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taco241

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Everything posted by taco241

  1. Should this be tweaked? Last night I played a couple of hours collecting some good loot rifle/pistol and fought my way north killing about 41 zombies, and being down to about 7K health. Suddenly in the courtyard of a building, some Zs spawned in front of me. I got tackled and went unconscious for an insane amount of time. I was eaten alive. Pretty sure I would have died even if I had the full 12K health. The bleeding + being chewed on + the insane timer might need some adjusting. Or give freshly spawned zombies a timer before they are "aware"? Might be wrong though. Please comment
  2. taco241

    CryEngine 3 - Possible?

    I've done work on Cryengine 3 as well. Pretty impressive. A bit worried about potential performance issues but with a good team, and efficient design, it's worth considering. I'm a fan.
  3. taco241

    Decrease enfield damage.

    In RL hunt deer with a Lee Enfield (1917, sporterized short mag). I did add a 3-9x scope to it for those 100+ yard shots but still a very good, reliable medium sized .303 cartridge that can handle any game in North America (I'd use something heavier for bear, but still OK). The gun is an infantry rifle from the early 20th century (WWI). Although the bulk of military ammo produced for it was of a full metal jacket variety (as is mandated by the Geneva Convention), today it mostly eats soft point, rapid expanding bullets, of about 180 grains in weight - this is what hunters would use. My personal suggestions: - The gun is probably right as is currently in game. I'd maybe add a bit of shaking effect when aiming crouched or standing since it's an old, heavy gun. - Please make it quieter. It's really not that loud in RL. (especially compared to my shotguns firing 3 or 3.5 inch magnum loads/slugs)
  4. I played on this server with side chat on last night. Good server (Canada 1) as far as this noob is concerned. http://www.gametracker.com/server_info/184.107.48.59:2302/
  5. I think the appeal of an open sandbox environment like this is what most Zombie FPS games have ignored. Ducking into buildings, the lack of resources and easy weapons,the option of goign wherever, and avoiding a town altogether and other great features really draw players in. A refreshing change from the linear, guns in every corner, Left 4 Dead type FPS approach. I can't wait to see the Chernarus really come alive with a rich, fully interactive environment in the future. Thanks to Rocket and the DayZ team and the (mostly) helpful player base. I've had a fun couple of days so far.
  6. Not sure how much of this is applicable at the moment due to technical limitations but before moving on to implementing more fun things, I think some bugs need to be worked out: - doors are slamming in my face hurting me bad. I was nearly killed, broken bones after prematurely shutting the door with zombies on my tail - While crawling with broken bones (after door incident) I was unable to enter many ground-floor buildings due to a tiny step-up, or curb. So I couldn't reach meds - Can't respawn without disconnecting. Is this normal or just me? (sorry noob) - A few more basic melee weapons (really weak ones so at least I can beat off a zombie even if it chews on me a bit). Examples would be a lead pipe, a discarded brick. - Nameplate options?Since all players look alike, It'd be nice to have some identifier when up-close. If this is not possible, how about some gesture scripts such as wave or salute so we can show we are friendly. Thanks, great stuff so far. I can't wait to see further progress on this mod.
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