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Everything posted by JESUSARIUS REX (DayZ)
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Change the "has been killed messages"
JESUSARIUS REX (DayZ) replied to teapot156's topic in DayZ Mod Suggestions
its needed for now, imo, until bugs get worked out. -
GREEN MOUNTAIN. RUN FOR YOU LIFE YOUNG ONE!
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Backpack problems - Am I doing it wrong?
JESUSARIUS REX (DayZ) replied to Astaa's topic in New Player Discussion
You can double click your back to access it, or you can click on your bag then click the open bag button. If your not looting it will say 20/20 in the top left corner, meaning you have 20 out of 20 spaces left. If your looting it will look more like regular inventory with more spaces. -
Combat logging: Am I guilty or innocent?
JESUSARIUS REX (DayZ) replied to Travis31's topic in New Player Discussion
Tbh, if i shoot someone and they alt-f4, i either run the fuck away or change servers, or if on my home server, we just ban the fucker for alt-f4ing if we know who it is. -
Release suggestion (best one)
JESUSARIUS REX (DayZ) replied to Durango_Dave's topic in DayZ Mod Suggestions
It mostly that a new map in this stage would cause a huge inflow of new bug reports. -
I think its fine with just the L85 as a spotter gun. We don't need cod kiddies running with thermal.
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Release suggestion (best one)
JESUSARIUS REX (DayZ) replied to Durango_Dave's topic in DayZ Mod Suggestions
DayZ team doesn't support the use of lingor island. It's a third party map that brings in false bug reports... -
thought cherno was a pvp hotspot?
JESUSARIUS REX (DayZ) replied to Rifle Eyez's topic in New Player Discussion
I ALWAYS loot balota and cherno on a fresh spawn. Only place i have problems is elektro -
Vehicles - What's the deal?
JESUSARIUS REX (DayZ) replied to MitchRan91's topic in DayZ Mod General Discussion
It will sometimes not be there after a server restart too. Sometimes it needs another restart, sometimes two. Just gotta be lucky. -
Vehicles - What's the deal?
JESUSARIUS REX (DayZ) replied to MitchRan91's topic in DayZ Mod General Discussion
Sometimes vehicle dissappear on session lost serverwide. It happened to my friends and i in a heli. Everyone spawned on the ground, and when the server restarted, the heli was at our camp site -
But can they handle everything dayz needs. Think about how big maps can be in arma's engine. Plus no one has played the latest update of the engine so you don't know.
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Zombies aggro from 50+ meters
JESUSARIUS REX (DayZ) replied to whiteneko's topic in DayZ Mod Troubleshooting
In a nutshell, zombies AI needs a overhaul. If you kill zombies near a barn in a forest, those zombies shouldn't respawn. But if you kill one i cherno, zombie's within 50 meters should aggro, and ones farther away should walk towards the gunshots. I know rocket wants to fix the animations, but its not really possible until standalone. It would also be cool if youb could throw raw meet as a distraction for zombies in a very large radius. -
Gay Hacker strikes again FML
JESUSARIUS REX (DayZ) replied to beaver123743's topic in New Player Discussion
Internet for please -
As much as i would LOVE to see dayz on a engine like frostbite or cryengine, i thinkb the ArmA III engine is the best bet. It looks way more optimized, and pretty, and can handle a lot of terrain, npcs, and objects.
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I think if the newest version of BI's runs good, then arma III's will be the best bet. Honestly, i don't care as long as it's dayz and it runs good.
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Night Vis, GPS, CAMO
JESUSARIUS REX (DayZ) replied to SignalDistortion's topic in New Player Discussion
Not nvgs. You must be lucky because nvgs are rare. Ive only got them off heli's twice. All other times tents/players. -
As a new player, This mod is so difficult its un-playable.
JESUSARIUS REX (DayZ) replied to HamHamm's topic in New Player Discussion
Tbh, i never see why everyone complains about it being so hard. Ya you die like 10 time when you first play dayz, but after that its easy peasy. My characters last an average of 20-30 days. -
(U)nified (S)urvivors of the (W)astes
JESUSARIUS REX (DayZ) replied to ybm's topic in DayZ Mod General Discussion
Ya you would have to have snipers and other people patroling any woods around. I honestly don't think this will be possible until some major changes/standalone version. -
(U)nified (S)urvivors of the (W)astes
JESUSARIUS REX (DayZ) replied to ybm's topic in DayZ Mod General Discussion
It actually wouldn't have to be a city per say. You could use barb wire, sandbags, tank traps, tents, and vehicles. A city would be cool, but with the constant spawning of zombies 30 feet away, it would be impossible. -
Server hoppers not always what they seem to be...
JESUSARIUS REX (DayZ) replied to Maj3stic's topic in DayZ Mod Suggestions
Move away. Thats all i can think of. -
Zombies are spawning much to fast. Clearing areas makes no sense - they respawn like in an arcade game! Very unrealistic. This must be changed.
JESUSARIUS REX (DayZ) replied to Kingsix (DayZ)'s topic in DayZ Mod Suggestions
What they need to do is change there mechanics based on the area. Ie the zombie spawning should change based on location. Why? Lets say you loot a heli crash or barn. It's in the middle of goddamn nowhere! If you kill of the zombies, they need to stay despawned. But if your in cherno, you should have to kill like 500+ zombies before they stop coming, and gun shots should attract the whole city, noticed attract, not aggro. They shouldn't aggro unless they get close, just move towards the noise. -
Pure Sandbox? Pure Schmandbox!
JESUSARIUS REX (DayZ) replied to fish911503's topic in DayZ Mod Suggestions
We were made by aliens and the government. Solved. -
Wait for a server restart.
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(U)nified (S)urvivors of the (W)astes
JESUSARIUS REX (DayZ) replied to ybm's topic in DayZ Mod General Discussion
Do i detect hostility lolol -
Gay Hacker strikes again FML
JESUSARIUS REX (DayZ) replied to beaver123743's topic in New Player Discussion
Then yell at bohemia and battleye. Its their fault.