I have to agree with the OP. My own concept of this follows...a list of changes that affect the inventory system. I'm going to say it up front: the motivation here is to steer this game away from deathmatch/meaningless murder, and more towards cooperation and more meaningful/gainful murder. If you think this game should always be about 50 elite military brutes in a server stalking and shooting eachother for the sheer thrill of deathmatch and less about the zombie apocalypse or survival, then don't read further. Change 1: Start off without a backpack Why it makes sense or is more realistic: Most people don't run around with backpacks waiting for the zombie apocalypse to happen, so why should we expect to have one? How it affects gameplay: Players without a backpack are more likely to request assistance from other survivors, and also make murdering survivors with backpacks more essential to survival. On the flip side, those without a backpack are a little less likely to get murdered. The potential reward to the aggressor is less when there is a clear indication that the would-be victim has little to give up.Change 2: Get rid of toolbelts. Why it makes sense: Again, I can't imagine that most people would just have a toolbelt to carry 12 things (or however many slots you get) in the real zombie apocalypse. How it affects gameplay: Now you can't have it all. You can no longer be a 'jack of all trades'. Nobody can be MacGyver AND Rambo AND Bear Grylls rolled into one survivor that everyone seems to be today. You are forced to specialize. What you decide to keep defines your survival strategy. For example: Your decision of whether to keep ranged defenses with a stock of ammo, or more practical survival items like an axe or hunting knife dictates that you either require protection from other players, or help with subsistence. Axe and hunting knife vs ranged weapons are just one example of how this could play out. Change 3: Make backpacks very rare...even the ones we now have by default Why it makes sense: They probably would be relatively hard to find. How it affects gameplay: Anyone with a backpack is essentially VIP! The most sought-after targets. The 'creme de la creme'. Someone who is able to survive as a lone wolf, or take responsibility of carrying a group's most valued survival posessions- like map/compass/food/water/bandages/firewood/etc, so that the rest of the members can concentrate solely on defending the group.I would go on, but I'm sure you can all see where I'm going with this. Thanks for reading!