Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

_Gunslinger_

Members
  • Content Count

    116
  • Joined

  • Last visited

Everything posted by _Gunslinger_

  1. _Gunslinger_

    No Servers appearing on list

    Same problem for me.
  2. _Gunslinger_

    Winchester or Lee Enfield? [POLL]

    Winchester all the way. 15 round ammo slots and fairly common ammo means you're doing well with even 2-3 slots of ammo. With the raging hardon everyone has for the Lee I've found ammo is harder to find because it's already been hoovered up by the last player that passed through. Accuracy is actually pretty awesome, I've nailed zombies and players at 400m; it just has significant bullet drop at that range, but will fly straight and true otherwise. It's one of the quietest primary weapons in the game, ROF is middling, but decent compared to the glacial Enfield, which makes up for it's somewhat middling damage. Most players get knocked out and severely wounded on the first shot, which easily allows me a follow-up shot or a pistol execution.
  3. _Gunslinger_

    Are Boats Worth It?

    Losing items in water is a legit part of the game. How much you actually lose is random. Naturally, a relatively short swim across Guba cost me my entire inventory, my backpack, primary weapon and binos. Thankfully still had my pistol and bandages. DayZ giveth, DayZ taketh away.
  4. Trolling WarZ dev detected.
  5. _Gunslinger_

    DayZ is a giant Troll.

    “Unarmed and trying to be stealthy, eh? Have some zombies.“
  6. _Gunslinger_

    DayZ so F***ing Hacked I can't play.

    Ah, so they're taking the Apple approach to product development...
  7. _Gunslinger_

    Please For The Love of God.

    Chronic respawner detected. Sorry bub, your sarcasm doesn't hide how buttmad you'll be the next time you spawn in fucking Kamenka.
  8. _Gunslinger_

    DayZ so F***ing Hacked I can't play.

    I've experience masskill hacks, invisibility exploits, players respawning over their corpses fully re-equipped, players covering impossible distances, players knowing the exact location of every member of my squad, found a heli wreck (not the same as a heli crash site) and an A-10 wreck, found helis just sitting on a beach, players shrugging off a barrage of bullets (including a pair of .50 shots) before dying, all on a variety of ANZ, NZ and US servers. It's beyond a joke lately.
  9. _Gunslinger_

    Please For The Love of God.

    I've done it, while hurriedly trying to turn down the sound effects volume (I couldn't hear my teammates over the sound of a vehicle motor), and since I was driving and we were at risk of being shot at; but being able to hear warnings was also important, and in my haste I clicked respawn, and was ejected out the front of the vehicle.
  10. _Gunslinger_

    Some People Are Real Scumbags

    Typical coward scumbag. I‘m surprised he thinks bleating “Friendly!“ actually works after the number of times he‘s undoubtedly shot players that make that declaration...
  11. _Gunslinger_

    Last night I killed a man.

    To be fair, Stary is the best source for silenced weapons and SD ammunition, which are the prima donna for Zombie killin‘
  12. _Gunslinger_

    Last night I killed a man.

    If you think it's intense when you can see the player, wait till a bullet flies past your head from seemingly nowhere, or you hear the distinctive blat of an M107. Dive for cover and hope like hell you're looking in the right direction. If you're with a group there's those ten seconds where everybody's shouting but nobody knows what in god's name is going on. Then... silence. My first murder was a 400m shot with the Lee Enfield. I was still new and unaware of the 'Dinner Bell' effect. The other player had an Enfield and was climbing up the outside of one of the firehouse towers in Elektro. I hesitated for only a moment because there was no doubt in my mind what this player was up to. I'm probably something of a cranky bastard, I hestitate under most circumstances but if they have already fired on me, my immediate reaction is "I'm gonna kill this fucker!"
  13. So you went and did a dumb thing like going to Cherno and got your face blown off. You're likely pretty mad about it. But before you start waving your anti-PvP flag, take some time to think about what kind of person gave you a lead donation. Bandits: Naturally, when the world goes to hell, there are going to be people surviving by scrounging supplies, and people surviving by taking other people's shit. This is the staple crutch for any pro-pvp player. But how many times have you been killed by some desperado who actually needed your beans? Not often, I'd wager. Genuine Bandits pick their targets carefully, stalking the outskirts of high-yield areas, looking for that lone player with a backpack stuffed with loot. Don't get mad when a Bandit kills you, he wants your shiny M4, which you're quite capable of fighting back with. Likewise, don't keep petitioning the devs to punish Bandits. They're the real deal and a great challenge. Paranoids: Any large survivor group inevitably becomes a gang of Paranoids. If you're unarmed they'll largely leave you alone (hell, might even invite you to join them) unless you do something really stupid like try and rummage through their backpack. However, if you're brandishing anything more threatening than a flashlight, you're getting lit the fuck up. Because they've bled and crawled and likely died a dozen times to get their gear, and they're not going to lose it to some Leroy Jenkins with a Makarov. Most of the DayZ populace are Paranoids caught in a vicious cycle, perpetuated by... Scumbags: The archetypal CoD-kiddie. The player everybody loathes and screams about, but probably rarely encounters. These guys live fast and hard, killing simply because they can. Stick them in a busy town, put an Enfield in their hands and they're all set.The more ambitious ones get their hands on NVG's and a DMR. As far as they're concerned, everybody's free game, and they probably won't even bother to check your gear, unless you had a bigger gun. They don't live long enough to require food or water, and require only marginal investment compared to the potential payoffs, to say nothing of the ego-wank. They bypass 90% of the actual game and feed off your dismay and anger. These are the guys you want to punish, the people the community need to band together as one and drive out. Don't lump them with Bandits; we love those guys and without them the game wouldn't be nearly as exciting. Unfortunately in the current game there is no consequence to murdering someone save some potential zombie complications and drawing the attention of other players (which for the Scumbag is a good thing). So Paranoids have less reason not to shoot on sight, and Scumbags have free reign. What can we do about it? There needs to be some kind of consequence to murder, in some kind of sweet spot that is detrimental to Scumbags and Paranoids, without outright punishing Bandits. Skin morphing was removed for this reason; Bandits suffered because they were the only ones who survived long enough to rack up a decent murder tally; Scumbags get blown away three kills into their spree and start from scratch. Persistent data on murders across lives doesn't work either, because a long-lived Bandit with a glorious record would be indistinguishable from a Scumbag on a hot streak, and means Bandits can't turn over a new leaf when they die. The only thing I can think of is some kind of variable that determines how threatening you are. The basic idea is that players duking it out with machine guns and sniper rifles aren't going to be effected because they're on equal par, but a Scumbag with an Enfield blowing away unarmed fresh spawns is going to start suffering two or three executions in. Higher zombie spawns, health detriments, any kind of mechanic could work based around that variable. Heck, take it the other way and reward players who don't attack others worse-off than them with improved spawn percentages if you want.
  14. _Gunslinger_

    Bandits, Paranoids and Scumbags

    You don't want to punish the guys who head north, put the effort into acquiring decent gear (either through searching, theft or murder) and pick fights with other well-equipped players. They're actually playing the game and Rocket wholesale supports murdering in that context. I don't mind getting blown away and losing my gear to a bandit with a sniper rifle, I had the capacity to fight back, and if I didn't see him it's my own damn fault. Unfortunately mrducky has a point. It's a slippery slope to navigate. The only suggestion I can make there is based on that Threat variable I mentioned earlier. You get a bandit skin if you continue to murder players with a Threat value significantly lower than your own. It makes genuine PvP bandits a little more cautious during their fresh spawn (is this guy worth killing?) and very quickly comes down on players that wage a sustained campaign on the coast. You'd still have players duking it out with Enfields and pistols, but that's more acceptable in the scope of the game. You are armed and have the capacity to fight back, and you're a genuine threat to the other player.
  15. _Gunslinger_

    Bandits, Paranoids and Scumbags

    The motivation for my post was actually the frustration associated with fresh spawns. I find some basic gear and get the fuck away from the coast. The frustration part is I'll get blown away 3 or 4 times before I get lucky, often with nothing more than my starting gear. It's annoying as hell and a real detriment to the game. You sound like a scumbag. My point was actually to punish a very specific, pointless and stupid variety of murder, without altering the dynamic for the rest of us.
  16. _Gunslinger_

    Alter ego

    I'm also encountering this bug: Date/Time: Ongoing What happened: ANZ 2 appears to have separate character data Where you were: N/A What you were doing: N/A *Current installed version: 1.7.2/1.7.2.2 *Server(s) you were on: ANZ 2, Others *Timeline of events before/after error: Several days ago I was suffering issues with 'rollback' where progress would be lost if a server connection was lost before I logged off and 'forced' a save of character data. After one such server loss I logged back in to find myself with starting gear on the coast. I assumed my character data was completely lost, journeyed for a while, collected some gear and signed off for the night. The next day, I signed in and found myself back where I'd lost connection the previous night (middle of the woods near Zeleno). Further investigation found my fresh character seemed to only occur on ANZ 2, leading me to believe it was a non-hive server. Since then I've died with the fresh profile several times, all with no ill effect to my 'primary' character data, which manifested on any other server I joined. Since the 1.7.2.1/2 update, however, I only seem to be able to access the 'fresh' character, with significantly crappier gear, as per Murphy's Law.
×