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abysmal

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Everything posted by abysmal

  1. abysmal

    lock this

    I have made more than enough money here to buy Arma X. You don't have to leave your house to do it either. https://www.mturk.com/mturk/welcome I'll see you in Chernarus.
  2. abysmal

    The PvP Discussion Thread

    Factions already exist. Look at Legion, for example. There doesn't need to be any intrinsic 'boon' coded in the game itself to allow people to group together, the benefit to the players is the obvious protection that comes with banding together. As it stands, the mod already almost necessitates cooperation to do some things (try building a car on your own). However, I don't see how enabling teamwork on a greater scale would really affect deliberately independent players (such as myself) at all.
  3. Since we can't have anything remotely similar to 24/7 habitation like in real life, I think it might be cool to have AI guards or something of the sort to secure and defend your territory. The game already has an incredibly robust AI system, so it would take almost no effort to implement. Probably would cause too many problems in the long run, but it is interesting to consider in the scope of the mod's design,
  4. abysmal

    How to see player names ingame?

    I honestly hate the fact that names have been removed. It is a serious pain in the ass, and moreover, incredibly unrealistic to have to go through a huge hassle to connect the chat speech of an individual with their in=game persona, and differentiate 5 or so identical models when you are in a group. The removal of names is an incredibly unintuitive step backwards that constantly destroys the immersion and contributes nothing but frustration.
  5. abysmal

    Problems with the Morality System

    I absolutely agree with Viri. I think the main problem with the current morality system is that increasing your humanity becomes even HARDER once you become a bandit. Survivors who kill bandits on sight make it harder for one to administer a blood transfusion, not to mention acquire that blood in the first place. At the very least, the morality system should be designed to facilitate 'redemption' rather than concentrate humanity in the hands of those who don't need it, and have literally no benefit from it.
  6. abysmal

    The PvP Discussion Thread

    The fact the PvP has been so ubiquitous from the game's very inception shows how integral it is to the gameplay, and attempting to eliminate or discourage it would be stifling. At the same time though, I don't think random deathmatching should be the biggest part of this mod, because one can play literally any other game to get that experience. What I think we need is to make it a more productive and directed activity, rather than random griefing. "PvP with a purpose" is what I think we should strive for, through the implementation of factions. Another solution to the current situation would be to incentivize PvE. There is no reason to attack the Zeds, especially considering how easily avoided they are, but killing a human player will always yield valuable items. I think that some sort of increase in humanity or some other kind of benefit from killing Zeds, no matter how marginal, would make the focus of the game less about spawnkilling other players, and more about working together to survive. To keep this game fun without compromising the sandbox element, what we need is to create more legitimate forms of player activity, and subtly incentivize certain player behaviors, rather than punishing others. If PvE is pointless, and PvP is without gain at all, the safest course of action is to sit and hide by a stash, which is not what I think anyone would like to see this game turn into.
  7. abysmal

    Gunshots/JSRS Support ?

    Locating other players through the sound of gunshots gives a whole new level of significance to the aural cues in the game, and I think it would be a shame to forgo using the existing improvements out there when adding 3d sound could so greatly bolster the depth of the gameplay and realism.
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