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Your DayZ Team
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Everything posted by ninjaontour
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This guy's gonna have a bad time in game if he finds running the program to be a difficult task lol.
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I Combat Logged :( Burn Me At The Stake, With Taters
ninjaontour replied to King of kong's topic in General Discussion
This. -
For all of those that want to raise the player limit
ninjaontour replied to The Legit Pie's topic in General Discussion
I see you've never seen a heatmap of server activity. Your estimation is completely wrong. -
GPU: PNY GeForce GTX 680 4GB CPU: i5 3570k @ 3.8GHz RAM: 8GB Corsair Vengeance Windows 7 Professional 64 bit I'm dealing with the same issues as you OP, in Cherno or Berezino my frames will always drop, even if my settings are turned down.
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http://www.youtube.com/watch?v=1pm4fQRl72k
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Boats were sweet in the mod. It used to be awesome fun ripping down the coast line with 3 guys all kitted up in a PBX speedboat at like 80mph.
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Important! Is it to be? Or not to be?
ninjaontour replied to bebopspeedy's topic in General Discussion
Users with better hardware than you would disagree. OP - You'd be better off spending the next year getting a part time job and earning the money for a PC on your own, instead of waiting to have on bought for you. I also don't think this will see a console release for the reason cited above; the controls. I just don't see all of DayZ's functionality being translated onto either of the console's pads successfully. -
Still works. Set your clouds and shadows to "off", then brightness and gamma up - Blam, nightvision.
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Is that going to be the real Dayz Standalone??
ninjaontour replied to johnymst's topic in General Discussion
Fixed. -
(SA) Chopper crash/random event idea
ninjaontour replied to victusmortuus's topic in DayZ Mod Suggestions
Both pretty solid ideas in my opinion. I like the aspect of distance having an effect on the signal, and it also gives us a pretty good use for the radios. I'm hoping that once loot tables and stuff have been added to and balanced that we'll see crashes integrated into the game. Another possible facet to this is a new form of crash site in the form of supply trucks (which would have on-board CB radios). We could have these dotted around, possibly sending out a similar distress signal. Just a thought, but it could be cool. EDIT: I'd like to note that I'm not advocating a return of the infamous roadblocks from the mod. -
Are you spraying? I found little bursts to be accurate enough when playing with a tricked out M4 last night but I wasn't shooting over long distances.
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DayZ buddies/friends are needed!
ninjaontour replied to BluDrifter's topic in DayZ Mod General Discussion
Yep, we have a 65 slot server that's teeming with players. Generally 40+ players on at peak times, and we have a lot of custom stuff on the server too! Hop into our TS and say hi, you're sure to find someone to team up with! Our TS IP is 188.165.222.39 and our server IP is in my signature! Hope to see you soon! [EDIT] - We're also running the latest patch. -
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too :) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see ya soon!
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Looking for others to play with.
ninjaontour replied to D3nty's topic in DayZ Mod General Discussion
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too :) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see you soon! -
Seeking people to survive with
ninjaontour replied to ottacke's topic in DayZ Mod General Discussion
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too :) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see you soon! -
Looking for 1 or 2 people to survive with.
ninjaontour replied to [email protected]'s topic in DayZ Mod General Discussion
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too, and you'll definitely find people to play with :) Our community's ages range from around 16-35 on average (our oldest player is 61!) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see you soon! -
New to game, looking for some people to play with.
ninjaontour replied to dancros's topic in DayZ Mod General Discussion
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too :) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see you soon! -
Looking for a home server + a question
ninjaontour replied to Filmmaster's topic in DayZ Mod General Discussion
Hey there! If you're looking for a new server, we'd be happy to have you over at Scorched Earth. We're a Chernarus server running custom loot, vehicles and buildings. Our server admins are very active, and you'll find our community is very friendly too :) Our IP is 188.165.222.39:2312 You can also join us on Teamspeak @ 188.165.222.39 Hope to see you soon! -
I have to agree unreservedly with Kebab. Syntax isn't difficult to get right, and for the sake of immersion (and professionalism), it really only takes 5 minutes for someone to proof read these things. It's a little silly, most of us are grown men, and we should be able to spell and apply grammar correctly.
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E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
It's almost like you have no idea how simple that would have been. -
E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
There's a cover system, is that your GoW reference? You saw a couple of minutes of footage, behave yourself and stop making baseless assumptions. -
E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
It looks big enough to be comparable to Chernarus. -
E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
Um, are you aware of how big New York is? It also isn't exclusive to PS4. -
E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
Don't hold your breath. I'll probably spend my time on current generation titles and leave this far behind. The Division is looking like it will wipe the floor with this game. -
E3 Expo - June 2013 - Interviews and Gameplay
ninjaontour replied to SmashT's topic in Mod Announcements & Info
Ok Fanboys, prepare to have your jimmies rustled. Running on a dev PC with what looks to be "Normal" graphics at best, and it lags throughout the whole demo. The hitboxes are absolutely dismal, and trying to say otherwise makes you look blind. The player is being hit from miles away, and before the animation has begun at several points. Zombies are still clipping through walls (something supposedly remedied in the newest mod patch, so what's the dev's excuse for it?) The UI is a joke. You're all talking about the excellent functionality, so I must be the only one here who notices it messing up several times. The inside of buildings is nothing to piss your pants over, either. The textures are ugly, and you still can't run up stairs. It's running on the same engine as the mod, and seems to be more poorly optimised somehow. Call it pre-alpha all you like, but I see no progress here from the gameplay demo from months ago. Inventory system is ridiculous (look at the contents of jeans vs bag), not to mention it's ugly as sin. Doors are obviously still awkward to use. They've added extra buildings (something private hives have been doing for a long, long time.) Sorry if I don't shit my pants with excitement. Rocket has specifically said on several occasions that the graphics will NOT be improved upon, so please stop fapping your guts out at how "beautiful" things look, it's making you look silly. No vehicles at release because they're reworking them... I'm sorry, what? Isn't that the point of the standalone? It's genuinely baffling me how this is exciting to anyone. It also seems that we've reverted to the old defence of "It's pre-alpha" blah blah blah. By all means, keep allowing it to blind you. I'd say the rest of us will have moved on by the time this turd comes out. To the rest of you still circle-jerking each other over it, have fun. I think I'll spend my money on a game that the developers have put in the effort to make it look like a current generation title. I wouldn't be surprised if the SA was killed by the mod. I'd like to be proven wrong, but I doubt it somehow. The fact that the forum mods here are going out of their way to give people grief because they don't share their rose-tinted perspective is nothing short of pathetic. Real classy guys, real classy.