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Your DayZ Team
_Gunslinger_
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Everything posted by _Gunslinger_
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Velocity increases from supressors are massively over-rated. At best you get 1-3% gains, which can be less than the natural variance in velocities of each round. The gains are so tiny because the majority of the propellant's post-muzzle energy is being absorbed by the supressor instead of acting on the bullet. They are also extremely precisely machined objects, any kind of damage is going to disrupt the baffles and your ballistics are going to turn to absolute shit, if not jam rounds in the supressor.
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Quoted hoping for answers.
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I had an issue with 1.7.7, where I could cure my infection by resting in a tent, but if I logged out, I'd be sick again upon coming back in. As a result I was sick the moment I started with 1.7.7.1, and the new 1% cure chance means I've spent several hours resting at my tent and hunting animals to stay alive, with no dice. Do tents actually cure infection or just belay it?
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New Zombie-spawns, difficulty and groups
_Gunslinger_ replied to EndEffeKt's topic in DayZ Mod General Discussion
This is how it has always been, more players = more zombies. The more brutal loot tables compound this problem. The best suggestion I can give you is to vary your weapons. My brother and I used a makarov/loudfield and M1911/Winchester combo respectively. Four of the most common ammunition types meant that nearly everything had some kind of value to either one of us and we rarely ran dry on ammo. -
Find a better server. Keep a rifle in your backpack for PvP situations, and ideally a hatchet, since you can stick it onto your toolbelt to take out the rifle. Melee weapons take up 10 backpack slots like a longarm, so you can interchange them as the situation dictates.
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I 'expect' them to behave in a manner that is consistent with their detection mechanics. If I break line of sight, continue to move in an unobtrusive manner and find a hiding place , I expect the aggro'd zed to travel to where he last saw/heard me and then lose aggro. Not continue to run to the exact spot I am hiding, where an unantagonized zed may pass within spitting distance without noticing me. That mechanic has been working perfectly in DayZ Lingor for several versions now, and to the best of my understanding that is actually how the devs intend for detection and aggro to work. During my playthough it seems in my understanding that the line-of-sight for aggravated zeds is not functioning properly. I have experimented by leading zeds into a building, crouch-walking through the house and laying prone outside. The zombies inside the house should travel to the last place they detected me, crouch-walking out the back door and breaking line of sight with them. The zombies outside can and do flank around and try and cut me off; however if I have gotten clear and am laying prone a safe distance away, they should run around the outside and enter the house, because the last place they detected me was entering the building. Why? Because crouch-walking through a building and laying prone outside do not normally provoke aggro from zeds outside and thus are times when I am undetected. What is actually happening is that zeds that flank around the outside will make a beeline for my current position, regardless of how visible I am and whether they've seen me at that location before.
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I have shot down more than one helicopter by empting an M14 into their tail rotor when they came into range. More often than not players will eject in panic at which point they're basically pinatas. These methods are very unreliable and can get you infected or dead. Hiding in a bush/pinetree is especially dangerous as even if you remain perfectly still, Zeds will circle the tree trying to find an angle to get you (and often will find one), and generally refuse to lose interest. I'm not sure if it's working as intended or whether the latest features are interfering with the LOS mechanics.
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To Everyone Complaining About 1.7.7
_Gunslinger_ replied to NovaDose's topic in DayZ Mod General Discussion
Wrong. You just can't place tents inside trees/objects anymore. Be more creative. I've seen tents hidden in plain sight because their outline is broken up amongst a bunch of other set pieces. -
Remove attack helis entirely, or put AMRs back in the game.
_Gunslinger_ replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
They‘re not. They‘re idiots for shitting up the forums with complaints about how the game doesn‘t match their own personal vision of what DayZ should be. -
To Everyone Complaining About 1.7.7
_Gunslinger_ replied to NovaDose's topic in DayZ Mod General Discussion
Man it got autistic in here real fast... most of the posts consist of “I think X is how the game should be because I know what the majority of players want and SA will be a failure if they don‘t follow MY vision.“ 1. You aren‘t a mouthpiece for the people. 2. Not all that long ago, every other build of DayZ was fucked, and masses of players screeched and threatened to quit. They were genuinely game-breaking, keyboard-snapping bugs, not just a bump in difficulty. If 1.7.7 has compelled you to quit until whatever issue you have is resolved; you will not be missed in the intervening period, and you may be gone for some time. 3.The mod is constantly shifting and evolving, OP‘s advice of ‘adapt or die‘ goes beyond ‘stop playing shit‘. There is no hard definition of what DayZ is supposed to be; keep pace with the changes rather than resisting them at every turn. tl;dr: the game changes all the time, and complaining only shits up the forums. -
3 damage a second is nothing to be sniffed at, even if you have methods that reduce that to 1/sec it‘s gonna be a weight on your back; long slogs without regular food stops would quickly lay you out, even a ten minute run will set you back 1800 blood, and it may take you that long to get to the next town. R4Z0R, I‘m not having issues with zombies attacking through walls but I have zeds that flat-out refuse to lose interest in me. I‘ve pulled out some of my best tricks and had zombies flat out-refuse to give up even after putting 3 or more los-breaking obstacles between them.
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The infection mechanics are great, it‘s other niggles that make it harder. Detection mechanics are fine, losing aggro without resorting to violence is another story. The fairly extreme rarity of loot in general also makes it very difficult to sustain yourself while searching for antibiotics. I like the suggestions of being able to belay/prevent/minimize the effects of infection, rather than changing the infection itself or making cures more readily available.
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Love the patch, love the Infected. Zombies are very hard to lose aggro however, I think the '100m vision range' has fucked with the line-of-sight mechanics again. Loot spawns could be a tad better, but that's honestly a minor niggle, my brother and I are getting by just fine. It was only when we hit up two hospitals after a server restart and found nothing but 2 painkillers, 4 bandages and a pair of epi-pens that we just said "Well, that sucks..."
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Ghillie dude at stary....
_Gunslinger_ replied to TresCom (DayZ)'s topic in DayZ Mod General Discussion
I will spare a bush wookie with literally anything other than an AS50. If you're playing support for a squad, what the hell are you doing running around among the tents at Stary? And even if you are hidden somewhere actually providing support, 9/10 times you will drop anyone and anything that looks remotely threatening; do not try and tell me otherwise. The biggest factor for me is how the player behaves. Stary Sobor is a danger zone and 90% of players present are willing to kill for fear of becoming the victim. Another 9% are literally there just to kill other players. If you are a hero/friendly/etc and don't want to shoot at people, the fairly straightforward answer is don't go to Stary Sobor. "But there's military loot there!" Yes, and? What exactly are you planning on doing with the M24 or M4A3 you may find there? Politely give people the opportunity to shoot at you first before killing in self-defense? INB4 "M4 SD/M9SD/other silenced weapon". Yes, they're a boon to survivors and I've kicked wholesale zombie arse with the Bizon SD, but the chance you're actually going to find one is very slim, and frankly not worth the potential firefight. -
To Everyone Complaining About 1.7.7
_Gunslinger_ replied to NovaDose's topic in DayZ Mod General Discussion
I've just gotten back into DayZ after a 6-something-month rageqit mostly because the latest patches looked delicious. The only, only, only nitpick I have is that I'm having a mongrel of a time losing aggro. 90% of the time I can sneak past a Zed without issue, but then I occasionally slip up, which is fine, but when I lead a trio of zeds through a house, crouch-run out the other side, get behind a house and lay prone before they've cleared the house, only to watch the zeds sprint over to my exact location, I've gotta say, c'mon guys... When I left the aggro mechanics were just getting sweet, for instance I loved that during the night Zeds would aggro to the last location they heard you, and that breaking line of sight with a Zed caused them to lose interest (but could potentially re-aquire you in short order). It seems that breaking line of sight simply doesn't work anymore, and I have to resort to violence to get rid of them. It would be interesting to hear from the devs as to whether this is intentional as in the past the aggro mechanics have been all over the place; working perfect one build, fucked the next. Regarding the infection mechanic and the new uber-Zeds; fan-fucking-tastic. Don't change it the tiniest bit. -
Are you a heavy machine gunner and want one??
_Gunslinger_ replied to wolfstriked's topic in DayZ Mod Suggestions
The M240 is a bit of a pig. It has middling accuracy, the iron sights aren't super-friendly to use, and it's fucknormous which can make you easier to spot. Mk48 Mod 0 is an amazing gun and can put players down with a single burst at ranges upwards of 400m+. Scares the unholy shit out of snipers when you can throw ten times as much 7.62 as they can, with only slightly less accuracy. Your best bet for machine guns are heli crashes. The barracks' only spawn them at the same rate as rare gear like SVD Camos and NV goggles. Mk48's are rare but not crazy-hard to find at heli wrecks, and M249's are pretty common. -
Not to mention attracting server-killing hackers like a plague...
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As it stands players who spot another player and open fire first are at a distinct advantage. There is very, very little incentive not to shoot. Now, my aim here isn't to hobble PvP play, but I want to make it more cerebral, rather than CoD where shooting is a reflex action. The idea is to give something of a leg-up to a player who is shot at, and force players to stop and consider before firing on someone. So I propose implementing features that simulate a player getting a massive rush of adrenaline when they are fired upon. -Players are able to sprint at full speed, without slowing down, for ~2mins. This gives players the option to simply run away. Fight/flight and all that. -Status effects like pain shakes, blurred vision from blood loss, and shaky aim from breathing are negated for ~1min, and gradually come back into effect as the rush wears off. -Players are immune to being knocked out for ~1min KEEP READING! Before you rage out at me, I'm aware that having flat advantages like that would be pretty arse, not to mention easily exploited. Players could simply bait their opponent into shooting first. So adrenaline rushes (like in the real world) should come with suitably severe downsides -Players always get the shock condition during adrenaline rushes. This should cut down combat-logging quite a bit, and provoke players into actually working to escape/end a combat. -Once the rush wears off, players have the shakes like pain, and are completely out of breath for ~2-3mins. Possibly longer. Neither condition can be cured outright (painkillers etc), but possibly reduced in duration by sitting still and resting. This is the post-adrenaline crash. -If the player suffered a severe enough injury to knock them out during an adrenaline rush (and subsequently been immune at the time), they will pass out once the rush wears off. There are many, many real-world accounts of people having a delayed reaction to severe injuries. Suggestions and critique on the idea are very welcome. Shoot holes in it however you can, think of how you could exploit it and tell me. But if you simply don't like the idea, and can't nail it down to a decent reason, keep it to yourself please.
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There's a 36 hour delay on the heli intially spawning, and it's only a CHANCE that the heli will spawn. With one heli to six potential spawn points it usually shows up not long after the 36hrs, so you could be unlucky.
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Admins of AU NZ herp derp 1
_Gunslinger_ replied to (ABR) Sam's topic in Mod Servers & Private Hives
Hackers on the AU/NZ servers have been beyond a joke for months now. The fuckers practically own NZ4, it's basically a hacker community server and a base of operations for them to launch raids on other servers. I've seen shit you wouldn't believe on the NZ servers; I'll give 'em that, they're at least creative. -200 parachuting cows, it's a fantastic lag/distraction effect to keep their victims busy. -Getting 'bounced' about 50ft into the air, not enough to kill you but leave you with broken legs and significant injuries. -A targeted kill script: instead of nuking the whole server, an M107 sound goes off near the player and they keel over dead. The only giveaways is that the shot is WAY too close (we think it actually centers on the target) and the victim looks like they lost a fight with a GAU-8; I counted over 20 bullet wounds in each of my teammates before deciding we weren't actually being shot at and logged. -
How not to joke when playing DayZ
_Gunslinger_ replied to puppetworx's topic in DayZ Mod General Discussion
"I see a player coming from the South" "Yeah that's me" "Quick, shoot him!" -BLAM- "What the fuck!?" "Dude I was kidding!" Maxim 15: Only you can prevent friendly fire. -
Do You Play DayZ in the Nude?
_Gunslinger_ replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
This just brought back funny memories of an after-sex-but-not-yet-clothes-time moment when I sat down and decided to play Half-Life. -
Whats your worst Dayz luck?
_Gunslinger_ replied to Jonny45412's topic in DayZ Mod General Discussion
>server is lagging, wait for 15 mins next to Ural to see if BE will kick me >jump in cab >kick >reflex relog >spawn inside truck >negative 356k blood I've gotten lucky in the past that if you don't move, you don't get eaten and can look around for the 'ride in back' prompt to escape. No such luck that time. >Sneaking up on heli wreck >Shit, another player already there >About to shoot to try and scare him off >Suddenly, AS50 and MMG fire to my right. >Helidude gets shredded >Oh shit, here come the zambies >MMG guy turns zeds into swiss cheese >Kills me with stray bullets Amazing how often you die just laying under a tree... >Playing with Teamspeak group >Meeting at rendevous >Spot player approaching >TS player has identified he's coming from that direction and it's probably him >Another player yells "Shoot him shoot him shoot him!" as a joke >We promptly gun him into the ground Funny how something like "Shoot him!" hits a gut reflex so strongly that even when you know it's a friendly, it still happens. >Raiding Berezino >Park Ural in forest on outskirts >I take sentry duty >Prone under truck body to ambush anybody that comes sniffing around >Think I see something >Switch to primary >Arm clips through truck >Negative 45k blood WELP... -
Something weird going on with aiming pistol
_Gunslinger_ replied to Mark88's topic in New Player Discussion
Yeah that's Arma II's funky-ass aiming mechanics. You get the hang of it. Hell, I've caught myself trying to alt+look and zoom look in other games! -
Rocket: Please make some things clear to newcomers.
_Gunslinger_ replied to Yatagan's topic in DayZ Mod Suggestions
Take a page from Cortex Command. The game has a blurb during startup that the game is unfinished and potentially buggy, and it's had some fucked builds in the past; can't start the game, having to root around through .ini files fucked. Nobody begrudges them, save the few self-entitled whiners that expect devs to work 24/7. People paid real money dollars for the unfinished game instead of downloading a free mod (yes, that pricing model existed before Minecraft) and the community isn't even a fraction as bile-spewing as DayZ.