Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

ZlobaRUS54

Members
  • Content Count

    710
  • Joined

  • Last visited

Everything posted by ZlobaRUS54

  1. ZlobaRUS54

    November Round-up

    I really want to do that, but still holding for signs of a bigger MP test.
  2. ZlobaRUS54

    November Round-up

    Tester CONFIRMS near release??
  3. ZlobaRUS54

    November Round-up

    I have TrackIR, works great with Arma and yes, you can see your feet))
  4. ZlobaRUS54

    November Round-up

    Love the model!
  5. ZlobaRUS54

    October Round-up: #DayZDaily

    Watch the player count http://steamdb.info/graph/221100/ when you see Peak hitting 50+ people the Imminence level will go to Orange.
  6. ZlobaRUS54

    October Round-up: #DayZDaily

    Could be useful for "public service announcemenst" :) such as the aforementioned market events, or major threats appearing (hordes, bandit raids)
  7. ZlobaRUS54

    October Round-up: #DayZDaily

    a 10c transistor radio for listening only should not be rare :)
  8. ZlobaRUS54

    October Round-up: #DayZDaily

    I hope new zeds make it into Alpha release)) This is gonna be so much fun.
  9. ZlobaRUS54

    October Round-up: #DayZDaily

    2014+ Confirmed. But seriously, The Final Lap, the Renaming and even famous streamers It's not hard to get exicted, only to be let down again
  10. ZlobaRUS54

    October Round-up: #DayZDaily

    Do you also think that network bubble collision causes collapse of the Higgs wave function?
  11. ZlobaRUS54

    October Round-up: #DayZDaily

    I was trying to make a point that they can't make the jump to a bigger test because performance/stability with ~20 people is poor. This is my take on it.
  12. ZlobaRUS54

    October Round-up: #DayZDaily

    It's psychologically hard to accept. The hard truth is that Rocket will not release a 156 player game after testing with just 22 players. Until we start seeing server at at least 2/3 capacity any talk of an imminent release is just pipe dreams. EDIT: And the fact that it's taking so long to make the jump indicates something is really, really wrong with performance and they do not know how to fix it. Could also explain the lack of devblog, who wants to bring only bad news?
  13. ZlobaRUS54

    October Round-up: #DayZDaily

    Nice catch, jumped to 21 yesterday and now 22. They are making progress.
  14. ZlobaRUS54

    October Round-up: #DayZDaily

    Very true, basic psychology. I'm a developer now but I started my IT career in support for an enterprise backend product, one thing I learnt is that you can by a lot of patience from the customer if you simply if you send them regular responses that look like they were written by a human, like "I'm working, checked such and such logs, have an idea for a w/a but root cause not clear yet, I will update in two hours". This is good as long as you keep the promise for regular updates, the escalation shit really hits the fan if you fail to reply in time and keep the customer guessing if anyone is working on his issue at all.
  15. ZlobaRUS54

    October Round-up: #DayZDaily

    Nicely put, except I think one thing. Rocket suffers from perfectionism, and the longer development goes on the more perfect he expects the "Alpha" to be which in return requires more development time leading to a vicious circle. Sometimes better is worse.
  16. ZlobaRUS54

    October Round-up: #DayZDaily

    To be honest, I only continue to wait and follow the Project because I believe in Rocket's vision. Any other team with such such stone-age communication skills would be sent into ignore bin. Nowdays it's expected to have active developer Q&A forums, regular videoblogs and twitter updates regardless if you are a KS indie or AAA studio.
  17. ZlobaRUS54

    October Round-up: #DayZDaily

    I pasted a quote from Rocket up-thread. Once they are satisfied with performance and stability they will move to a larger scale closed test. So far they have been testing with 18-20 people for about 10 days or so. (possibly will involve some youtubers/streamers, but it's just my speculation)
  18. ZlobaRUS54

    October Round-up: #DayZDaily

    Ok, so what is the good news?
  19. ZlobaRUS54

    October Round-up: #DayZDaily

    IT IS NOW JULY 1ST, AND THERE IS NO STANDALONE. I loled so hard.
  20. ZlobaRUS54

    October Round-up: #DayZDaily

    Be real, what this quote from Rocket means is that we are looking for weeks and weeks of more testing.
  21. ZlobaRUS54

    October Round-up: #DayZDaily

    21 Players, we have a new Peak!!! Could this be the sign?
  22. ZlobaRUS54

    October Round-up: #DayZDaily

    We need a sign, before the weekend. The silence leaves me feeling empty inside.
  23. ZlobaRUS54

    October Round-up: #DayZDaily

    It looks like a crowbar to me.
  24. ZlobaRUS54

    October Round-up: #DayZDaily

    True. We are getting very different vibes, from "it's done , all we need is some time to package it up and push the button" implying days till release to "major development and testing to ensure multiplayer performance and stability" implying weeks, possibly months. On top of that devels went into full reverse a month ago from being semi-open about development to full secrecy mode sprinkled with occasional cryptic hints. This information vacuum become a perfect breeding ground for wild rumors, speculation and conspiracy theories. The one thing that can fix this is a real devblog.
  25. ZlobaRUS54

    October Round-up: #DayZDaily

    SteamDB corresponds to a different server via game-monitor http://www.game-monitor.com/dayz_GameServer/69.162.83.204:27016/DayZ_Steam_Testing_Server-.html
×