

Cerven
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Give me one logical reason why gear destruction will delay KOS
Cerven replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
I can't decide what's worse - Ozelot's insistence that his stance is the only, 100% correct stance - or the fact that people are honestly going to argue with him. You're all arguing about a product that hasn't come out yet, that has unproven attributes. Is KOS going to happen? Yep. Is it going to happen with the same frequency that it does now? NONE OF YOU KNOW. Literally not one person here can say definitively one way or another what's going to happen until we get the SA, and can see what's actually going to happen. Having these arguments is seriously like pissing up a rope, and all of you really ought to find something better to engage in. -
I care less than all of you care. This is is the most inane, asinine argument ever. All of you, seriously.
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If the bandit skins are still in the standalone I'm going to be pissed.
Cerven replied to electroban's topic in DayZ Mod General Discussion
Again, you're trying to punish players for playing a particular way. This will not encourage players to stay, in fact, it'll do the opposite. The trick to 'discouraging' this type of play is to ENCOURAGE other types of play by making them appealing. Right now, working together with strangers just doesn't plain make sense, because there's a fairly high chance of betrayal. -
If the bandit skins are still in the standalone I'm going to be pissed.
Cerven replied to electroban's topic in DayZ Mod General Discussion
I think before you start penalizing people for player killing, you need to work on creating real, tangible reasons for working together. Penalizing a particular style of play because it runs counter to your preferred playstyle isn't very sandbox oriented at all - and bandit skins are just that - a penalty. The fact that they're extremely arbitrary ( Guy shoots a few survivors in self defense, gets a bandit skin ) only further proves that the system is inherently flawed and shouldn't be utilized. If team play were more actively encouraged through in game incentives, the mass PvP environment would naturally decrease. Right now, there's just not a lot else to DO in this game aside from killing other players, is there? Repairing vehicles and amassing piles of loot in your tents gets old after a while, I think almost everyone can agree on this. There's no real base building, there's no real effective way to trade aside from dropping stuff on the ground, and there's no real 'end game' for people that don't want to participate in deathmatch. -
The fact of the matter is that many, many people are doing this already - by that I mean banning people for possessing hacked in weapons. I highly doubt that they're going to suddenly 'start' implementing the blacklistings that all these forum posters keep raving about, so I don't think this topic merits further discussion. The 'rules' ( as the advocates of this behavior call it ) are very loose and don't explicitly say that possessing a hacked in weapon is legal, just that it isn't global ban worthy. As far as I'm concerned, until that's further clarified, it's mighty hard for these advocates to really get a server blacklisted for trying to keep their turf clean.
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The fact that people 'continue' to argue semantics on this is beyond me. Answer me this: If a server admin told you to get rid of an AS50 TWS in your possession, would you comply or tell them to kick rocks?
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I think global banning is a little harsh - until you find a way to inhibit these sorts of weapons from showing up in the game entirely. At that point, the hive should do a wipe, and at that point you can begin banning for possessing these items. Right now, the fact that scenario 1 CAN happen is enough reason to not be doling out global bans to anyone. However - I don't think there's anything wrong with server admins issuing warnings to people who they catch using these weapons on their server, and locally banning them if they disregard said warnings. The age old excuse of 'They just found it, and that isn't against the rules' doesn't wash with me. An AS50 TWS is 'extremely' overpowered on a night server, and servers shouldn't have to sit there and subject themselves to idiots using them just because they didn't spawn it on their particular server. So ya, I think warnings and eventual bans are about as far as I'd go right now, even knowing that 90% of the people walking around with these weapons know full well that it's a hacked in weapon. So for now, I'm not going to vote because I think the choices are a little too limited. And hey, can you get one of these threads locked? Probably the one without a poll.
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Sounds like this needs a lock, Fox.
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Half true. While stuff like aim mods and wallhacks might exist in most FPS titles, you don't see whole servers getting nuked, thunderdomes, that sort of stuff in other titles. 'That' sort of stuff is preventable on most other engines. It's not DayZ, it's really Arma that's got too much of a trusting engine that allows this sort of thing to happen. It's not that absurd for players to be fuming about the rampant hacking in a game that's this many years old. It's just getting attention now because DayZ has made the game popular.
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It's great that you want to staunchly defend Urbanfox, Venthos. Really. He's a grown man though, and I think he can speak for himself - as you even said, you don't need to put words into his mouth. So don't. Here's the thing. His title is this: "Community Support". That doesn't say "Guy who doesn't have to put up with your lack of reading skills". Did this guy do due diligence? Nah, he didn't - he could have found most of this information without really putting forth any real effort at all. But for whatever reason, whether ignorance, stupidity, or sheer laziness, he didn't. I don't know why he didn't, and neither do you. Regardless, Urbanfox has been put into a Community Support role, and whether it's volunteer or otherwise literally does not matter. He's been given a share of responsibility on here, and whether he or anyone else believes it or not, he is representative of the project at hand. How much harder would it have been to simply change his tone to something a little less negative and come at this from a helpful, if stern, perspective? I was pretty much on board with his points ( aside from his tone, which I thought was excessive - but that's my opinion ) until he started delving into the guy's employer. To drop that onto public forums like that is just unnecessary, and it's unprofessional. If he really felt he needed to interject that bit of information, it should have gone to private messages. I don't care how dumb the OP is, breaching that sort of information that was disclosed on a private application is wrong, period. The fact that you're continuing to speculate on the nature of this guy's potential server without any real information just leads me to believe you've already cashed your chips in though. You've decided this dude's a moron, and you'll rail against him ad infinitum until this thread is dead. That's unfortunate, because all of this could have been easily avoided had there just been some civil discourse and a final 'Look, this is the way it is, I can't help you, sorry'.
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I eagerly await to see Wells 'have' this server. My money says it won't happen.
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You will never be able to shoot a target at 1000m
Cerven replied to devianc's topic in DayZ Mod General Discussion
See, I'd be perfectly ok with you lashing out like this if: 1 ) You hadn't made the thread 2 ) you called everyone full of 'bullshit' if they had accomplished what you said was impossible. You invited this on yourself, friend. Next time, try posing a question rather than a declarative statement when you admit that you still have 'stuff to learn'. -
How do you say 'you are a snitch rat' and then say that there is no allegiance or insinuated trust between group members in the same paragraph? Does your head not explode?
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Forget all of that, trying to compare this game to actual, real life experience is not only ridiculous, it's impossible. We're not in an apocalypse. And even then, yes, we'd all act differently there then we do in a video game without any actual consequences. The 'survival' aspect of the game you guys continue to tout doesn't last beyond day 2 for any player with a grasp of common sense and awareness of his surroundings. After that, the only thing left to do is find vehicles, and kill other players. Most people at this point have already tooled around with vehicles, made camps, etc. What else would you want these players to do?
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Again, you're applying real life behavior to a videogame. That's insane. PvP is part and parcel of the game. Anyone not specifically in my clan, i shoot. That doesn't mean im a bad person, it means I'm playing the game the way I choose to, and it makes sense for me to be kos to anyone I don't know. Grow up and discuss this in a civil tone or don't discuss it at all, boy.