The fact the PvP has been so ubiquitous from the game's very inception shows how integral it is to the gameplay, and attempting to eliminate or discourage it would be stifling. At the same time though, I don't think random deathmatching should be the biggest part of this mod, because one can play literally any other game to get that experience. What I think we need is to make it a more productive and directed activity, rather than random griefing. "PvP with a purpose" is what I think we should strive for, through the implementation of factions. Another solution to the current situation would be to incentivize PvE. There is no reason to attack the Zeds, especially considering how easily avoided they are, but killing a human player will always yield valuable items. I think that some sort of increase in humanity or some other kind of benefit from killing Zeds, no matter how marginal, would make the focus of the game less about spawnkilling other players, and more about working together to survive. To keep this game fun without compromising the sandbox element, what we need is to create more legitimate forms of player activity, and subtly incentivize certain player behaviors, rather than punishing others. If PvE is pointless, and PvP is without gain at all, the safest course of action is to sit and hide by a stash, which is not what I think anyone would like to see this game turn into.