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rocky46

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About rocky46

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    Survivor
  1. rocky46

    Can I Run DayZ Mod? (POST HERE)

    Desktop Motherboard: Asus m5a97 Le 1680x1050 (16:10 max) CPU: AMD fx 8350 8 core 16mb total cache, Hyper 212 evo cpu cooler. Graphics card: gigabyte gtx 660 2GB DDR5 windforce OC Edition RAM: 8GB DDR3 1333mhz SSD? Yes 256GB mechanical hd: sata 1TB EDIT* Currently still dipping below 30fps in the middle of cherno on an almost empty server
  2. Something i've been wondering for a while is.. i see here that (not counting the backpack) the total inventory slots is 12 for the current gear, in the mod there is a total of 20 including bandage and sidearm ammo, is there a potential to have more or less slots with different clothing in comparison to the mod? will it be more common to have less and rare to get more or something like that?
  3. rocky46

    DayZ Sahrani - Map port - version 0.1

    zombies are ridiculous, spot you from half a mile away, the number of them at once is boosted, you run into a building with 2 ways in/out, don't expect to shoot your way out, more will just keep piling in the doors whatever weapon u have (including hatchets since these actually fire bullets too). looting a dense town is very difficult, with zombies like this you need barricade mechanics etc and zombies that are actually stupid enough (not arma 2 soldier intelligence) to balance it.
  4. rocky46

    Why are people so hostile???

    claiming friendly is just a distraction tactic, so they can pump you full of bullets when you let your guard down, and its this which strengthens the KOS mentality
  5. players who promote KOS...... chopper flys over me i say are you friendly he says yes flys by and away lands in the woods, 2 minutes later snipes me and his excuse was "my friend says you shot at our heli" (i did no such thing), prepare to be backstabbed by assholes which is why alot will kill on sight.
  6. rocky46

    What settings do you play on?

    athlon II x4 640, gts 250, 8gb ddr3 1333, everything maxed at 1680x1050(max for my monitor) except.... AA which is usually normal or off and post process off(dont like how they look), shadows sometimes off for extra fps, packed server in cherno around 15-25 fps(sometimes less :s ), otherwise on average 35-40 fps, or 40-50+fps in middle of a field with very few buildings and trees
  7. rocky46

    dayz has killed gaming for me

    first time i played skyrim (when it was first released) i found it quite challenging fighting that first dragon at the tower was a tough one for me, it took me at least 5 tries (on apprentice difficulty), suddenly playing it again yesterday i set it on adept for a new game played through it somewhat and got to the dragon again and killed it very quickly first time, so i set the difficulty to master straight away, a bit further on i run into a gang of hired bandits/guards whatever they called (they are sent for you when you rob someone), this was a tough fight i must admit but with some good maneuvers and some low level fire magic i soon killed them all, ive never considered my self to be especially a greatly skilled player but i think the fact that iv'e been playing mass mounts of hours on dayz and other arma 2 mods has improved my tactical skills a substantial amount. iv'e had the same feelings as you mention with games so i try and break it up more now and play different things, also try borderlands 2's new difficulty level (ultimate vault hunter mode)
  8. rocky46

    NPC Survivors

    its inconsistent in a way that they will never sway into a bullet even if you line up correctly to try make them do so
  9. rocky46

    NPC Survivors

    i agree but how many games where they know where your aiming and move their head wobble in an inconsistent pattern decided on where your aiming at that moment
  10. rocky46

    NPC Survivors

    the zombies only clip thru walls when they are moving at lightning speed it makes no sense that strafing would causes this since wals have hit boxes and and zigzag pathfinding should be aware of that, doesnt happen with arma 2 AI soldiers does it?no just zombies that move very fast and the game can not process the fact theres a walls hitbox there faster than the zombie can move, the last one i disagree with completely when you are aiming yes it is possible to headshot them if your fast but you have to be very fast the head movement is not in a consistent pattern like you said it is but very sublte so that if you try to lead them into your iron sight too slowly to line up the shot the head will never move for you to be on target you have to quickly snap and compensate it quickly to get the shot, yes i know zombies spawn and loiter around the player this wasnt an issue i mention in previous posts, another thing ive noticed which isnt about zombies but sometimes player will randomly run and dive forward when yopu want to prone, i realize this is another arma 2 animation but whats weird it only does it sometimes when your at a high point with risk of falling to your death ive never had it happen ever while on the ground"the head-bob does not take into account your aim whatsoever." thats complete rubbish and a lot of people will know this from playing dayz you have to be fast, but its still very annoying and unrealistic
  11. rocky46

    DayZero (No Hackers)

    hacker wants to join a game just to hack and troll other players why would he go to all the trouble of downloading a custom mod and get whitelisted and probly be banned in minutes due to active admins and custom anti cheat scripts when he can just boot up vanilla dayz join a game and start his antics easy and quick ive played different maps and mods of days including lingor taviana origins rmod 2017 and i have to say other than vanilla hackers are a rarity
  12. rocky46

    NPC Survivors

    They move so fast that they are able to pass through apparently solid objects like walls That is definitely teleporting.(yes that is the cause of this bug in case you didnt know.) their idle movements including head sway animations directly compensates where you are aiming your gun to make them hard to hit i don't "get my information" from anywhere but in-game experiences.
  13. rocky46

    NPC Survivors

    its more than just an animation. they compensate the movement according to where your aiming to avoid being shot in the head even tho they apparently don't know your even there while they are idle
  14. rocky46

    NPC Survivors

    (this is called a constructive argument instead of just saying "no they don't your wrong", try it sometime..) when idle their heads wobble back an forth they do this anyway its just you don't notice the fact that when your actually aiming on them they are swaying to evade your aim, the flanking and zigzagging is soldier AI i know that but its still unrealistic. A position in 3d space is a 3 component vector (x y z) and when an object moves that number goes up or down and "teleporting" is adding or decreasing very large amounts in a smaller timescale which Rocket chose to do because it makes up for bad pathfinding somewhat so effectively with 3d game objects, teleporting is just very fast movement Zombies teleport. my point is not a complaint but the fact that zombies in Dayz are NOT braindead.
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