deadbolt (DayZ)
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Everything posted by deadbolt (DayZ)
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Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
deadbolt (DayZ) replied to Swi1ch's topic in DayZ Mod General Discussion
so how exactly would there be any pvp in this game at all if the consequences to killing are so severe that the people that kill for fun wouldnt even do it? -
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Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
deadbolt (DayZ) replied to Swi1ch's topic in DayZ Mod General Discussion
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Escaping the Debug Forest
deadbolt (DayZ) replied to zealot644's topic in DayZ Mod General Discussion
no, you can run out of it, and yes you need to head east pretty much -
Make campfires last much longer when placed near tents.
deadbolt (DayZ) replied to TheCaptn (DayZ)'s topic in DayZ Mod Suggestions
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Teach me how to shoot people...
deadbolt (DayZ) replied to zealot644's topic in DayZ Mod General Discussion
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Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
deadbolt (DayZ) replied to Swi1ch's topic in DayZ Mod General Discussion
no, playing alone and trusting people is a dominated strategy, i have seen large groups form on multiple servers, mostly has to happen on ts or vent but its completely possible -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
hmm in a way bandit skin could be considered a punishment, just not one that really made it more difficult to kill people (unless they see you first) -
Teach me how to shoot people...
deadbolt (DayZ) replied to zealot644's topic in DayZ Mod General Discussion
its a good possibility, make sure u have a revolver or m1911 to kill zombies with -
Establishing a Player-Run NW Airfield Depot
deadbolt (DayZ) replied to Publik's topic in DayZ Mod General Discussion
but legion also kicked a lot of people from their server oh shit... why did we bring legion up -
Teach me how to shoot people...
deadbolt (DayZ) replied to zealot644's topic in DayZ Mod General Discussion
grab an enfield, you will drop people fast with that gun -
m14 aim m1911 lots of food/water/medicine grenades all survival gear only missing rangefinder even though i dont really need it
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The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
have there been any ideas so far that arent punishments for bandits? -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
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The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
i have, but it doesnt really make a difference for me as i kill most people i encounter anyways -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
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Implement a currency item such as gold coins.
deadbolt (DayZ) replied to Horr1d's topic in DayZ Mod Suggestions
tin cans are my preferred currency... and i am very wealthy -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
how exactly is people killing each other killing the game? surely thats just an exageration -
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Play audio when nearby player Aborts to lobby
deadbolt (DayZ) replied to Felix (DayZ)'s topic in DayZ Mod Suggestions
possibly a good idea, not sure how easy it will be for rocket to do though -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
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The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
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The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
honestly none of your ideas would make me want to kill anyone less even if the person spent 5 years gathering all their gear i would still kill them for it, even if i knew if i killed someone they could never play the game again or would have to wait a few days i would still kill them sure i would value my life more, but i still wouldnt hesitate to kill another player -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
I'm sorry' date=' I didn't quite get your point. [/quote'] basically im saying why limit psychological effects to murder? watching people die/zombie apocalypse would have an effect on all players, not just bandits -
The Moral Effect Theory v2.0
deadbolt (DayZ) replied to Suicide Mouse's topic in DayZ Mod Suggestions
what about the psychological affect the whole zombie apocalypse would have on everyone? or would that be too mean to survivors