SDE Bellisarius
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Everything posted by SDE Bellisarius
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ahhhh alien abductions.....that explains the "debug forrest" i never figured out how i ended up there...
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condoms and ky lube items ingame?
SDE Bellisarius replied to trancetasy's topic in DayZ Mod General Discussion
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Dying needs to have consequences
SDE Bellisarius replied to instagoat's topic in DayZ Mod General Discussion
Your missiong the point of the whole thread and OP he calls a winchester and colt 1911 "rad" then says -
Dying needs to have consequences
SDE Bellisarius replied to instagoat's topic in DayZ Mod General Discussion
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Dying needs to have consequences
SDE Bellisarius replied to instagoat's topic in DayZ Mod General Discussion
Aside from the NV goggles, that is just guns. Silenced weapons are nifty, granted, but in the end, all guns kill the same. I guess the challenge is gathering all that neat stuff, and keeping it. I don´t really value it so much because I´ve had it over and over in Arma 2, Arma 1 and OFP. I could take a screenshot with NV goggles, SCAR-L w. TWS, Silenced sidearm, satchel charges and a tank as backup: not in the mod, obviously, but the "newness" of actually getting this equipment isn´t quite there for me yet. I value having shitty equipment more, than having good equipment, because it makes the game harder. Except it doesn´t, because wether you have a makarov or a MK-48, Zombies fall over all the same, and they won´t hit you if you just back away at the right moment. Players are the same, if you can get the drop on them. I guess that´s the beauty, though, everyone can play to their own liking. My goal would be mere survival, so I´d like to see the survival simulation enhanced. Give players reason to band together, long term. But, again, this is only my opinion. Opinion´s aren´t worth anything unless they´re held by a majority. I love reading what you guys take from the game, so please, keep it coming. At this dev stage, I imagine any sort of productive discussion can only be healthy and helpful for the development of the mod. i dont even know where to start with this load of crap but the worst here is a fallacy that goes beyond the game "Opinion´s aren´t worth anything unless they´re held by a majority" Holy shit, i bet you believe you can change facts by majority opinion. A lot of scientists at one time thought all the planets go in little epicycles around the earth. Not true. That is what they all thought. They used to teach big rocks fall faster than little rocks. That was taught for 2000 years! Not true! They used to teach if you were sick you have bad blood. Take out your blood, you’ll get better. That is how George Washington died; the guys that killed George were not stupid, they were very intelligent, highly trained, they were trying to help, and they were wrong in what they believed. No revolutions good or bad would ever happen if what you said were true, no new inventions would be introduced if that were so. No new Einsteins to challange this "majoritiy opinion" that like it or not is ALWAYS wrong proven over and over again by history. majority opinion = herd/sheep mentality -
Dying needs to have consequences
SDE Bellisarius replied to instagoat's topic in DayZ Mod General Discussion
soooo....shooting someone with a Makaroni pistol is a challange? :s cuz last i saw thats what ppl spawn with -
Both of them , but none are REQUIRED. Enjoy the best PC game in a looong while :D
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Dying needs to have consequences
SDE Bellisarius replied to instagoat's topic in DayZ Mod General Discussion
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The difference between CoD and DayZ playstyles
SDE Bellisarius replied to qbert's topic in DayZ Mod General Discussion
is there a reason to "discus" 2 games with ZERO resemblance in theme and gameplay? Clearly there isn't, but there is reason to discuss whether or not they're worth comparing, which is what alot of people do You wanna compare a compare a zombie survival mod based on a mil-sim to CoD???? Im starting to see why ppl say CoD layers must be 12. their logic certainly is -
The difference between CoD and DayZ playstyles
SDE Bellisarius replied to qbert's topic in DayZ Mod General Discussion
is there a reason to "discus" 2 games with ZERO resemblance in theme and gameplay? -
The difference between CoD and DayZ playstyles
SDE Bellisarius replied to qbert's topic in DayZ Mod General Discussion
im starting to get sick of these CoD advertisements on the site, time for the moderators to lock these threads. -
Daytime servers are always overloaded.
SDE Bellisarius replied to DaPessimist's topic in DayZ Mod General Discussion
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So what are the "unofficial" signs for being friendly?
SDE Bellisarius replied to Oddball_E8's topic in DayZ Mod General Discussion
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tent issue / gutting animals
SDE Bellisarius replied to spuddels's topic in DayZ Mod General Discussion
yep its annoying, and it applies to vehicles and jerrycans too. -
Daytime servers are always overloaded.
SDE Bellisarius replied to DaPessimist's topic in DayZ Mod General Discussion
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i dont even have a sig and i can say it was to harsh a measure' date=' if someone had a problem with the sigs, there was already a way to disable them. [/quote'] Why is there a sig underneath your post then? hmmmm? thats a LINK. i didnt put a PICTURE holy fucking shit
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Image forums signatures [IMG]
SDE Bellisarius replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
ugh cuz mr.Trololo-i-got-no-positive-comment-ever-and-cant-QQ-enough made a thread here thread had a MUCH better name btw. very telling of the brain/lack of of the guy who made it. -
i dont even have a sig and i can say it was to harsh a measure, if someone had a problem with the sigs, there was already a way to disable them.
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Daytime servers are always overloaded.
SDE Bellisarius replied to DaPessimist's topic in DayZ Mod General Discussion
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so...... sigs are still there .....where is my zombie christ?
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Do people in this mod ever trade?
SDE Bellisarius replied to Harshm's topic in DayZ Mod General Discussion
The problem as i see it is that the game has no economy yet. AND very few groups. YOu can make your own economy of sorts cuz weapons/ammo/food/antibiotis have value. but you still need the groups' date=' i have seen the thread made by Reids Rangers, maybe if their group functioned like [i']Duty does in S.T.A.L.K.E.R. and protect you guys in exchange for gear you might make your trading post "safe" for trading. Otherwise your just making a SAFE raiding post :P P.S. NO 2 man job or some such nonsense you and your budy there might be the traders but your protection has to be an actual group. 5+ atleast! there is a huge difference between trading and the medic guy giving transfusions and such. He only has medical gear' date=' and loners cant give themselfs transfusions. hes an actually service/commodity you wil no longer enjoy if you put him to sleep.(there are many brain dead players that shoot everythign on sight though so ya logic will fail there) traders have items that others might want, hell ppl cant tell what he has and he still runs the VERY high risk of getting killed just by curiosity/greed. PPl are getting killed for their beans and Makaroni pistol and you think the cute trader will not? :P You can steal all his best Commodity for nothing in return WIN/WIN i mean WIN/BANG![/b'] -
you heathen! you unbeliever! bow down and pray to the lord! pray to the Zombie Christ
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i Just came here to pray to the Zombie Christ
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Daytime servers are always overloaded.
SDE Bellisarius replied to DaPessimist's topic in DayZ Mod General Discussion
idk wtf is the problem with you ppl and nite time, you guys need to search for light polution and how it affect astronomy. in the event of a zombie apocalypse there would no longer be any artificial light sources (infrastructure wise atleast) good luck then. cuz the "nite" you experiance 500miles from any urban location is WAY brighter than what it should be or how it used to be back when there was no electricity. so STFU and play the game, pitch darkness IS how it should be.