
[email protected]
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5 NeutralAbout [email protected]
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Servers not showing and waiting for host
[email protected] replied to Mori (DayZ)'s topic in General Discussion
Same problem, server browser is empty. -
I'd kill for moisin nagant or PPSH. Hopefully they'll be included in standalone. :rolleyes:
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Devblog update: Where is the Standalone?
[email protected] replied to rocket's topic in Mod Announcements & Info
Wow looks awesome, can't wait to try it out. -
Cool, that is exactly what I was hoping for, have some beans. B) :beans:
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Hotfix Build 1.7.2.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
I don't want to sound like a dick but this patch sucks. Balaclava is broken, it disappeared on my pre patch char after some time and was back there when I re logged and after I died I spawned with it even though my humanity was at 0. Another thing I noticed is that balaclava makes your backpack invisible which is an unfair advantage. The graphical artifacts are still present, at least I can temporary disable them by pressing esc then forcing arma 2 into windowed mode and then back to full screen which fixes the issue for some time. So all in all it seems like some half baked patch <_< -
Yes I do care, I posted a link to dayz wiki to prove my point and if you don't like it then it's your problem. I have yet to see that DMR attracts less zeds than AS50, but than again I usually don't fire sniper rifles in the middle of a town so I might be wrong.
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http://www.dayzwiki.com/wiki/Weapon_Comparison_Table
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I personally prefer AS50, it has more stopping power and is quieter than DMR plus it's great at disabling vehicles. If it's night time in the server and I have nvg's then of course I would use DMR since it's the only sniper rifle compatible with nvg's though my favorite sniper rifle in dayz is SVD. :)
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[email protected] started following Hinaru
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Hinaru started following [email protected]
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Is the new update out yet? (1.7.2.5
[email protected] replied to PowerShell's topic in DayZ Mod Troubleshooting
Update might not be released for quite some time because Rocket seems to be using valve time now. The pending update thread was supposedly closed for one hour and that was two days ago. <_< -
[email protected] started following [email protected]
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[email protected] started following [email protected]
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A group of 2 hackers just killed me and my friend just 20 minutes ago. We were in our camp when suddenly they telepored behind us and killed us. The server it happened on is DE 627 and the ingame name of the hacker is Roczeck, didn't see the other guys name.
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The bodies you are referring to are not military zombies, they are dead solider npc's and yes I have the same problem. It is totally unplayable in places where these dead bodies are. :(
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[email protected] started following Fix for the 1.7.2.4 artifacting.
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Hotfix Build 1.7.2.4 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
The new patch fucked up the barbedwire even more then it already was, now I have to avoid areas that have it cuz the stupid graphics bug is totaly blocking my view. It was bad before but at least I could see, now it's totaly fubar. -
I suppose all we can do is wait for the upcoming DayZ patch and hope that it fixes the problem!
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Pending Update: Build 1.7.2.4
[email protected] replied to rocket's topic in Mod Announcements & Info
OMG read the previous posts before posting the same BS others have already! -
No man, I play on European servers and still experience the same fps drops, so it has nothing to do with Australian servers.