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Your DayZ Team
deadbolt (DayZ)
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Everything posted by deadbolt (DayZ)
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have a larger group potentially? point is, there is still the incentive for other lone players to group up
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THE SUPPLY FAIRY?
deadbolt (DayZ) replied to THE SUPPLY FAIRY's topic in DayZ Mod General Discussion
shoot legs so he cant walk sounds fun -
Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
there is a game ID, but i think it would be way to hard to identify players with it, unless the server automatically updates that list to their new name -
its complicated, if you are playing solo its potentially safer to group up with people (assuming they dont shoot you) there are a lot of reasons to group up and most deal directly with survival
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Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
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Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
why not for witnessing someone's death and proximity to zombies as well clearly these are all things that would cause stress -
Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
so whats the end result.. we know people can kill people face to face and still survive fine.. they dont turn into crazy monsters... and its not just sociopaths that do it unless every soldier in ancient history was a sociopath I didn't say it turned them into monsters. I said it had negative mental effects' date=' some more than others. This isn't reflected in a video game environment, where shooting someone's avatar is a lot different then killing another human face to face. That's why there should be game mechanics in place to simulate the mental stress that a real human would feel. [/quote'] what type of effects do you have in mind? and would this also occur from seeing/killing zombies? as im sure the sight of an undead person ripping someone apart would have in real life -
Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
so whats the end result.. we know people can kill people face to face and still survive fine.. they dont turn into crazy monsters... and its not just sociopaths that do it unless every soldier in ancient history was a sociopath -
Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
disagree... in a real apocalypse there would be a lot more murders More murders than current society, yes. Not even close to as many murders that exist in this game. Not only are most people not sociopathic enough to murder multiple people, but a person in real life would weigh risk/reward much differently, and wouldn't go around shooting every person who has little or nothing of value. the point im trying to make is that really we have no clue how people would react i disagree you need to be a sociopath to kill multiple people... think wars.. -
Let's talk about cooperation
deadbolt (DayZ) replied to Woofington's topic in DayZ Mod General Discussion
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Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
disagree... in a real apocalypse there would be a lot more murders -
my goal is to create more bandits/make people more hostile to strangers if you are bored i recommend grouping up with people.. they always need supplies
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the benifit is/was that other like minded survivors would be less likely to shoot you on sight
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Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
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Bandits..You're wrong to think that all survivors are stupid
deadbolt (DayZ) replied to bjarnidk's topic in DayZ Mod General Discussion
its a toss up for who i like to kill more bandits usually have better gear but survivors are fun to kill for the fact that you can turn them into another bandit -
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Reintroducing Humanity: Thoughts
deadbolt (DayZ) replied to Deek (DayZ)'s topic in DayZ Mod General Discussion
wow... i really wish rocket would post this on the front page or something, this way people wont have an excuse for not knowing what the game is really about (04-30-2012 01:01 AM)rocket Wrote: DayZ was designed to be impossibly cruel, dark, and brutal. It was not designed as a game it was more of an experiment, I prefer the term "anti-game" - in other words the mechanics are not designed to be balanced, or offer a way out for different situations. These are things game designers normally take care with. I discussed this with the our team members at great length of many arguments, the idea behind safe zones. The eventual consensus was that it went against the ethos of the project. This whole concept, and the reason it "works", is that there IS no safe zone (unless you make it). Your actions have real and brutal consequences. There are no game designed safety nets. It is the kind of system/environment that will sometimes make you want to punch the computer screen. But with that kind of risk, comes great emotional reward when you carry something off. The sniper you describe - there are people like this in the world, and in the breakdown of order I can bet that there would be people who would sit on a roof and shoot people "just for the lulz". The system makes no judgement on player actions, and this is one of the only real rules that was adopted for the development. While consequences may occur for a particular action (e.g. humanity loss), no judgement is implied or placed on that behavior. Beyond hacks, and misuse of exploits, regulating player behavior is not a scope of this project. If players, themselves, wish to group together and attempt to regulate the behavior. Well, that's entirely up to you. This kind of activity is not for everyone. It really is more of a social experiment than a game. There is no intention to change that, if you dislike the PVP, then I would recommend playing Dynamic Zombie Sandbox or Celery's excellent Chernaus Apocalypse - there is no point in these being recreated through this mod. Why make something that has already been done? -
there are incentives to grouping up however, you at least acknowledge that right?
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Let's talk about cooperation
deadbolt (DayZ) replied to Woofington's topic in DayZ Mod General Discussion
there already are reasons to work together... -
some have an inverse day/night cycle
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for everyone complaining about everyone shooting eachother go to survivor forum -> group up with people -> problem solved
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The One, The Only: I HATE TEMP THREAD
deadbolt (DayZ) replied to rocket's topic in DayZ Mod General Discussion
u cant freeze to death, u will only drop down to 10k blood and cough occasionaly -
damn, was hoping you would just respawn