Cinnabuns
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45 GoodAbout Cinnabuns
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Survivor
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Pending Changelog: Experimental Branch: 0.42.116002
Cinnabuns replied to rocket's topic in News & Announcements
Clearly there is no update.... it states this on the website Weekly Report: Starting our focus on SurvivalWhen is the next update on stable? 0.37 will be deployed to Stable during scheduled maintenance on Wednesday, 5 March 2014 GMT. Changelog will be distributed at that time. OH WAIT, that's today. -
Color degradation from blood loss has to go (loss of visual fidelity)
Cinnabuns replied to alleycat's topic in General Discussion
I sincerely wish developers would just make the game they want to make and not pander to a bunch of whiney folks on some social media platform. Used to be back in the day when games were "good" and not cinematic crap experiences that developers made a game and you played it. If you didn't like it, you played something else. You didn't go to the game's website and cry/bicker about all the stuff YOU wanted changed and hoped others would agree with you so you could alter the game in to what you wanted instead of what the developers intended. Isn't it rampant these days? Can anyone take their own idea and produce it to fruition without the general public putting their two cents in? I mean in all honesty, who really cares what anyone else thinks? I certainly like the game the way it is. I hope Dean and Co. can execute this vision of a game without pandering to all the whining. -
Weird Mouse movement DayZ standalone.
Cinnabuns replied to Nibiru (DayZ)'s topic in General Discussion
I play with the CS CPL mouse accel fix (removes the values from the windows registry) and I play with my 8500dpi mouse on 810dpi like I do in ALL games. In-game I have the X and Y sensitivity turned nearly all the way down, only about 3-4 pixels of bar left on each. This worked fine for me in Arma OA, DayZ mod, and DayZ standalone...until this last patch. Now, after this last patch (stable branch 0.34.115106), it reset my keyboard bindings, mouse sensitivity, etc. So I went back in to set everything back up the way it was. Now I can move my mouse at a relative pace left to right and up and down and it works just fine. However, if I move my mouse twitch fast left or right the mouse either goes UP in to the sky or DOWN in to the ground. If I mouse very quickly to the RIGHT, the mouse veers UP till I'm looking straight up in to the sky. I'm not even mousing UP?!? If I move the mouse very quickly LEFT, the mouse veers DOWN until I'm looking at my feet. I'm not mousing DOWN at all?! Just left to right. The mouse only veers down when I mouse left quickly, and only veers up when I mouse right quickly. That's how it works now, great... never have I experienced such broken mouse behavior. GG -
I should think if you were a, "genuine expert", to put it your own so masterfully written words (sarcasm), you would accept that one of the current tactics used by children (mentally) currently IS ghost logging. It is part of the game unfortunately. 8 minutes is plenty of time to NOT sit where ever you were whether covering your own ass or not. You should have realized the first minute that they'd logged and moved out to cover where they were AND where YOU were so when they ghost logged and came up behind you, you wouldn't still be there and could pick them off from another convenient spot. Not really a genuine expert but surely continue to pat yourself on the back.
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A few things to consider here. The guys that are making this mod/game are game developers. I'm sure some of them know something about guns but I'm sure the majority don't as is the case in "most" groups of civilians. Something else I'm considering is that you've taken this shot group information from game files which is to say we have no idea how these patterns are being applied by the engine unless they're applied completely straight out of the file. It is entirely possible that your rest level factors in to this "file"(s) contents and the numbers given from the files are "worst case scenario" limits of the particular guns. So if you've sprinted for 100m and then fire your gun immediately with no rest (just as an example), the algorithm is applying (or will be applying in a future update) these aiming inconsistencies to your shot pattern where as if you have been squatting on a hill for 15min, are rested, healthy, etc, then the algorithm doesn't apply nearly as much of the "file"(s) contents to the spread pattern. Its just a theory obviously, and I'm sure "some" of the spread pattern is being applied or so many people wouldn't be up-in-arms about it. I just think its difficult to say with any certainty that just because you've found some values in some files that represent a particular spread pattern, does not imply that are being used "as is". Computers operate with low and high limits and what the engine does with these particular files would be of real interest in this case. Interesting find though. It would be curious to get a response from a developer that worked on this.
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Hacker just Teleported me to middle of water.
Cinnabuns replied to DagNabit's topic in General Discussion
- Removing what feature? You mean a feature that was present in another engine/game/mod? This isn't that engine/game/mod. Its different and new. Is that un-exotic enough for you to comprehend? It has not been added yet. They didn't remove it. "we understand the bugs and the lacks of contents" --I personally don't think you do as you wouldn't be spewing such tripe if you did. "but we can't accept the bad decision, especially if they can be corrected with a "click"." --More proof that you do not understand what an alpha is and what game programming is or how it works. Also you should change this to: "I can't accept the bad decision and others that come from my place of programming ignorance can't accept it either." --Cause that is all it is. Its too bad you can't accept it. It will change, the game will mature, features will be added. If you can't accept the state that its in now, good bye. "especially if they can be corrected with a "click"" --this is the most hilarious thing you've said yet. Corrected with a click? LOL. It can't even be corrected with a single line of code (e.g. typing -not using a mouse??) There are database dependencies, code dependencies, engine dependencies. Dean Hall and Bohemia Interactive are not your mother and father -- i.e. They will not give you want you want right now if you cry loud enough about it. I'm done wasting effort on this conversation. -
246 matches. Yeah, 246 matches, yeah..yeah. 246 matches. 4 in the box. Yeah. Yeah, 4 in the box. 246 matches. Yeah, 4 in the box.
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Hacker just Teleported me to middle of water.
Cinnabuns replied to DagNabit's topic in General Discussion
And like I said, clearly there WILL be one but clearly IT AIN'T THERE YET for a reason. You guys and your impatient wims. We're not customers. We're self paying alpha game testers. When the game gets to release, THEN we'll be paying customers and we got 50% off for helping test. Do paying customers get signs that say, "Warning --do not buy me"? Where is your logic? -
How to swich from EU to US servers?
Cinnabuns replied to buza (DayZ)'s topic in New Player Discussion
Click disconnect, then select a US server and click Connect. -
Hacker just Teleported me to middle of water.
Cinnabuns replied to DagNabit's topic in General Discussion
"Disabling the "RESPAWN" button is a very stupid idea if applied to a bugged alpha" Not a stupid idea, you're just not considering the alpha you're playing very carefully. "To not count the fact that actually everyone is just "suiciding", so this limitation is helping no one, neither the "abusers" neither the legit users." This limitation IS helping someone. The devs, but you didn't stop and consider that. The last thing they need currently when trying to get other issues sorted out is massive numbers of players spamming the Respawn button and hammering the database hive. Clutters up logs, causes network congestion, taxes system resources, etc. all when they're working on more pressing issues currently. Also, "everyone is just suiciding"... I'm not. I spawn and play the game and am really enjoying it and the updates that have been provided. Be patient. I'm sure it will be addressed when they GET TO IT. Sheesh... you guys are unbelievable. -
Hacker just Teleported me to middle of water.
Cinnabuns replied to DagNabit's topic in General Discussion
We're not customers. We're people that chose to pay $29.99 to help Alpha test a game that is in Alpha. Its not a "product" yet. You read (maybe) and clicked a dislaimer to that fact there by surrendering any rights you have to "get your money back". The only way to get your money back is to not click "Buy" and "Accept" on the alpha disclaimer in the first place. You agreed to help. All you do is complain. How many times has this been stated in multiple threads around the forums and Pinned threads at the top of the forums. Anyone is permitted to do research prior to purchasing and make an informed decision. Unless they're not that bright. -
Rolling Update Rev. 0.30.113953
Cinnabuns replied to Hicks_206 (DayZ)'s topic in News & Announcements
What they need are 5-6 decomposing player models of lesser and lesser graphic quality. After all have been cycled in over the course of a couple dayz or whatever, then the items they had are just placed on the ground where they died. This is because other players coming in to the area NEED TO BE AWARE that other players are killing players in this location. There should be some clear indicator to passers by that players have died there. If the bandits don't clean up the gear, then let other players risk taking it. Besides, with servers currently restarting every 2-8hrs., how does this affect performance? Same number of items, just a different location. -
Exactly. With 3 monitors you have to raise the FOV, not lower it. Raising the FOV makes things smaller but it also makes things look correct on 3 monitors. And I'm not someone who "think just because they have more money, they deserve an advantage". I saved my pennies for quite some time for this setup and I did it for immersion. I hope when you're 42 yrs old. you have enough money to buy a nice setup, too.
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Problem solved for who? I play on 3 monitors and if I can't move it up to about 50% the screen is way to big and stretched. People that use head tracking IR (not me) would also be appauled at this adjustability being removed. This isn't an issue. Once binoculars are in the game who would use this? Its just something people are currently doing because the Mosin scope is the only other way to zoom right now. Eventually you'll press B or whatever binoculars are bound to and then B to put them away. You won't have to hit ESC, move a slider, hit ESC again. Yeah, makes binoculars worthless. As in the majority of topics on these forums, HEY! lets give it some time to work itself out!...
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They're implemented so you can take your own blood and fill the bag. Then regen your own blood with food/drink and carry on knowinng if you get seriously injured you have a reserve of your own blood to pad your health. Sure you can take blood from other players but are they infected? Are they sick? Are they the same blood type? Who cares. Store your own up and keep it handy.