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Torndeco (DayZ)

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Everything posted by Torndeco (DayZ)

  1. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Old Lingor Server #11 (plus tents from #10) is back up and running on #12... Its running the exact same code + custom gear etc.... Looks like some people are gonna maintain server files for dayzland.eu version on bliss :) So i am planning on changing over dayzland.eu version of Taviana as it has less bugs & some nice features & streetlights Will do the swap sometime early tomorrow, plan on making a seamless transfer i.e keep your characters & weapons / vehicles were possible... May need to replace some vehicles / weapons if they are banned in mod files...
  2. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Right taking a break today.. lingor server will be back up tomorrow. Will be IE#11 & will move tents over from IE#10 aswell Taviana servers are up atm, same custom loot & wrecks.... changed up the spawns slighty (alot of compasses / maps atm) Will tweak the spawn loadouts over the weekend, if anyone wants to make up some suggestions... Added Frames Per Second to debug monitor & removed zombies alive / total (space issue really) Backported some performance fixes for new dayz version Flip ATV script added... And lastly i removed all the standard spawn markers (were clustered together) & added custom ones.... thx for pointing that out secutor666.... Will see how it plays out Note still havent got any custom vehicles / buildings / debries yet... will add in over weekend.... Now just need to find a loot map to see building / loot layout etc...
  3. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Haven't had a chance to fully play the map yet... Any idea which version u were playing ? As there is a divide between the map version atm, u got the dayzland.eu version & vilayer version... I would really perfer to-go with the dayzland.eu version, but its no longer supported by bliss atm, and would require more work to keep upto date. That and without dirrect support from private servers, it prob will get overshadowed by vilayer's version. So i will prob end up going with vilayer version The player spawning code is server side & i can alter the spawning markers into the mission file, so thats easily fixable & add in conditions not to spawn within 200 metres of someone else. Extra structures can also be added in over weekend etc....
  4. Torndeco (DayZ)

    DayZTaviana.com

    We as a community need to come up with a new standard to difference between different map versions in there naming scheme. As for full transparency, if u are gonna get backing from vilayer i.e your website is registered by them Have the decently to be straight about it, especially considering the last debacle about it over panthera While i normally commend the players having choices, i really don't like the idea of another vilayer supported map.... Due to outstanding bugs with the other maps & no-way to submit fixs / bug-reports I believe there was gonna be a hubsite call dayzplanet, that was gonna allow for a central place for distrubting maps / bug-reporting.... ( i could be mistaked its been awhile, since it was last discussed). --------------------- --------------------- I have only just downloaded your version of the map... so i haven't had a chance to go through the all the code differences from standard dayz yet(sorry am if i am in-correct) Plz don't go the road of un-banning the likes of armoured hmmv with guns & cargo planes like in lingor / panthera2, but don't bother to unbanned (fix) streetlights. Admins can always add them in as a mission fix afters + add in some code in regards to how they work... As for realism argument, there are small mobile generators already modeled in arma2 & we got fuel cans Lastly if u do add a vilayer into the loading image, plz make it more subtle. Focus should be on the map itself imo
  5. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Believe u were part of a 3 man group all that played together at around the same time. Your little group had a firstname & 1 letter followed by a full spot was your little group's naming theme... Noticed u guys one afew times, working together.... Anyway one of your group got caught with a battleye global ban.... and i banned the rest of u to be on the safe side. While this may not be fair to everyone else, u 3 started on the server @ the very same time, & played together. I highly doubt u weren't aware of atleast 1 of your team hacking.... Anyway u will have to find another server to play on, as there wont be any unbans over this
  6. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Swore i updated the server automated messages, guess i missed it... I had given up hope that the server files was gonna get released :) But yes am intending to switching over to Taviana maps, only just found out about it last night... Already have begun work to add the custom code i using atm to the map.. i.e custom debug monitor / random spawn loadouts (toning down abit) / slightly custom loot / custom vehicles I am aiming for 2 servers setup & running thursday day/night sometime. That way we have a nice stable start for the weekend And will also avoid me tinkering with servers on friday... ------------------- ------------------- As for what servers are left running, still haven't decided yet, and there prob be anything set in stone till after the weekend. Be nice to focus on only 1 map, plus i dont want to overload the server.... nice to keep it running smooth. Panthera is fairly low pop, so its prob gonna get shutdown..... Lingor i might keep 2 servers up, or just the 1 server up & move all tents to IE#11, not sure yet. Lingor really just is a random pvp map & its v.hard to hide any sort of stash.... i have seen some v.ingenious methods of hiding tents...
  7. Torndeco (DayZ)

    Community Banlist

    Nothing to shut down m8... If u remove the list from website it doesnt magicial dissappear from servers using it.... Infact u will just get admins passing a copy of cbl banlist between themselves.. Anyway it is up to individual server admins if they are goin to use this ban-list that isnt maintained anymore... Complain all u want, its just no-one is listening anymore... edit:- Sorry to be blunt but its straight to the point....
  8. Torndeco (DayZ)

    Community Banlist

    U guys do realise the cbl banlist is not actively maintained anymore.... There is a notice on the project homepage at the very top Its now almost 3 months later... with an impending standalone release in the near future... In possible a months time. I find it highly unlikely anyone is gonna try & go back and sort through the thousands of open issues U got 3 choices 1) find a server not using cbl banlist or an admin that will remove u off thier banlist. 2) Host your own server 3) Buy a new copy of arma with new serial codes
  9. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    It's basicly done when done.... Server player login code = a pain in my back side.... for some reason i don't get any error messages for syntax... So its abit of trial & error to figure out what is going on with some print statements... Anyways it is done now... Didn't mean for default spawn to have a czech backpack, but cant be arsed atm to change it back... Will do it next weekend..
  10. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Its just temporary, using IE#11 to test out some code changes atm.... Basicly i am adding back in random chance of different loadout spawns
  11. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Servers IE#10 + IE#11 are back up plus a mumble server... Auto rcon bot to register users to come tomorrow sometime hopefully... Pantera will be back up after i take a small break... edit:- Send a mail if u would like a private room on the mumble server thx
  12. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    All servers will be done for a small bit... thinking 30 mins... Need to alter database due to upcoming weapon changes... Did i mention came across nice code to alter standard spawns i.e replace the barbed wire with sandbags... Some of the custom weapons like the rpk_74 spawning in normal miltary spots...
  13. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Dedicated Server is either down or a routing issue.... Have a ticket in with provider & awaiting a response edit:- Servers are back up
  14. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    I will look into removing some / most of the actually roadblocks on weekend.... Have to remember the old crap... was random stuff from cherno locations spawning in lingor.... and it looked completely outof place... Atm its just re-using the old lingor items (0.34 version) is what is currently spawning in.. I just converted the old code into the mission file with automated tool i whipped up quickly... We are talking about over 3000+ items This includes the random crap off to the sides of roads inside towns / the miltary tents and more some bits & pieces
  15. https://github.com/T...eco/pyBEscanner pyBEscanner A simple python application with goal of scanning arma2 + battlelog files. This this not protect against people using a battleye bypass Features: Multiple Servers ( No multi-threading support, it scans 1 server at a time ) Scans battlelogs Whitelist + Blanlist + Kicklist filters with regrex features http://docs.python.o...library/re.html Auto-purges logs as it scans, reduces need to re-scan Makes backup logs files & splits them up into folders based on date Makes actions logs i.e scripts-bans.txt scripts-kicks.txt scripts-unknown.txt. Ability to pick per file different scan settings Standard - Ban only for blanlisted code... Standard+Kick - Ban only for blacklisted code + kick for unknown code entries... Strict - Ban for everything not in whitelist filter Ability to detect multiple attempts i.e user spamming an logfile i.e If u could ban a player than appears in setpos.log 10 times in 5 seconds if u wanted to... Or U can also add in different triggers i.e different triggers for pipebombs / grenades etc... --------------- -------------- Above is copy/pasted from README... Some additional notes:- pyBEscanner only works if u got abiity to run said program on your server i.e console / admin access. If u are using a managed server have a look @ http://www.gotcha-antihack.com/ Kicking doesn't work yet, 90% of code is in place, on my todo list. The following is an example of a spam file... other action files are just like a normal battleye log Timestamp is outputted in epoch seconds atm, will be fixed soon....
  16. Torndeco (DayZ)

    Python Battleye Scanner (i.e auto ban log parser)

    Just my 1 & only bump i promise.... Since posted late eu timezone.... Maintain @ thread over @ opendayz...
  17. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Ok Servers IE 10 + 11 are back up & running..... Will have IE 12 up shortly edit:- Sorry about the downtime..... got hung up on merging my bot code with bliss build system.... Also will be looking at possible race condition, would explain why bot code doesnt seem to work 100%... Also want to tie it into the new combat icon, maybe longer timer if u are in combat versus when u arent....
  18. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Be just 5 more mins.... Server pbo's made... Just updating the new ban filters as added new gun & altered heli loots abit
  19. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Work + real-life resulting in getting some food in the middle... Getting hung with with an issue atm with building the server bpo Took me awhile to find out what was going sideways on me.... That and i took all servers down early, when i noticed i must have nuked my bans list on IE#10.... Incase it was something nefarious, but it wasnt :) Currently working on it
  20. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Noticed it on the ftp servers awhile ago, nice to see its on dayz-commander :) Server will be updated tomorrow some time.... talking sometime around 3-6pm GMT
  21. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Anyway nice new / old update... Reason for why server has a rather large mission file.... Have disabled all the cherno random debries i.e cars floating in water... Also re-added all the old lingor medical tents & debries...
  22. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Plz guys.... learn to think before u type.... If u think there is a hacker flying around.... dont scream in side channel for an admin..... Atleast that way if admin is active, u will get his attention without alerting the hacker to stop what they are doing i.e if they are using a bypass tool And u really should never pick up anything a hacker spawns ever.......... Makes my life so much easier.... Anyway false bans from byBEscanner are undone, 2 hackers in total banned from that latest stunt
  23. Torndeco (DayZ)

    Looking for nighttime only server. EU

    If u want check out IE #10 GMT IE #11 GMT+12 Both Lingor Servers & Share the same hive Not exactly what u are looking for, both servers share the same hive.. Since servers are opposite times, always be a server dark (if u dont could the dusk / morning) And u always have option to jump to daytime if u get tired of the nighttime
  24. Torndeco (DayZ)

    Operation Dogfight -- Private Servers

    Was a hacker attack, looks like i got some fans... rollbacked server to 5 mins before everyone got killed & banned... Looks like i need to add detection for mass killings
  25. Torndeco (DayZ)

    New Lingor Version!

    Those files are outof date now & were just modified bliss files last i looked Besides the latest lingor 1.1.1 is just based off dayz 1.7.3 code base.... For bliss the only difference between lingor & cherno server code wise is 2 slighty different files. Which is just debug zone size for player logins, starting spawn location, extra survivor skins And they bikeys u can get @ https://github.com/ayan4m1/DayZ-Private/tree/master/util/deploy/Keys U are best to look @ private hive software like bliss & others
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