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Everything posted by chodeofwar
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I do not.
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Hands up if your saw the OP's thread that just got deleted. Give up dude no one is going to agree with you, mainly because you are wrong.
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DayZ Needs A Theme Song I Can Run To
chodeofwar replied to leefriendfield's topic in General Discussion
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Hotfix changelog: Stable Branch: 0.35.115188
chodeofwar replied to mattlightfoot's topic in News & Announcements
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Hotfix changelog: Stable Branch: 0.35.115188
chodeofwar replied to mattlightfoot's topic in News & Announcements
You guys obviously have no idea how the arma2/TOH engine works to process graphics, AI and level geometry in particular. It sounds you are just being CPU bound and you have probably had the same performance the whole time and just not taken much notice. Try changing server to low pop or putting object detail on very low to increase performance in towns. -
sleeping bag ? no sleep no healthy ? unpack sleeping bag>you cannot sleep in this area>sleeping >log off wake up healthy and or disease free? you get the idea
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good boy
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breath should only be visible at night time and early in the morning, and not float through walls
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YEAH, WHO'S GONNA STOP ME ?!? also didn't see it in the dayz rule book
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Loot vs. server hoppers = main problem in DayZ-SA
chodeofwar replied to timedance's topic in General Discussion
I normally go all the loot on the west side of the map. Balota > mill base > zleno > green moutain > other mill base > nw > change server > and do the whole lot in reverse -
Tactical server swap; I'm only doing it get loot and kill people I really don't see the problem.
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There was nobody behind me, nor did I hear any footsteps.
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akimbo anyone?
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Pending Changelog: Experimental Branch: 0.33.114782
chodeofwar replied to rocket's topic in News & Announcements
I would rather they fix the problems with the existing game(play) rather than taking a huge leap like adding vehicles. Vehicles are for private hives and people who have a lot of time to get and maintain (hoarde) said vehicles. Because everyone gives a shit about what i think here is a small list of very broad issues that i think need to be addresed. 1. sound "issues" 2. better / more / respawing zombies. (I like the fact they all spawn when the server restarts though) 3. loot "issues"....im not even sure where they are going with this, are they going to keep it so loot only spawns on server restart or are they going to a respawing loot system? 4. fix issues with broken attachments ie. silencer, compensator, bipod, handguards, stocks. (just a few balance issues to sort out here) 5. hunting and cooking 6. improved sickness / health / fatigue system 6. add stupid amout of different gunz / attachments (Im talking like at least 4 different gus that are going to be similar to the m4, cos variety is the spice of life) 7. more hats 8. weather effects, night time fixes (torches not going thorugh buildings) 8. general networking performance (what ever that means, less lag and connection issues i guess) then when it starts to get really serious you bring out the big gunz... 9. Private hives, *mind explosion* will fix server hoping/combat log (i can wait) 10. Tents / stashes / undergound lair 11. Vehicles -
Rolling Changelog: Stable Branch: 0.32.114557
chodeofwar replied to rocket's topic in News & Announcements
I would rather they fix the problems with the existing game(play) rather than taking a huge leap like adding vehicles. Vehicles are for private hives and people who have a lot of time to get and maintain (hoarde) said vehicles. Because everyone gives a shit about what i think here is a small list of very broad issues that i think need to be addresed. 1. sound "issues" 2. better / more / respawing zombies. (I like the fact they all spawn when the server restarts though) 3. loot "issues"....im not even sure where they are going with this, are they going to keep it so loot only spawns on server restart or are they going to a respawing loot system? 4. fix issues with broken attachments ie. silencer, compensator, bipod, handguards, stocks. (just a few balance issues to sort out here) 5. hunting and cooking 6. improved sickness / health / fatigue system 6. add stupid amout of different gunz / attachments (Im talking like at least 4 different gus that are going to be similar to the m4, cos variety is the spice of life) 7. more hats 8. weather effects, night time fixes (torches not going thorugh buildings) 8. general networking performance (what ever that means, less lag and connection issues i guess) then when it starts to get really serious you bring out the big gunz... 9. Private hives, *mind explosion* will fix server hoping/combat log (i can wait) 10. Tents / stashes / undergound lair 11. Vehicles -
1. The random and glitched sounds RUIN the game. 2. The glitched/flickering weapon attachments in 3rd person. I realise these two issues are superficial and don't really affect core gameplay but they make the game feel so cheap and glitchy. Who else thinks this should be on the top of the devs 'to do' list?