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deadbolt (DayZ)

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Everything posted by deadbolt (DayZ)

  1. so how exactly would there be any pvp in this game at all if the consequences to killing are so severe that the people that kill for fun wouldnt even do it?
  2. deadbolt (DayZ)

    Escaping the Debug Forest

    no, you can run out of it, and yes you need to head east pretty much
  3. no, playing alone and trusting people is a dominated strategy, i have seen large groups form on multiple servers, mostly has to happen on ts or vent but its completely possible
  4. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    hmm in a way bandit skin could be considered a punishment, just not one that really made it more difficult to kill people (unless they see you first)
  5. deadbolt (DayZ)

    Teach me how to shoot people...

    its a good possibility, make sure u have a revolver or m1911 to kill zombies with
  6. but legion also kicked a lot of people from their server oh shit... why did we bring legion up
  7. deadbolt (DayZ)

    Teach me how to shoot people...

    grab an enfield, you will drop people fast with that gun
  8. deadbolt (DayZ)

    How well geared are you?

    m14 aim m1911 lots of food/water/medicine grenades all survival gear only missing rangefinder even though i dont really need it
  9. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    have there been any ideas so far that arent punishments for bandits?
  10. deadbolt (DayZ)

    The Moral Effect Theory v2.0

  11. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    i have, but it doesnt really make a difference for me as i kill most people i encounter anyways
  12. deadbolt (DayZ)

    The Moral Effect Theory v2.0

  13. deadbolt (DayZ)

    Implement a currency item such as gold coins.

    tin cans are my preferred currency... and i am very wealthy
  14. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    how exactly is people killing each other killing the game? surely thats just an exageration
  15. deadbolt (DayZ)

    Play audio when nearby player Aborts to lobby

    possibly a good idea, not sure how easy it will be for rocket to do though
  16. deadbolt (DayZ)

    The Moral Effect Theory v2.0

  17. deadbolt (DayZ)

    The Moral Effect Theory v2.0

  18. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    honestly none of your ideas would make me want to kill anyone less even if the person spent 5 years gathering all their gear i would still kill them for it, even if i knew if i killed someone they could never play the game again or would have to wait a few days i would still kill them sure i would value my life more, but i still wouldnt hesitate to kill another player
  19. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    I'm sorry' date=' I didn't quite get your point. [/quote'] basically im saying why limit psychological effects to murder? watching people die/zombie apocalypse would have an effect on all players, not just bandits
  20. deadbolt (DayZ)

    The Moral Effect Theory v2.0

    what about the psychological affect the whole zombie apocalypse would have on everyone? or would that be too mean to survivors
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