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dash@brokenideas.org
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Forcing PBO file checks or CRC checks
dash@brokenideas.org replied to dash@brokenideas.org's topic in Mod Servers & Private Hives
We have our own Box, we've done that, countless times now, still won't be in effect. If I can remember there was something about DayZ Administrative emails saying commenting it would lag it out and wouldn't actually work as effectively, I'll try this out on next server restart. Thanks. -
Forcing PBO file checks or CRC checks
dash@brokenideas.org replied to dash@brokenideas.org's topic in Mod Servers & Private Hives
Excuse me for the tripple post. Doesn't check it at all. Five of my friends got in and never got kicked and the warnings about the signature still remain, the configuration file is tuned to the right parameters and the server was restarted. Still no results. This is broken I assume? -
Forcing PBO file checks or CRC checks
dash@brokenideas.org replied to dash@brokenideas.org's topic in Mod Servers & Private Hives
It was all already set in the configuration files that it should check pbo files against bisign/2 files, which is kind of strange, it's looking at the files, saying they are the wrong signature for the files (Comes up in game and on the server console) So I'm wondering if onDifferentData "kick (_this select 0)" would fix the issue to kick the player. Otherwise this exploit still remains and that the client side checks aren't working for some reason. -
Forcing PBO file checks or CRC checks
dash@brokenideas.org replied to dash@brokenideas.org's topic in Mod Servers & Private Hives
That is exactly what I wanted, I need to test to see if it'll kick clients who remove DayZ content as well, Thanks. Have some beans. However, they don't really show in great detail what they do to invalid signatures, I wonder if onUnsignedData = "kick (_this select 0)"; will do it. Ah you saw it as well, time to test I guess. Thanks :D -
Forcing PBO file checks or CRC checks
dash@brokenideas.org posted a topic in Mod Servers & Private Hives
Hey guys, I was wondering if there was any way to force checks on pbo files, such as Cyclic Redundancy Checks to make sure the signature of certain/all files are the same, and if it is not, for the server to kick them. I've found out about a certain command table that you can put in the server.cfg, however it just warns administrators, not kicking the client as they join. I think it kind of ruins the game to see this kind of exploit being used, and I know a CRC32 check would completely get rid of that worry. Is there any way to enable a client-side check such as this? Or is it best to ask on the Arma II forums? -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
dash@brokenideas.org replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
God if there was a dual quad core L5420 in the United Kingdom I'd be all over it. Seattle is far away, almost 175ms to band accross there :(. Otherwise, good prices for the equipment. -
US 1726 BattlEye Banned (you may have cheated)
dash@brokenideas.org replied to Jollibee's topic in Mod Servers & Private Hives
Looks like you're not the only one? http://dayzmod.com/forum/index.php?/topic/76575-us-1726-battleye-banned-you-may-have-cheated/ -
US 1726 BattlEye Banned (you may have cheated)
dash@brokenideas.org replied to Tobilus's topic in Mod Servers & Private Hives
Actually Battleye bans with a hexadecimal number. (i.e. Global Ban #b33f). So it isn't Battleye, it's definitely the server administrators. If they don't reply to this thread, open a ticket at http://support.dayzmod.com. -
Well, don't just say it, tell them to either message me, email me or post in this thread if they believe they are innocent, we have logs files for everyone we ban, Gazoo and Tyrant were unbanned AFTER we checked the logs but the server was not syncing the ban list due to it not restarting, since the restart happens ever day at 6-12 each rotation (that means 6am, 6pm, 12am, 12pm) and that we aren't going to restart before those times (unless a hacker does something like bomb chernogorsk). We try to strive for a hack free game, so people can snipe without being spotted by stupid locational hacks or that people can roam free around chernogorsk and electrovadsk without getting destroyed by satchel charges. We have Administrators on pretty much all the time (bearing in mind only there is only three of us). People need to be patient...
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I just looked up your and your friends (>>> Tyrant) GUID's and they aren't in the bans file. You're unbanned. For reference, the guids are 4fee7ddbd935bb78526432d38f187c6c (>>> Gazoo) and a2ccb0645e5e29409caa3a19a7fdf5b7 (>>> Tyrant).
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Hello Gazoo, Sorry about the ban, you're unbanned now. We were suddenly teleported right above you in the helicopter, so we weren't sure if you were hacking or not, since teleportation of vehicles aren't logged on our server.
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Some things regarding BE 55 and Clothes teleporting
dash@brokenideas.org posted a topic in Mod Servers & Private Hives
Quite recently, over watching the server logs, I see people teleporting randomly, I look at the locations and they seem way off, I've also looked on the forums to see if it happened before with the same command and it does. setposatl is a command that is executed by DayZ whenever a client is teleported away from his character being killed in debug forest, I replicated it and it some how works. Showing that I teleported and battleye logged it, without kicking or banning me... For Script Restriction #55, I found something interesting, if you blow up a helicopter, the servers population plays a scene script and explosion script that Battleye disallows, I guess this is the same for when a hacker spawns a helicopter in? I know people can't rejoin and will be kicked over and over again until the server restarts. Not everyone that teleports is hacking, according to the logs. This is confusing, anyone have any idea on how to either stop people from getting kicked for the vehicles being spawned or blown up? -
Hotfix Build 1.7.2.5 Rolling Update
dash@brokenideas.org replied to rocket's topic in Mod Announcements & Info
Currently, I'm having trouble downloading the torrent (due to throttling) and things like that. Even on the server (which states ALL torrent traffic is blocked) Since US 1234 was updated to 1.7.2.5, I mirrored some links. Sixupdater and DayZ Commander won't update properly at all and the Content Delivery Network from arma2files.com doesn't seem to work either, so I'm linking these to friends. -
It isn't our tents. They're north of the current one. We keep destroying them over and over again but the server keeps bringing them back. We did not spawn anything into those tents, and seeing as for some reason the hive write system doesn't give any location or ideas on who spawned them in, we're still investigating it. You are also no where near NWA. Also those hacked tents were full of food, TWS AS50's and L85's. Although the reason wasn't because of the tents, but because of the hacking situation, plus guarding our members from a threat, we believe that it was right based on the logs that we have obtained. Thanks.
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Hello, again. We investigated those tents, All we found was food. We asked the regular who reported you to our Admin, he said that you were suddenly in places you weren't when you two were fighting, apparently when you died within that battle, you had an M4A1 CCO SD with two clips, an M9 SD, Range finders and things. However, the tents we found that are north of your tents were full of illegal weapons, albeit an TWS AS50. With this evidence, we found it INCREDIBLY suspicious that a person was wondering around the areas where we operate with those kinds of gear. You can see our point, no?