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DedMan
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Everything posted by DedMan
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Hello everyone, I was just sitting in one of my classes checking reddit when I thought of a great idea (well great in my opinion, your opinions will vary obviously :P ). Because the zombies contain an infection which is most likely spread through contact from blood, pollution in water etc. you would have to be wary of going near bodies. So getting to what would be interesting to have implemented in the standalone is a feature where dead bodies of players and zombies alike hold the infection and going near them or touching them can give you the possibility of getting the infection yourself (basically you will die slowly like having a cold in the mod). If the bodies are near a water source they could contaminate the water so you can get the infection from drinking the water. A way to solve this problem for the players would be being able to drag the bodies and make a pile where you can douse the pile of bodies in fuel. Then you can set the bodies on fire and attempt to eliminate the threat of infection from the bodies. The fire would burn very bright with black smoke which would attract the attention of other players so you would have to make the decision of lighting the fire or moving on. As an example scenario: My clan and I have just cleared out a little farm and would like to set up our base there but with the dead spread throughout the farm we could all get the infection and die as its incurable. So we have two options, 1) we stay and pile the bodies up away from the house/building we intend to fortify on the farm and burn the bodies which may draw other players near by. 2) we gather what we can from the farm and leave to look for an area less populated with zombies. Because my clan and I are capable soldiers we would choose to stay and burn the bodies but away from the building, then begin to fortify our new home. Just a suggestion that I think would be cool if it were added in the standalone. And good luck to Rocket on his trip to Everest! :D
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Bump ;) -
Your a Vic, you cant talk mate :P Btw I'm pretty sure that Port kicked Melbourne's ass :D
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Check us out: http://dayzmod.com/forum/index.php?/topic/130954-the-red-devil-company150-slot-teamspeakrecruiting/
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If you ever decide to roll with a big clan, please feel free to check out my clan: http://dayzmod.com/f...eakrecruiting/y
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company, I will add you on Steam when I get home. Sounds like your going to be a valuable member of our sniper team. -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Thank you to everyone that has joined so far! It would be great to gather some more people though :D -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company, I will add you on Steam when I get home. -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Well, my day at school has just started, so I will be home in roughly 7 hours. I will add you on steam when I get home, then I'll message you to come into the teamspeak. -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company, I will add you on steam as soon as I get the chance. -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
bump ;) -
He joined my clan :D
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If you would like to join a clan please feel free to check my clan out: http://dayzmod.com/forum/index.php?/topic/130954-the-red-devil-company150-slot-teamspeakrecruiting/
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company, I will add you on steam now :) -
Clans dont make it boring, they can actually stimulate your gameplay a lot more because you have the chance to be a part of something bigger, like large operations, base building, search and rescues on a massive scale and many other things.
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If you would like to join an Aussie clan, there are many. I suggest checking my clan out http://dayzmod.com/forum/index.php?/topic/130954-the-red-devil-company150-slot-teamspeakrecruiting/
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company Marshall, I will add you on Steam very soon. -
So you want to make a clan? Or join one?
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Welcome to the Red Devil Company, I will add you on Steam when I get home :) -
The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
*bump* -
Hello, Check us out http://dayzmod.com/forum/index.php?/topic/130954-the-red-devil-company150-slot-teamspeakrecruiting/
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Hi Marshall, Check us out http://dayzmod.com/f...peakrecruiting/ :)
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The Red Devil Company|150 Slot Teamspeak|Recruiting
DedMan replied to DedMan's topic in Clan / Group Recruitment
Bump :D -
Hello, I have come up with some ideas that would be awesome if incorperated in the standalone game. The ideas I have thought of are for clans in dayz. At the moment a clan doesnt have much flexibility and I think they should have a little more creative space when it comes to clans. I thought that adding flags would be a cool aspect expecially if you could make a unique flag for your clan, with the ability to fly your flag on a pole or drape it across a wall. Another idea I had was armbands. It can be annoying not being able to know who is in your clan etc. when playing so rather than a HUD ability it would be cool if your clans members could wear an armband with the clan logo on it so that they can be indentified. Moving on to towns and construction. It would be a greta feature if you could take over a town or comound etc. and then zombies dont spawn there while it is being controlled by you, but the catch is that zombies will pass in herds at random times and attack you to try and take it back to re-infest the town. The ability to control towns would hopefully run hand in hand with construction, so you can build things like trenches, barricades, watch towers, and other buildings and even turn the town into a trading hub. This would increase player activity and at the same time other groups of players may want to control it instead of you causing clan wars to break out which would be fun. I hope others find my suggestions interesting and it would be cool to see some of them put into the standalone.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
DedMan replied to ruarz's topic in DayZ Mod Suggestions
Personally I think your a tosser, I havent seen any suggestions out there from you. And Rocket does read the forums and wants suggestions as he said at the EuroGamer conference. I rest my case