Admiral_Blunts
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Everything posted by Admiral_Blunts
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Seriously, wtf happened to them? I have been playing with a buddy who recently began playing Day-Z, just over a month, whereas I have been playing since about last July/August. My first experiences in this game are in chernarus on public hives, great memories. In the two times I have tried to bring him into public hives, we have literally just spawned in with less than 15 minutes of playtime before someone comes in and lets his scripts run wild. Once was the second time he had played( a SK just kept TP to us and griefing us by breaking our legs, he almost swore the game off completely that day), the other time was yesterday after he had a decent amount of experience on other maps on private hives. ( Just a straight up kill the entire server command) So I guess, I have a question for those of you who frequent the public hive, are they even worth playing on anymore until the SA, or are we just having terrible luck, because I would really love to show him what began my love for Day-Z as well as many others.
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Public Chernarus servers. wtf.
Admiral_Blunts replied to Admiral_Blunts's topic in DayZ Mod General Discussion
Thanks for the replies guys, I just wanted to give him an experience that brought many of us to absolutely love this game. I will check out some of those servers, but I think NonovUrbizniz ( I only understood that once I typed it) has it right when he says that the devs have basically sworn off and are trying to kill the public hive in anticipation of the SA, and also the fact that they, imo, don't have the time with developing a game to focus their energy on a mod that is at the end of its lifecycle. -
Video starts right after I had been shot unexpectedly, with a bloodsucker on my squadmates tail and a bandit lying in wait. I honestly thought I hit him(so did my squadmate), but maybe someone with a bit more knowledge could either tell me what I did wrong or should of done differently. Thanks NOCHEATS for pointing this out... this player had to have gone invisible, @ 3:43 you can see a muzzle flash and smoke from the end of a gun, but no player or weapon to go with it, and it changes direction with me as I turn and back away, also the bloodsucker that you could see at the end appears almost directly behind going after the hacker.
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Godmode Hack or Just Terrible Shooting?
Admiral_Blunts replied to Admiral_Blunts's topic in DayZ Mod Gallery
I definitely prefer veteran, but I play with a swede and someone on the west US, myself being on the east US, so we take what we can get when we can find a server where we are all under 100 ping. Your right when you said I was being too aggressive and should of hid and been patient, been playing too much battlefield lately I suppose. -
Godmode Hack or Just Terrible Shooting?
Admiral_Blunts replied to Admiral_Blunts's topic in DayZ Mod Gallery
Thats the thing, my buddy swore he hit him right before that, and I never saw any blood and he had blood sucker aggro which as far as I know doesn't go away until you die or it dies. -
Normally I just post vid's on youtube for my mates who I play with to see ourselves look and sound like idiots but I just felt too badass to not share this with others. Don't trash it too bad.
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All I can think of while playing origins is macklemores thrift shop, literally looks like I am wearing someone's grandfathers hand-me-downs
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Well thanks for making me feel like an idiot, changed the youtube title, but this forum post will forever live on. The funny thing is I have called it a .44 since I started playing last year and it never occurred to me that converting .44 to .45 1911 just makes absolutely no sense.
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1) You should need hearing protection if you don't want to destroy your eardrums. 2) You should not be able to fire more than 3 rounds standing. If a 12 gauge will destroy my shoulder after 20 rounds I could only imagine what a .50 would do after putting that many rounds downrange. 3) I am a navy vet with a reasonable understanding of firearms, but if you put a .50 cal in front of me and told me to clean and zero it, I would try but it would be messy and extremely time consuming if I was even able to deconstruct and put it back together. It would be like a layman giving stitches, it might work but it would be very ugly, gruesome and more likely than not would cause more issues than help. Ideas for balancing: Make it deployable, if you try to fire too many shots standing, muscle fatigue should make it near impossible to hit anything after the second or third round. Increase audible range for ZEDS (easy fix, discussed many times) Add a earplug spawn, if you don't have any and decide to fire a .50 too often, you run the chance of making your character deaf until death. Make .50 magazines the rarest item in the game, you would still be able to use it by chambering each individual round, but it would be time consuming and give ample time to your victim if you miss with your first shot. With weapon degradation being added, and if the .50's make it into the standalone, they should be the most time consuming to clean and service, possibly something extreme as 5 minutes to emphasize that this is a OHK kill weapon not a weapon that should be spammed, In essence make every shot count otherwise you will be sitting there for long periods servicing your rifle. Just my thoughts on balancing the .50 which IMHO is slightly imbalanced and is currently the "EASY MODE" weapon of this game. Keep an open mind and share your thoughts on why the .50 is balanced or what you would do to balance them, or possibly if you lean to the side or removing them altogether.
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Did you get a FPS boost from the latest update?
Admiral_Blunts replied to ocelot07's topic in New Player Discussion
yes absolutely, normally running 60-70 wild, 40-50 in cities. Now in the wild it is 90-110, and in cities 60-70. It was running amazingly last night. -
With this last update...Is Day Z... dead?
Admiral_Blunts replied to delfin5's topic in DayZ Mod General Discussion
If you die from a legitimate player there are two options of why that happened. 1) You are bad at the game. 2) the other player is better. And as you were saying OP that the bandit missed a lot of shots this situation, seems like a bad player killed an even worse player. You let your guard down and payed for it. Simple as that. And BTW of course these changes would piss you off, they are specifically designed to not allow players like you to combat or zombie log. -
Just looking for a buddy that plays at night (IRL) I am on eastern time. Mainly looking for another guy that can watch my back and I can watch his/hers that plays nights. I am no bandit, but I love killing bandits that kill players. Let me know, email AdmiralBlunts0@gmail.com or skype: Admiral_Blunts
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pretty funny on the first one mate, bad luck all around.
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Hotfix Build 1.7.2.3 Rolling Update
Admiral_Blunts replied to rocket's topic in Mod Announcements & Info
still periodically getting stuck on load screen, only one certain servers, and retrying to join will sometimes allow me to get in that server. -
Looking for a survivor to play with
Admiral_Blunts replied to WheelManMC3's topic in DayZ Mod General Discussion
You gonna be on anytime soon, pretty similar to stuff I am looking at doing, skype admiral_blunts -
Looking for people to play with
Admiral_Blunts replied to coryorth's topic in DayZ Mod General Discussion
Add me on steam, serious and mature sorta guy, admiral_blunts -
Two survivors looking for help
Admiral_Blunts replied to Joeybear's topic in DayZ Mod General Discussion
hey man if you guys want to try to get in a game sometimes soon, add me on skype, admiral_blunts -
[WT6] Wookie Team Six is now recruiting!
Admiral_Blunts replied to That1Drunk's topic in DayZ Mod General Discussion
Sent an invite on skype. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Admiral_Blunts replied to Time Glitch's topic in DayZ Mod Suggestions
PLAYERS more powerful than their ITEM QFT -
Issues with crawling and default SHIFT-key function
Admiral_Blunts replied to Catroz's topic in New Player Discussion
My solution, since this could be such an annoying problem was to bind the slow walk/crouch/prone button to "T" it is an unused button, as far as I know in the mod, and makes it much easier to go slow when you want to, -
Arma 2 oa has stopped working - crash to desktop: FIXED!!
Admiral_Blunts replied to liamcz@hotmail.com's topic in DayZ Mod Troubleshooting
dafuq are you talking about man, most of us have been playing previously and the sixupdater update jacked up a bunch of stuff. -
Arma 2 oa has stopped working - crash to desktop: FIXED!!
Admiral_Blunts replied to liamcz@hotmail.com's topic in DayZ Mod Troubleshooting
Damn right rammfisch, you got it working, if you ever need bait or someone to take a bullet for you in day-z let me know, be more than glad to. Also little tip for everyone that gets "bad player name" launch arma OA and create a new profile, you don't lose your save it will just give you a new name and your gear and location will still be present with the new name. -
Arma 2 oa has stopped working - crash to desktop: FIXED!!
Admiral_Blunts replied to liamcz@hotmail.com's topic in DayZ Mod Troubleshooting
can you put a link of their suggestions perchance? -
Arma 2 oa has stopped working - crash to desktop: FIXED!!
Admiral_Blunts replied to liamcz@hotmail.com's topic in DayZ Mod Troubleshooting
Followed directions to a T, use six updater, now instead of a CTD I am getting an infinite "wait for host" only thing that has changed from last night when it was working was that I ran the six updater. FFS 3 hours doing my own thing and trying your guys helpful hints and I am back at square one. Started as a wait for host problem then a CTD now back to wait for host. help? -
IDK if this has been brought up or not, sorry new to the forums and to the game, bout 20 hours played. But after looking at the forums, I never see a zeds sense of smell brought up into question, also I see tons of bandit consequence QQ. So my idea in essence is that they add a smell icon into the equation of whether you get aggro'd. Smell could be affected by a variety of factors, how long you have been alive, how many player bodies you have killed and looted and whether you have been bleeding recently. The farther you progress whether it be from killing players or sneaking around, your smell should slowly increase, with larger increases from looting a players body. So in essence it adds a sliding difficulty scale for players who either a/ have been alive for a very long time and are very well geared up and ready for anything b/players who kill lots of players. It is not a consequence for being a bandit just a slight disadvantage for those who like to kill other players too much. And it adds difficulty for those who have what they think is an invincible character, outfiited to the teeth. Flame suit on for a possibly redundant suggestion. For an instance of Zombie folklore sense of smell: http://www.amctv.com/the-walking-dead/videos/the-walking-dead-talked-about-scene-the-smell-of-death