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deadbolt (DayZ)
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Everything posted by deadbolt (DayZ)
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You are quite an exception. People like you make this game intense (thankfully) while bandits killing newbies at the coast for fun just turn this game into another random DM. why dont you just pretend all the people killing you just need your supplies? its unlikely you will ever know their motivation anyways and it doesnt affect you anymore then a person that actually does need your supplies
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How to make Survivors trust you?
deadbolt (DayZ) replied to matheusvltt's topic in DayZ Mod General Discussion
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Game Design Analysis: Why Cross-Server persistency must die
deadbolt (DayZ) replied to Tartantyco's topic in DayZ Mod General Discussion
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Waiting for server response...
deadbolt (DayZ) replied to ambient's topic in DayZ Mod General Discussion
u can run out of the debug forest -
Waiting for server response...
deadbolt (DayZ) replied to ambient's topic in DayZ Mod General Discussion
wait until the server responds -
Would you shoot the unarmed person?
deadbolt (DayZ) replied to _triumph_'s topic in DayZ Mod General Discussion
wah wah... everyone that kills me is breaking my immersion! they are all stupid assholes... -
Would you shoot the unarmed person?
deadbolt (DayZ) replied to _triumph_'s topic in DayZ Mod General Discussion
Kill him... and here is why if he has no weapons at all but he is still playing odds are he has something good on him otherwise he would of killed himself if he doesnt have anything good on him, then i just helped him out by killing him -
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Even if you survive, there isn't anything fun to do other then walk around and shoot at zombies and/or the occasional player who has a better gun then you do. Not even core game mechanics to sustain 7100 player base. not everyone needs/wants the game to tell them what to do
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Game Design Analysis: Why Cross-Server persistency must die
deadbolt (DayZ) replied to Tartantyco's topic in DayZ Mod General Discussion
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Elite Bandit Club - Let them hate us, as long as they fear us
deadbolt (DayZ) replied to demu's topic in DayZ Mod General Discussion
would rather have bandits in survivor skins with me -
[VIDEO] Trailer for 48 Hour DAYZ Marathon
deadbolt (DayZ) replied to Capital's topic in DayZ Mod Gallery
i really want to kill them -
How to make Survivors trust you?
deadbolt (DayZ) replied to matheusvltt's topic in DayZ Mod General Discussion
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some dudes lie
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This is very accurate, and I have the strong belief that this is not the game that the developers had intended to make. My routine is to find whatever supplies I can by the coastline and then find a road inland and follow it. There are less players inland and it allows me to play hide and seek from zombies instead of playing run the hell away from every single person I see regardless of their skin. If private servers are ever allowed (I have no idea if this is planned at all), then the game will be much closer to what I wish it was now. Me and some friends vs the apocalypse. Maybe that wasn't the developers' initial vision, but it's closer to it than the inevitable PVP-fest that DayZ has turned into. if you have no clue what the developers vision is then how do you know its closer to it? anyways you are wrong, just prettymuch everyone else that complains about the pvp (04-30-2012 01:01 AM)rocket Wrote: DayZ was designed to be impossibly cruel, dark, and brutal. It was not designed as a game it was more of an experiment, I prefer the term "anti-game" - in other words the mechanics are not designed to be balanced, or offer a way out for different situations. These are things game designers normally take care with. I discussed this with the our team members at great length of many arguments, the idea behind safe zones. The eventual consensus was that it went against the ethos of the project. This whole concept, and the reason it "works", is that there IS no safe zone (unless you make it). Your actions have real and brutal consequences. There are no game designed safety nets. It is the kind of system/environment that will sometimes make you want to punch the computer screen. But with that kind of risk, comes great emotional reward when you carry something off. The sniper you describe - there are people like this in the world, and in the breakdown of order I can bet that there would be people who would sit on a roof and shoot people "just for the lulz". The system makes no judgement on player actions, and this is one of the only real rules that was adopted for the development. While consequences may occur for a particular action (e.g. humanity loss), no judgement is implied or placed on that behavior. Beyond hacks, and misuse of exploits, regulating player behavior is not a scope of this project. If players, themselves, wish to group together and attempt to regulate the behavior. Well, that's entirely up to you. This kind of activity is not for everyone. It really is more of a social experiment than a game. There is no intention to change that, if you dislike the PVP, then I would recommend playing Dynamic Zombie Sandbox or Celery's excellent Chernaus Apocalypse - there is no point in these being recreated through this mod. Why make something that has already been done?
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Is it like this for everyone?
deadbolt (DayZ) replied to guitarxe's topic in DayZ Mod General Discussion
u killed urself -
im guessing dzrs is some kind of group? no clue how i am a wannabe of a bandit that raided them, please explain
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why does it matter why a bandit kills someone? does it really make you feel better if he killed for loot and not for fun? why do you think one worse than the other?
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To The Guy That Shot Me in the South Barracks of the NW AF
deadbolt (DayZ) replied to i wub pugs's topic in DayZ Mod General Discussion
worst part about losing all your loot is the thought that someone else will have it -
lie all the time, change my name once and a while too
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Chernarus Free Zone Established[Norway 1]
deadbolt (DayZ) replied to Tartantyco's topic in DayZ Mod General Discussion
assuming i can get into norway 1, i will see you soon -
their gain is fun of killing another player, or just pretend its for safery concerns either way WHY the person killed you has no further affect on you