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Your DayZ Team
Blitzy
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Everything posted by Blitzy
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OUT OF GAS The sun was beginning to set. Myself and fellow Freelancer 'Normandy' had spent the entire day fixing up an abandoned Jeep we'd found on one of our regular supply runs, in a desolate village laden with rubble, debris and the hordes of the undead. We'd originally headed out in search of food and water to bring back to HQ, but as with anyone, priorities immediately scrambled as soon as we laid our eyes upon that prize. The hours past as we stumbled from settlement to settlement - we explored every gas station, every barn and every shed desperate to find some vehicle supplies. But after a long and gruelling day, we'd found enough to get the Jeep back onto the road. It was hardly a satisfactory repair job - we'd basically attached new wheels, yet left the battered and broken (yet barely functional) engine and fueltank. Fuel? The car was practically running on fumes; we'd managed to find just one can of gas and we both knew it wasn't going to be enough to get us home. We knew we'd have to take a pit-stop. We knew we needed to refuel. It's getting dark. The Jeep crawls into a small town enroute to our destination, and its fuel-tank is practically empty. Whether we wanted to or not, the Jeep was staying in this town until we could find the gas to refuel it - and the town itself was eerily quiet. Not a soul in sight, not even an undead one. All we had for company were the shadows falling upon the ground and the light drizzle of rain beginning to descend upon our heads. "Cardiac?" "Yo, Normandy?" "If shit kicks off here, you need to take the Jeep and run like a bitch, alright? We can't lose that thing now!" "Yeah, man. No need to tell me twice." We crept through the area slowly and quietly. Guns raised, our eyes darting from building to building - expecting the unexpected. We could not guarantee we'd find what we were looking for, and we could not guarantee if we were making it out alive. All we knew was that we had a Jeep, and this baby had to be brought back home - no matter the cost. As the Jeep wheezed further up the hill spanning through the town, a large and rusted propane tank sat cordoned alongside a worn-down longhouse. Without even thinking, we dived out of the vehicle and immediately darted towards the tank - jerry can primed in our hands. We'd found fuel. We'd found what we were looking for. RAAAAAAAAAAAARGH! Unfortunately for us, so had the local zombie horde. We'd totally disregarded stealth and slow movement just to get these cans filled ASAP - and our haste hadn't gone unnoticed. We knelt by the tank. With only the single gasoline can we'd found in the village, Normandy immediately set to siphoning the fuel out of the tank, steadily but slowly filling the Jeep's fuel tank. Steadily. But oh, so slowly. RAAAAAAAAAAAARGH! BANG! BANG! BANG! We had to get this done quickly. One by one, my ironsights fell over the incoming undead, and I took to dropping as many as I could. One by one, the zombies dropped, but we both knew they were approaching faster than I could aim and shoot. We were also nervously aware of how little ammo we had left in our reserves. "C'mon, man, get her filled! We're being swarmed!", I shouted over comms. "Just keep me covered. We're almost done. We'll be out of here any second.", Normandy replied as he continued to pour into the now 3/4-full fuel tank. RAAAAAAAAAAAARGH! BANG! BANG! BANG! "We need to move! I'm almost out of ammo!" "Just one more can!" RAAAAAAAAAAAARGH! BANG! BANG! BANG! "I can't hold them off any longer!" "Any second!" RAAAAAAAAAAAARGH! BANG! BANG! BANG! Click. Click. Click. "WE'RE DONE! GO!" Mission complete. This was almost over. All we had to do was clear out of this horrible place, and we'd be home-dry. Everything we'd done today had easily been worth it - this was one of the best supply raids we'd ever operated, and we were already celebrating. "Just one more second, man, I'm gonna refill this jerry can so we've got some extra fuel for next time!", Normandy beamed as he dived once more back to the ugly-brown tank. "Copy!", I responded as I myself dived into the driver's seat, kicking the engine into gear. The Jeep exploded into life, its fuel-tank now bursting with combustible energy. Its headlights immediately lit the way forward, piercing through the darkness that now shrouded over the town. "Get in, get in, get in!", I roared over the sound of the engine to my partner, mere feet away from the passenger door. "Get ready to move!", Normandy shouted back, mere inches away from the passenger door. BANG! BANG! BANG! Gunfire. It wasn't ours. It was dangerously close, and we both knew we'd cleared out every zombie in this entire town. We didn't bother to check direction or range - we just knew it was aiming directly at us. Whoever it was, we had what they wanted and they were prepared to kill to get their hands on this car. "We're being shot at, Normandy! Get in NOW!" "Opening the door...NO-AAAARGH!" Burst fire pounded against the side of the vehicle. His body slid down the side of the vehicle. My partner was lying, wounded and dying, against the side of the vehicle. I was frozen. I was panicking. I had no idea what to do; I had no idea what choice to make here. On one hand: the partner I'd pulled this prize with. The other: the prize itself. "CARDIAC?!" "NORMANDY!" "RUN LIKE A BITCH!" I didn't need telling twice. Immediately, I kicked the finger to the W key and rolled away as quickly as these Jeep wheels could take me. The gunfire wasn't stopping - and bullets were still hammering away at the vehicle's sides. But certainly, I was gaining distance. Away from the enemy. Away from my friend. The buildings lining the sides of the road were becoming more infrequent. Low and behold, I (and the Jeep) were now out of town. I was on the home-dry. I was going home. Behind me, the gunshots faded into the distance. Their bursts became distant and slow - no longer firing upon myself or the prize they'd been attempting to snatch from us. They weren't getting their hands on it. This was our Jeep. This was it. We'd done it. We'd pulled it off. ...I'd pulled it off. Behind me, the gunshots stopped. Beside the sound of the engine, not a single sound could be heard on the night air. Everything was quite. Everything was peaceful. And then, BANG! Such was the last sound I heard, as I began to pull the car into HQ. Such was the last sound I knew Normandy would hear on that character.
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Blacklist of EU Servers (Updated Daily)
Blitzy replied to murate's topic in DayZ Mod General Discussion
From what I can tell, most people start these blacklists to identify bandits, player killers and those who 'shoot first, ask later' so other players are aware of their behaviour. Think of it as a survivor's reputation getting around as survivors have radioed each-other the identities of known bandits. It is not to be confused with a cheater/hacker blacklist. These people have done nothing illegal in game terms - it's simply being argued that what they're doing is morally unacceptable. :P -
Pah, ATVs. I used to love the idea of running over the lands of Chernarus on a quad bike, kicking up dust in my trails. After a week of driving one, I hate them with a passion - the damn things bounce and flip like crazy and it feels more like I'm riding rodeo than driving a vehicle. Others might love them, but me, I'm now passing them up every time. For recon/scouting 'one-man-necessary' missions, FREELANCE prefers the Dirt Bike. Incredibly agile and awesomely nimble, the bike's perfect for nipping through the debris-laden towns where a large piece of rubble would stop a car in its tracks. It reaches jaw-dropping speeds of ~140km/h downhill, and consistently moves so quick bandits will have a hard time picking you off. Obviously, the lack of cover leaves you a little exposed if you have to slow down - but countering that is simple: you just don't slow down. For group-orientated supply runs, it's the Camouflaged UAZ. Capable of seating five men, the UAZ performs well both on and off the road, and the camouflage makes it incredibly difficult to spot when hidden in dense woods and forests. This is perfect for driving close to the target town/city, hiding the UAZ, looting and pillaging supplies and then returning back to the vehicle - that's if you can remember where you parked it, because no-one's going to be able to spot that thing! For 'towing missions', we choose the Pickup Truck. Our spare vehicle parts are all loaded into this truck, ready to move out if one of our scouts spots a broken down car/bike/helicopter. Once located, it's simply a case of driving down to the target in a survivor pair, repairing the damaged vehicle and then bringing them both back to base. The offroad capability makes the Pickup ideal for crossing through hills and forests to the target vehicle (thus avoiding the main roads, if need be) and we've had no problems so far with the Pickup's ample trunk space. All in all, we've got (across multiple servers): 3 Camo'ed UAZs (Jeep) 1 Standard UAZ (Jeep) 1 Pickup Truck 2 White UAZ (Car) 1 Dirt Bike 1 ATV (Quad Bike) 1 UH-1H (Helicopter) I'll get a couple of pics for you later tonight. :P EDIT: Here we go...
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Attention! Suicide helicopter wrecks!
Blitzy replied to predator_v2's topic in DayZ Mod General Discussion
Same thing happened to me - I planned to enter the pilot seat through the gunner door, since the cockpit doors were FUBAR. As soon as I got inside the door gunner position, I was instakilled. I ran back to the wreck to see if I could salvage the corpse. At first, I thought it had disappeared, but it turned out the body was directly underneath the helicopter wreck. By proning and clipping through the copter, I managed to land a bullet on my body's leg (now allowing the body to be selected) and retrieved my gear. Luckily. Lesson learned? If a vehicle's totally messed up, don't mess with it or it'll mess you up too. -
How the 'Bluelight District Alliance' came to be.
Blitzy posted a topic in DayZ Mod General Discussion
It's not often you encounter other survivors inland from the main cities, so finding another living human being can be quite the experience: can they communicate, can they be reasoned with and can they be trusted? With lone survivors, it's often a question of kill-or-be-killed. But what happens when two equally-matched survivor groups accidentally bump into each other at night, in the middle of the woods? Hilarity ensues. It's been several days since FREELANCE established themselves inland. City supply runs were becoming increasingly dangerous, and the political situation on the south coast currently consists of policies like: "Kill or be killed", "I need your can of beans more than you do" and "70 newbie murders in 1 hour - I'm so totally awesome". As such, we decided to pitch a concealed campsite away from all civilisation - where we could stockpile our supplies and use as a main base of operations. Our group is big enough to co-ordinate multiple supply runner groups to different towns/villages/cities, and return to base with a consistent supply of resources - we've got everything we need now to continue surviving away from the PK'ing coasts. That's just the background. Now, hear our story: It was a normal night. Under the cover of darkness, three of us decided to head to our nearest water source and refill all the empty canteens from the tents. We moved in woods/treelines with only blue chemlights for light, so we hardly had to worry about being spotted or coming under fire. About 10 minutes past, with zero sign of life. We were moving in the middle of a forest, climbing uphill, discussing over Teamspeak what other supplies the campsite needed restocking on and what towns/villages we should hit next. While lost in conversation, I merely continued examining our surroundings. The thought-train ran something like this: "Tree. Tree. Rock. Tree. Tree. Bush. Tree. Oh hey, that small bush looks like a wolf. Grrr! Oh look, those leaves kinda look like a backpack. Hahaha, those rocks looks just like survivors going prone! OH GOD, THOSE ARE SURVIVORS GOING PRONE!" By the time we noticed, it was too late. We'd ran practically into them, and suddenly, we were in a Mexican Standoff. The group we'd bumped into had gone prone because they hadn't seen us until just before we'd saw them - and neither had prepared/anticipated running into another survivor group this close in the dark! Direct Comms lit up like crazy. It's immediate panic. Everyone's holding up guns, flicking between each-other with absolutely no idea what to do. They're circling each-other, slowly moving back into cover, getting prepared for the worst. "WHOA, WHOA, FRIENDLY! FRIENDLY!" "DON'T SHOOT! OH GOD, DON'T SHOOT!" "WE'VE GOT CONTACTS HERE! AAAAAAHHH!" We stood there in the dark, our side aiming at theirs - with no idea what we should do. If this explodes into a firefight, it's going to be brutal, but we've met so far close it's impossible to have planned a form of attack. It's silent. It's tense. It's about to get all kinds of ugly. By the time one person opened fire, both sides would light each-other up and both groups would either take massive casualties or be wiped out completely. No-one would come out unscathed, and both sides had too much to lose to commence hostilities. It was like both groups had instantly found themselves in a 'Cold War': we were both so scared of the other's firepower and retaliation that neither groups wanted to fire. Someone lowered their gun. Then another. And then, mutually, we slowly dropped our guns and the genuine laughter at the situation from both sides washed over to calm all our nerves. Guns were lowered, and brief introductions were made. The five survivors we'd encountered were all they had, and they were exploring the North for the same reason we'd moved up there - they wanted to find safety. After a brief food/water break, we told them we were heading to Stary Sobor for supplies and wished them good luck in their adventures. Both groups said their goodbyes, and backing away from each-other cautiously, went our separate ways. Fast forward to Stary Sobor. Our group's now in a treeline overlooking the town, and we're scouting it out with our binoculars for zombie/survivor presence. The town was dark, the level of zombies indicated that no-one had tried to take the town and the lack of light anywhere suggested that we were all alone. Just as we were about to move out, we saw it. To our right, in the treelines, I saw a group of survivors darting between cover - also headed to Stary Sobor. They were scurrying through the trees, doing their best to remain unseen, and they looked like they were trying to move fast. Seeing the group again wouldn't have been much of a worry. But...didn't they say they were exploring the North? Because from where we encountered each-other, this wasn't to the North. They were heading in the complete opposite direction. They'd pursued us! They were planning an ambush! We stayed hidden, and watched. The group was indeed the one we'd just encountered several minutes ago, and they seemed to be in a hurry. Suddenly, trust levels had dropped to an all-time-low again; if this group was pursuing us, what were they after? This time, we'd seen them before they'd seen us. This time, we had the opportunity to make the drop on them. "I have a shot! Do I take it? They're after us, man!" "If we fire, we make an enemy of an entire survivor group for life! We can't risk losing a potential partner up here inland, let alone making an enemy of one!" "But they're going to kill us if we don't kill them!" "We can't! We won't!" After several minutes of silence, watching the team move, I took the risk. I opened the chat panel, and announced that both groups had seemingly found each-other again. Naturally, I said, the fact they'd pursued us had made us incredibly cautious. We were concerned of their intentions. "We had the opportunity to fire upon you before, and we didn't take it. ;)" Heh. They were right, they'd gotten the jump on us before. Our blue chemlights were what had given us away (even though we thought they were dark enough to stay hidden that far on the woods). They'd slightly outnumbered us, and yet, that would have been their best chance to get us. But this time, we had the drop on them. We could take them out right now, and this time, we'd have the advantage. We could get their gear! We could keep the supplies for ourselves! ...Screw that. We gave the chance up. We decided to start discussing co-operation, and forming an alliance between our groups. Both teams were using Mumble/Teamspeak to talk privately, and we both invited the other into our servers. Since our group had both softwares installed compared to theirs only having Mumble, we moved onto their own. We'd begun talking to each-other properly. What followed was a night of total awesome. Just over 20 survivors (FREELANCE plus their group of 6-7) had now grouped up and formed an alliance, and we instantly began sharing stories and cracking jokes, laughing over the campfire. We started sharing supply locations and tips for surviving inland of the coast (we'd been established longer than they had, it seemed), and reasons why we'd started exploring North of the coast (for both, it was to get away from bandits and other survivors). "Dude, you had no idea, we're just exploring these woods when out of nowhere, these three Bluelights come sprinting towards us! I was like: OH GOD, WHAT DO WE DO?" "Hahaha, I know man! I thought you guys were rocks! We practically tripped over you when I saw you were survivors! Gave me a heart attack!" "Man, that whole situation could've went South so fast..." In a world of cruelity, deceit and total brutality, here was a moment where a large group of survivors could enjoy meeting up with different people and share their own tales and experiences without worrying about being shot down or being backstabbed. What good would killing anyone here do? Imagine the possibilities: trade routes, co-ordinated assaults on the military zones, player switch-ins when one group's lacking online players... Several days later, we're still working together under the 'Bluelight District Alliance' name. We're still two different groups, but we're co-operating well and we've run several attacks on the Airfields - with both teams sharing the loot. We've traded supplies between us when necessary (our group needed water, their's needed food) and all in all, I'm pretty glad we didn't take the decision to shoot them and DAMN, if I ain't glad they didn't take the decision to shoot us. Because at the end of the day, in this world, we need all the allies we can get. So that's our story. Here's proof that shooting everyone you see ain't always the correct choice to take, and proof that meeting up and working together as a group CAN work out for the better. We understand that teamwork's not for everyone and if you're the lone wolf type, good luck to you, but it's a warm feeling when you know there's roughly 20 survivors willing to pick you up when you fall down and back-up's always available when needed. (But dammit, I'm never carrying Bluelights again! :rolleyes: ) -
I like the idea. It gives people a reason to group up and co-operate (since you'll need a medic to help you, and medics always need protection/assistance carrying supplies since they've had to sacrifice food/water/ammo for their medical supplies' carrying space), doesn't alter the game enough to make groups invincible (since blood bags are required) and even then, it doesn't prevent your body from being looted while you're down (so it doesn't stop bandits looting their kills).
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Hey! I'm Blitzy, I'm British, and I'm a passionate enthusiast of the zombie horror genre! I've studied 'The Zombie Survival Guide', I've memorised the personal stories of 'World War Z' and I've seen my share of zombie encounters in real-life 'Humanz vs Zombies' NERF campaigns and other mods like 'Zombie Panic: Source'. I can mostly be found on the DayZ EU Servers, with EU3 as my group's regular server. In DayZ, I go by 'Cardiac'. After a practically uninterrupted week of DayZ, I've eventually picked up the experiences needed to survive in this cruel, dark and downright brutal apocalypse - the hard way, mostly. I've now found the fine line between being friendly and being naive, and I now tend to remain hidden away from other survivors with my current survival group: FREELANCE - only trusting other survivors if they can somehow prove they can be trusted. We've even come across other survivor groups, and forged new co-operative alliances between them ready to establish trading routes, supply scouting and information sharing (is the NW Airfield clear? has Stary's supply drops replenished? etc) In short, we've found that co-operation is king; it's just working out who's safe to co-operate with (hint: not everyone you meet). Finally, I'm the group's main Medic (First Response) and Recruitment/Diplomatic Co-ordinator. I'm mostly prepared to help anyone in need of medical assistance or anyone interested in joining FREELANCE, but please note that I have to somehow be convinced that you're trustworthy, and I'll never enter the main cities to help you. I will also rarely travel without an escort and Overwatch, so you'll likely be meeting us outnumbered and outgunned. If we are to meet, the odds must be stacked in our favour - I'll refuse to help otherwise. This in mind, I understand that placing yourself in a situation where you're outnumbered and outgunned is incredibly, stupidly risky. Therefore, I swear to you publicly (with my reputation on the line) that I will never kill/rob you while you're in this situation. If you're prepared to risk everything to earn our trust, we'll always respect that. Anyone we kill, we kill for good reason - backstabbing/betrayal is not our style and it's not what we wish to be associated with. Cardiac out. Good luck out there, guys!
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The solution to most of our PVP ”problems”
Blitzy replied to -Legion-Expendable's topic in DayZ Mod General Discussion
Exactly what Atkins said - there is definitely a problem with Direct Communication, it's not just players complaining over nothing. Sometimes it works, sometimes it doesn't and sometimes you only have Direct Commlinks with certain people. FREELANCE consistently experience these differences and we often briefly test the Direct Comms to check whether they're functional or not, and whether we may or may not be able to communicate with other survivor groups that we encounter. Just because it works for you at one time, that doesn't necessarily mean it will work for everyone else - and this can change at any time. -
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EU 1, 2, 3 DayZ Servers(Donations!)
Blitzy replied to profanwolf's topic in Mod Servers & Private Hives
330 SEK donated. Grateful for the servers you're providing, man. We're also thinking about moving our group over from our private Teamspeak to the EU server's public Teamspeak so meeting fellow survivors and communicating with them will be much easier. We appreciate that we can make temporary channels - is there any chance we can make them in the DayZ section though? They all look so out of place way at the bottom. :P -
I wonder. There's a fine line of 'realism' here, and finding a balance is proving challenging. Being dead, zombie bodies shouldn't be able to match the speeds of a living survivor due to decomposition but this means they do not need to regain stamina either - they do not need to eat, drink, sleep or even breathe. Perhaps two changes might capture these particular assets: 1) Slightly slow the speed of zombies, so they're possible to temporarily escape from and buy some breathing space - but make it difficult to lose aggro unless line of sight/sound is totally lost. 2) Force humans to become slower the more exhausted they are, representing stamina based on time running and how well fed/watered they are. Therefore, it becomes possible to evade a horde if you take cover without them spotting you (hiding in a building, turning a tight corner past a blindspot), while making it impossible to simply outrun a pursuing horde across entire fields without stopping.
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Howdy Ross, Could I request some of these awesome forum signatures/group logos for our newly formed group? We'd like a forum signature we can all use, and a logo we could plant on thread topics or group pages (like Steam). 'FREELANCE' are a group of 12-15 survivors that have all met as strangers in DayZ - picking up reputable, trustworthy survivors that we can depend upon to watch our back rather than simply backstab it. It started with just 3 survivors meeting in Elektro Church, and has grown into a steady, established group operating as a naturally formed team - sharing supplies, establishing supply campsites around the inland, operating quickly and quietly while never leaving a man behind. As such, we'd love a signature that expresses our ragtag, amateur 'safety in numbers' theme. Imagery of co-operation between survivors of different backgrounds/ lifestyles - no uniform, no military experience. Just some tough survivors doing whatever it takes to survive. Looking for inspiration/color schemes to base it on, I particularly like the style of the 'All Points Bulletin' Vigilante faction artwork with the police tape/ splashes of paint. (Having FREELANCE plastered over police tape would look awesome, I guess.) Image1 (right side) Image2 Image3 It's like 'chaotic organisation' - that's the theme we'd like to go for! I'm not asking you to copy this, it's just a flavour of the themes we'd like. Everything else is completely up to you; you've got total creative freedom. :D
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Support. It's ironic because I'm usually against the skinning system (it instantly allows players to judge you and your intentions; this causes difficulty for some players - bandits who want to get to know their victims and betray them, or bandits who want to atone for their sins because they're sick of being killed on first-sight). However, having only default skins is making it difficult to recognise who is who, nor give much information about the player - and this may be what's causing everyone to take no chances and just shoot on sight. Having progressive uniforms would quickly identify a brief 'background' to the player, allowing people to guess what their intentions might be without giving the entire game away. A level-1 bandit (say, a hooded hooligan) may have only killed 1-2 people but only out of self-defense or because his victims' presence threatened his life/mission - he could possibly still be trusted, but he still looks capable of killing if he needs to, or he could be a newly-beginning player killer. A level-3 bandit (a baraclava'ed insurgent) kills as he pleases, and his reputation will have certainly gotten around. Likewise, I'd imagine trustworthy players would take measures to represent themselves as such. Players who've applied many blood transfusions may wear red cross symbols to indicate they're medics, and bandit-killers may look more authorative (soldier, police). SIDENOTE: If these are too black-and-white, what about uniforms based on individual stats? - Survival time (representing a survivor's veteran status as they've rummaged and upgraded their gear) - Total playtime - Bandits Killed - Medical Supplies applied. - Murders (with an added stat for whether the killer examined/looted the corpse or not) - Distance travelled - Zombies killed You'd unlock different uniforms for each stat, and you'd be able to choose one from any - representing your skills, while still allowing some players to hide their hostile intents (or broadcast them to show just how badass they are).
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While not colourblind, I'd also appreciate this - I'm constantly having to find dark backgrounds to place the icons over so I can be sure how deep the colourshade is. Else: could we perhaps have a text equivalent? Rather than judge on colour, I'd really appreciate phrases describing how hungry/thirsty/injured I was. It would give me more information to base my current status on and help new players understand what the icons actually mean in the first place.
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Honestly, I just don't like this assigned skin system. It's an unrealistic way of identifying a person before you've even gotten to know them, and it's been the death of many bandits who hate being bandits in the first place and want to atone for their sins (but are never given the chance to do so). Need to judge how trustworthy someone is? Keep an eye on the Side chat at all times, and watch the conversations (it's like a long-range CB radio). You'll see who's helping people, and who's killing who. Write down names if you must, and always ask if someone can vouch for a player whenever you need to approach them. The 'Paragon' players will most certainly earn a reputation throughout the community over time and make themselves much easier to trust - assigning a skin completely removes the whole 'paranoia' aspect of the mod and would eliminate the need to actually talk with a player, get to know them and analyse their intent. This is the same for Bandits and Paragons. I wish the alignment-based skin system was simply removed all together.
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War in the south and peace in the north??
Blitzy replied to munchy's topic in DayZ Mod General Discussion
Rather than moving North or South, staying central's actually looking like the best choice for survival from players. Because the area has very few places of interest (you need to move out into nearby towns to loot, and then return - 'supply hunting trips' adds to the flavour of the game IMO), it's relatively easy to set-up camps and find defensible positions without having to worry about others stumbling upon you looking for loot. The ragtag group I currently run with (15-20 survivors all met in-game, with no current 'group name') have done exactly this. The 1-2 players that do stumble our way have been friendly and willing to team up with us/move on without incident - mostly because they're moving inland to avoid all the gunfire in the first place! -
Mmm. On EU1, someone managed to teleport everyone to one point in the map and started shooting wildly. While most immediately disconnected, a bunch of players were killed and lost their characters unfairly (Myself being one of them!) Hoping it's possible to restore those characters!
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I, like many of us, try to avoid PvP confrontations at all costs. I understand and appreciate why PvP exist. I just have much higher priorities. I began playing this game purely because DayZ's all about 'survival'. In my understanding, that's all about staying alive and away from the undead hordes and doing whatever's possible to remain out of danger. This is a game where a player's entire progress can be completely erased by a single zombie or a single bullet; I therefore prefer not having to restart my character every couple of hours, particularly because of hunters killing purely 'for sport'. I prefer to survive. Sure, I'm fine with the PvP mechanic - it adds a lot to the atmosphere with its stress-inducing paranoia levels. I'm never going to ask the developers to remove it. But that doesn't mean I'll ever respect Hunters. As a Hunter, you're erasing a player's entire progress (hours, days, weeks) in one blow - for your own selfish wants and needs. In a post-apocalyptic situation which tests the very foundations of humanity, here are people who give no regard for others (or the time/effort they've put into their characters) and are prepared to take it all away all for the sake of 'scoring a kill'. Bored of shooting the braindead zombies, they simply feel an urge to fuck real players over. If you want to kill people, I won't protest against your ability to do so - that's just a part of the game. But if you're prepared to kill humans and screw them over (especially when it's just 'for sport'), don't get annoyed when everyone outs you as a total 'I don't give a crap about anyone else but myself' player-killing douchebag and no-one wants to play with you either.
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I'm a strong supporter of player groups forging trusted survivor alliances/squads, and I would also like to get involved in forging one like this. In the ragtag groups I've been in so far, I'm usually playing the role of 'medic' and am enjoying it thus far. My entire pack's full of morphine, painkillers, bandages and blood bags so I'm set to help out as a 'Paramedic' if needed. I'd prefer a Mumble Server myself, but I don't really mind using anything else if it means sticking with a bunch of other survivors that I can trust. Meeting strangers while I'm alone with a portable hospital on my back's consistently stressing me out for obvious reasons! :P