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hotcrossbun

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About hotcrossbun

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    On the Coast
  1. Apologies if this has shown up before. I will not go to deep into the idea that this game forces one into pvp as it has been discussed already. One thing i would say however is I believe this game relies upon allowing you to create a playstyle and experience and right now, the game does exactly what it tries not to and dictates very strongly that you should pvp and kill other players on site. now to the main point which revolves around making survival trickier. I would like to see a tent despawn after the user dies with whatever items are in it disapearing. One fundamental flaw of this game is that once you have items, it is so easy to find more at a very quick pace. You then transfer them all to a tent. Now whenever I die it takes me a 5 minute run to my tent in order for me to get all my gear back and then I am forced back to player hunting. The way I see it, tents should be linked to a life. West forest is just flooded with them to the point where I spot 20 tents just running randomly for 15-20 minutes. If a tent despawned this means that tents become temporary storage units linked to one survival attempt rather than them becoming more like a stash. While I admit it is tough for peoples friends, it would make tents a more valuable commodity as everyone would require his own in this case as well. While it is hard to link this to real life as you cannot come back to life the point is if we assume 1 account = 1 player, then a new attempt from that player should not experience the benefits of previous attempts. That is one of the things that this game relies on in my opinion, the fact that there is such a harsh penalty thus making people think twice about how they act. when you have the option to instantly regear however it is a minor inconvenience so your openess to dying shoots up. Not only this but the server becomes flooded with strong items to the point where every single run into cherno or elektro results in sniper fire coming in from the hill. NV and thermal scopes etc, should be a reward for staying alive for a long time, searching the whole map and playing well. They should also reward you accordingly. Now however, every person around has a NV and thermal scope meaning the one guy who found the actual spawn and didnt just troll the woods for a tent is going to get minimal reward for the effort he used. TL;dr items too easy to acquire, new spawns should not benefit from old ones, therefore tents should despawn when whoever planted it dies.
  2. OP is a hero. exactly what needs to be done with this game. Survival is a moot aspect of the game considering how insanely easy it is. In order to bring this game to a new and more interesting direction items must be far harder to acquire. This means that for example if I have an extra map then someone may wish to trade this with me for an extra box of matches that he has. This could also lead to people setting up designated trading areas which would be targeted by bandits and thus require grouping together for protection. I would also like to see a tent despawn after the user dies with whatever items are in it disapearing. One fundamental flaw of this game is that once you have items, it is so easy to find more at a very quick pace. You then transfer them all to a tent. Now whenever I die it takes me a 5 minute run to my tent in order for me to get all my gear back and then I am forced back to player hunting. The way I see it, tents should be linked to a life. West forest is just flooded with them to the point where I spot 20 tents just running randomly for 15-20 minutes. If a tent despawned this means that tents become temporary storage units linked to one survival attempt rather than them becoming more like a stash. While I admit it is tough for peoples friends, it would make tents a more valuable commodity as everyone would require his own in this case as well. While it is hard to link this to real life as you cannot come back to life the point is if we assume 1 account = 1 player, then a new attempt from that player should not experience the benefits of previous attempts. That is one of the things that this game relies on in my opinion, the fact that there is such a harsh penalty thus making people think twice about how they act. when you have the option to instantly regear however it is a minor inconvenience so your openess to dying shoots up. TL;dr items too easy to acquire, new spawns should not benefit from old ones, therefore tents should despawn when whoever planted it dies.
  3. hotcrossbun

    ]TPG[ Total Punishment Gaming - Community Recruitment

    i added you on steam (alexanderedwards) . one of my friends is in your cs clan and ive always had a good time with you guys so id be very interested!
  4. Hey there, I'm alex, 23 years old and from belgium/uk. been playing dayz for a while im gettin pretty decent at it, know where most shit can be found how to survive etc. got some current friends but all on US servers so looking for some EU survivin! if anyone wants to play add me on skype (hotcrossbun26) or steam (alexanderedwards). ill give you frank and beans and a hatchet as a free gift for joining me!
  5. hotcrossbun

    Looking for small group

    add me on steam (alexanderedwards) or skype (hotcrossbun26) would be fun!
  6. hotcrossbun

    Looking for a UK Squad.. not a big team

    added you on steam (alexanderedwards). got working mic etc.
  7. New to dayz and looking for some people to group up with. got ts/mumble/skype etc etc. my steam is alexanderedwards I have been playing for a few days now and I feel like I am at the limit in terms of both fun and survivability for playing as a solo player. i would quite like to find a few EU players to maybe start a camp and repair a vehicle, something like that! if anyone is interested message me on steam or pm me on the forums. my skype is hotcrossbun26 if not.
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