-
Content Count
116 -
Joined
-
Last visited
Everything posted by chaR
-
Event: Freeside Trading Co. Open Trading - 7/20 - 7/22
chaR replied to Publik's topic in DayZ Mod General Discussion
Skins = ghillies/camo? -
are ghillie suits supposed to be fixed in 1.7.2.3?
chaR replied to A.Jones's topic in DayZ Mod General Discussion
Really? That's awesome to hear -
are ghillie suits supposed to be fixed in 1.7.2.3?
chaR replied to A.Jones's topic in DayZ Mod General Discussion
Friend of mine got one of a guy he killed yesterday, put it on without any problems. Real issue in 1.7.2.3 is that they apparantly don't spawn anymore. -
Should I use M107 mag or AS50 NATO mag for my AS50?
chaR replied to Lazee's topic in DayZ Mod General Discussion
-
Should I use M107 mag or AS50 NATO mag for my AS50?
chaR replied to Lazee's topic in DayZ Mod General Discussion
Fog shifts incase you havn't noticed. I've sniped a guy at 1100meters. EDIT: And pretty sure I couldve sniped even further if he was further. -
Should I use M107 mag or AS50 NATO mag for my AS50?
chaR replied to Lazee's topic in DayZ Mod General Discussion
500meters is nothing though. I do that shit with my M14 AIM. -
Should I use M107 mag or AS50 NATO mag for my AS50?
chaR replied to Lazee's topic in DayZ Mod General Discussion
Should use the AS50 rounds for sure. Something little people know is that the AS50 with M107 rounds becomes terribly inaccurate. Only with its own rounds it will be pinpoint accurate. Proof: The same is true for STANAG vs STANAG SD mags with the M4A1 Holo. The holographic sight isn't accurate if you use SD mags. -
Balance changes due for "high-end" items and more
chaR replied to ForcefulCJS's topic in DayZ Mod General Discussion
The thing is that people could just swap between civilian & ghillie clothing in the blink of an eye negating some of the stuff you said. Backpack showing on ghillie is about the least that should happen. Though, Ghillie should just be removed. It's so broken, even if it is slightly nerfed. Keep camo clothing or maby improve it a bit even, but ghillies don't really have a place in this game. I've seen 2 L85s since I started playing this game. They are extremely rare to begin with, which sortoff balances it out in my opinion. But I can see why many people dislike this weapon. No, people would simply avoid playing nightservers at all. I don't think I've ever played on a nightserver with more than 15 people on it. And the only thing those people do is safely lootcycle high valued buildings, which otherwise are way to dangerous, with either NVG or gammy & brightness max'd out. There is almost nobody who actually plays on the darkest servers. Nighttime in this game needs a serious rework. I've been out at nighttime myself before in forests far from the "living" world and yes, you can easily forget how dark it can get without lightpolution when there is no moon around. Yet you can still see your own shoulders and hands when you hold them in front of your face. Furthermore, this is an example of where realism shouldn't be as much of a concern as playability. This game is totally unplayable at nighttime if you don't have NVG. The way you run with a flashlight is in a way unrealistic aswell, since I can perfectly run while still keeping the flashlight aimed at the road in front of me. The visibility at night should simply be tweaked in favor of making nighttime playable. Nobody is wants to slowly walk around a 225km² map because else they can't see shit without a flashlight out. The increase in visibility doesn't even have to be that much, just enough to actually see your own character and your immediate surrounding, the rest can stay pitchblack dark. Another thing, closely related to nighttime is the way flashlights are equipped. It can be an incredible hassle if you have a small/full backpack and you have to take a flashlight out. It isn't realistic either, since it's perfectly possible to hold a secondary weapon and a flashlight at the same time. In short: Before removing NVG: > Regular visibility at night needs to be slightly improved. Even if this means the realistic factor needs to take a small blow. > One should be able to run and aim a flashlight in front of him. Only when running, not when sprinting. > One should be able to hold a flashlight and a secondary weapon at the same time, possibly at the cost of reduced accuracy/higher recoil when firing the secondary weapon. Sorry but no. If you wan't .50cals to not 1-shot players, go play fucking Call of Duty. There is already a significant muzzleflare on the M107 & AS50, the M107 is already incredibly loud & even though the AS-50 isn't as loud, it can still be heared from very far away. If you don't want a .50cal to instakill a player, the least that should happen is that you lose your hand/arm/leg/foot if you are hit in such a spot. If you'd eat a .50cal bullet to your tigh & see your leg flying off like a ragdoll in real life, I have my doubts on whether you wouldn't pass out, let alone being able to react to who shot you and orientate/aim. Especially not since you play a civilian in this game, who probably never held a gun before in his life. I'm all for nerfing them in a realistic way, such as having them influence movement speed, backpack space, etc... I strongly believe that weapons & backpack weight should have a significant impact on your movement speed, so there actually is a reason to use weapons such as the MP5 (which there isn't at all right now). People just dump everything in their backpack n run around like it's nothing. When you fill 20 slots with cans of beans or you fill it with a M107 while already carrying a M14, there should be a huge difference. The concept of weapons like sniper rifles being stashed in bags is kinda silly aswell. I'd love to see anybody stash an AS50 in a bag IRL. Stashing weapons like MP5, revolvers, etc... should remain since it's possible IRL, but bigger guns shouldn't be able to be put in a backpack. Also, the AS50 isn't as bad as you make it look. First of all, it is more rare than the M107 and I've personally never seen one as loot. The only ones our group has found are from raiding a clan's camp, which had 3 of them over the course of ~30tents. And we've actually seen _1_ player that was carrying the weapon. Second of all, the ammunition for the AS50 is even more rare. I've NEVER seen an AS50 mag ingame. And something very few players know is that when using M107 rounds with the AS50, the damage isn't the only thing that decreases (which is pretty much neglible). Using M107 rounds in the AS50 completely destroys its accuracy. It's impossible to hit long range targets with M107 ammunition in an AS50. It's still quite easy to spot players in bushes without camo/ghillie. Atleast I don't have any trouble with it. It's only when they have a camo/ghillie suit that it becomes troublesome. And even that isn't a problem. People should be able to conceal themselves. Again, just like with .50cals not being 1shot1kill, go play fucking CoD if you can't live with that. -
I found one yesterday from a guy that we killed on stary sober. Drop'd it on the ground when I log'd off since it's shit & rather have my M107. Made a topic that i left it there, so maby a lucky guy that got it!
-
An all-round solution to alt-F4 & server hopping
chaR replied to chaR's topic in DayZ Mod Suggestions
Yea, just any form of delay would help as of now really, even if it' sa tiny one. Met some guy at NWAF w L85, Coyote backpack etc... We killed him, but he instantly log'd off n the corpse disappeared for some reason -
I have an assortment of: Rangefinder NVG M107 w 2 mags M9 SD w 3 mags M14 AIM w 4 mags GPS Coyote backpack Willing to offer any of those. PM me if interested & you can verify that I don't shoot people. http://dayzmod.com/f...eg/#entry325010 -> Went to help this guy for free. Also willing to approach you completley unarmed
-
It isn't in the game & it's terrible even if it would be.
-
PvP kills: what % would you do for real?
chaR replied to Stukov's topic in DayZ Mod General Discussion
Pretty sure that if chernarus were to happen irl, i'd make about 75% of the kills i'd do in-game. In a few scenarios, I'd rob the person instead of just shooting him down, but sometimes it's to risky ingame. -
This is why I shoot other players.
chaR replied to She'llberight's topic in DayZ Mod General Discussion
Was probably them after they moved their stuff from the island. We only got banned when the next day we went back & they actually were guarding the island. Few on both sides died & they apparantly couldn't take it n started flaming/banning us. -
This is why I shoot other players.
chaR replied to She'llberight's topic in DayZ Mod General Discussion
Fun fact about that server: US188 has some clan called [MAD] on it who apparantly got really mad (oh the irony) once we found their 30+ tents on skalisty island, after which we shot a couple of them down & they pop'd a few veins, resulting in them banning us from the server & calling us serverhoppers. Apparantly they think that with 5ppl they can cover every possible entrance point to their island & if anybody sneaks in, they automaticly serverhop. Long story short: people might wanna scavenge through the wilderness on the west side of the map on US188 or check the island again. Last we saw before we all got banned was that they were moving their tents. And other than that island & the wilderness on the west edge of the map, there aren't much places where clans can hide their tents without exploiting. They had tons of AS50s, ghillie suits, Range finders, NVG, etc... But apparantly hitting the ban button & calling us serverhoppers is the best thing they can do. -
Lost equipped guns and bag on login
chaR replied to John_Raven's topic in DayZ Mod General Discussion
I lost an AS50 somehow by logging off to fast today. My backpack rolled back to what I had 30mins earlier when I log'd back in. Also, if you login sometimes, you'll randomly get a new character. Just press respawn & you should have your old one back. -
UK14, 3 corpses behind the concrete building above the rock on stary sober, northwest of the military tents. SVD camo w 3 magazines over there & some other stuff. No it isn't a trap, we log'd off for the night & I had better, so I didn't want the SVD. enjoy
-
AKM is way to common yea. I end up not using the majority of the other basic rifles simply because AKM is so common.
-
Havn't found one. Then again, I havn't found a single camo/ghillie since I started playing this game a month ago
-
serves you right for hogging vehicles
-
An all-round solution to alt-F4 & server hopping
chaR replied to chaR's topic in DayZ Mod Suggestions
Well, I liked to believe that the way I brought it up was worked out alot more than many other ppl did :P -
An all-round solution to alt-F4 & server hopping
chaR replied to chaR's topic in DayZ Mod Suggestions
No feedback at all :|? Nobody even massively flaming, what is this -
Real Topic: Disconnecting Resolution
chaR replied to D4saken1's topic in DayZ Mod General Discussion
Well, that's why I requested feedback, but i aint getting any. Could simply fix that by saying you can only make a fire in a forest for the reduction. There are many ppl who have posted the concept of a timer when logging out. But none is as complete as I see my idea. Yours doesn't cover lootjumping, sneaking up on ppl and only adresses those who insta-alt F4. You can still get in a building n alt-F4 there. -
Real Topic: Disconnecting Resolution
chaR replied to D4saken1's topic in DayZ Mod General Discussion
Well like I described, it's easily reduced to 10seconds so. -
An actual in depth fix to any Alt-F4/server jumping exploit: http://dayzmod.com/f...server-hopping/ Any comment, feedback or criticism is helpful!