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Server: Initial implementation for Sub-Private Hives (ongoing)Server: Initial implementation for regular & hardcore Public Hive Never heard of these before. Please explain? -Joker
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"Your character was unable to be loaded and has been reset. A system administrator has been notified. Please reconnect to continue." I got this while I was frequently re-loading the game to test graphics tweaks. Is this an actual error, or is the hive punishing me because it thinks I'm server hopping? -Joker
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Trolled hard. -Joker
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Yes, sorry if this is beating the dead horse. To be fair, search function is usually for questions that need answering, and this isn't really a question. I just wanted the opportunity to make an important point as clearly as possible. -Joker
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That's one option, and a pretty good one. There may be other options. I look forward to what the devs come up with. -Joker
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I've killed people on sight multiple times. I didn't want to kill on sight, but it was the only sensible option. Two players who meet will logically kill each other every time, even if they are both non-offensive players. My only point here is, the standard objection that we all need to "be free to play the game how we want to play" sounds great, but it's not a valid objection because any player who wants to have a real interaction with other players isn't free to play how they want. Currently there is only one style of play in DayZ, and that doesn't make for meaningful emergent gameplay. But, obviously, the game's in early development. -Joker
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Also wondering this. Planning to keep a tally count of zed kills. -Joker
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Some of us don't have top-of-the-line graphics cards. Focusing on an object in the distance with zoom makes perfect sense. -Joker
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Thanks kichilron. I only see what looks like a few video settings there. Where are key assignments, audio, etc stored? -Joker
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Where is the file that contains configuration information for DayZ, including video settings? What is the name of that file? -Joker
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DayZ weapons analysis 1.7.5
private_joker replied to private_joker's topic in DayZ Mod General Discussion
Yes. The revolver is pretty loud as pistols go but it's still a pistol. I shot it once and zombies came at me from behind buildings 200m away. -Joker -
DayZ weapons analysis 1.7.5
private_joker replied to private_joker's topic in DayZ Mod General Discussion
It's great. The hatchet and crossbow have always been broken, long before this patch. Zombie hearing works great, it's a job well done. It's just impossible to use guns now in any circumstances other than taking on a horde, which is fine, except for how it leaves you with no more options if you're trying to sneak around and go about less violent business. -Joker -
DayZ weapons analysis 1.7.5
private_joker replied to private_joker's topic in DayZ Mod General Discussion
[removed cause I'm too mean] -Joker -
Unsilenced guns ---> Too much noise, attract horde ---> Death Silenced guns ---> Ammo nonexistent, encounter zombies unprepared ---> Death Melee weapons ---> NO control over zombie hit evasion ---> Death Crossbow ----> Arrows rare, impossible to reuse, takes forever to reload ---> Death I'm sick of the hatchet and crossbow being broken when they are the only realistic option while the zombies' hearing is working. Either one of them needs to be fixed to be more reliable, or hatchet needs to be a secondary weapon so that you can use them both at once. QQ -Joker
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D&D player, are we? This is a nice idea, but I'm not sure how it'll be helpful. I've never had much reason to stay in one place for any amount of time. Can you give us some examples? -Joker