No no no no no no no. I respect your ideals, but this is definitely NOT the direction that this game needs to take. Maybe crafting, but not a skill-based crafting system; Simply a material crafting system. This game I wouldn't say is more casual MMO, but it surely isn't fit or any skill-based game-play what-so-ever. In fact any skill-based system will probably make me leave, and from what I know, a large portion of the player-base. EDIT: The thing about this game that makes it popular, and what will keep it's current player-base, is because, for the most part, a new player and a veteran player are exactly the same minus raw experience. A new player can get in, kill zombies, have fun, but will surely - but not always - be worse than the veteran players; They can get as good as them, and it does not take skill-grinding, but just practice and gear (with you get pretty quickly with some patience). If you add skills, the veteran players that do stay will own a monopoly on the server because they can do everything better than the new guy under ever circumstance. In my case, I joined DayZ, had my 30min of, "Holy shit, zombies everywhere! Darkness! I CAN'T SEE SHIT!?". But I'm a fast learner, and I was soon in the league of the "Big Bad" players. (Not to mention rolling with a large group). If skills were in place, then I would have had to invested more time in grinding, than actually playing a "fast-ish-paced" survival game.