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Sergiy

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About Sergiy

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    Scavenger
  1. Sergiy

    I will never play at night

    I think it would be a good idea to devide the Day/Night cycle by half, that way we get to experience a more in-depth chunk of the game per session. Every 24hrs of real time has 2 days and 2 nights in-game.
  2. While I think perks are a bit much (unless they grant an advantage and an equal disadvantage) This all goes to describe your character's past, for roleplay, "what happened to your character before he/she ended up washed up on the shores of this hell, what did he/she do for a living and how does it help him/her adapt?" It makes sense. The skins are a great idea, if we keep them serious.
  3. I never shoot upon first sight, mean i end up shot a lot, but hell at least i didnt screw over an inoccent player.
  4. Sergiy

    Players going insane on too many player kills

    I've been thinking, if insanity effects are going to be implemented, then there have to be other reasons for it, not just player killing. Being on the run too much could result in paranoia. Being very thirsty/hungry could screw with you in the form of hallucinations/mirages. Murder may need to have it's own set of traits or consequences. But this is not the way to "solve" player killing, as previously said this is a game run by the players, there are no rules unless a dedicated community establishes them. Kind of like EVE, the developers simply provide the playgriund for players to establish themselves, their rules, their roles... etc.
  5. I still think it's unfair to punish players for the way they play. While spawning wearing an orange jumpsuit may add some depth to the game prioritising the search for new clothes. Still seems like an unfair disadvantage though.
  6. Sergiy

    Players going insane on too many player kills

    I Don't use a Mic cause i usually play in front of the TV and I don't want people to hear it. My solution, /Salute.
  7. Sergiy

    Players going insane on too many player kills

    What most of us are trying to do here is bring up something that would not make being a bandit so attractive. What I think of it is, well you are killing a person for immersion purposes, a person that can actually help you later, this creates the whole risk vs reward, you either get some loot, or you get someone that's gonna watch you back and provide some company in this wasteland of a world. Of course, people will shoot on sight, that's just what they do, we cannot take that from them, it's how they decide to play the game. Not all people would do that though, I grouped up with a random dude, we ran around the streets of Chernogorsk for a good hour, until we got seperated and I got swarmed by a group of zombies even then he did get out of cover to try and shoot me off my back. All in all players should not be punished for murder, I feel that trusting people can grouping up will come with the maturity of the game.
  8. Sergiy

    Just a few suggestions...i have a so many.

    I like the idea of ransom and all that, but what's stopping players from just hitting that respawn button? Also some interaction with the enviornment would be nice, knock out a bandit and tie him to a bench in the church, now that's badass.
  9. Sergiy

    Poll on Zombies

    There have been a lot of PVP issues, and the Zombies could be used to bring people together. Basically put them in such situation where eachother's aid is needed. Besides when/if people start forming groups and holding out in some kind of hideout and the zombies are able to take appart their defences, shifts will be necessary to keep the base in check. for that sort of Zombie movie scenario yeah, i really think that slow zombies are better. As for now I really hate the zombie movement, when they see you they just: -Run away from you -make a circle -Run back at you zig-zagging on the way -somehow end up behind you -annoy you to hell
  10. Sergiy

    Players going insane on too many player kills

    Maybe not things that punish the player, some side effects which both lower and buff the performence of the killer. For example: hands slightly shaking, but due to the adrenaline rush you reload/swing faster .I'd love to see things done with sanity though. Maybe if the character has suffered starvation multiple times, he/she can start feasting on dead survivors at the risk of catching an infection. Things like this will create a story behind your character and his or her traits shall reflect the life they lead in the zombie apocalypse. And if these "Traits" add a visual effect aswell that would be great. Everything should have both a minus and a plus
  11. Sergiy

    More Zombies But Make Them Slower

    Yes I really like this, also, only headshots kill?
  12. And if you're infected/sick the tap becomes infected (for a reasonable time) and the next player to drink out of that tap catches whatever you got.
  13. Sergiy

    Put gun to head. Pull trigger.

    Good roleplay opportunity there.
  14. Sergiy

    1.7.1.5 Cloned player / Doppleganger

    That's some serious stuff, but then, even if you had not killed "your past self" he would have randomly been swarmed by walkers eventually, unless the server de-spawned your past self, but if it despawned your past self what would happen to you? This is breaking my mind.
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