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The_Weasel

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Everything posted by The_Weasel

  1. Hey Zombie hunters I started admining a server recently and have been keeping a close eye on logs. Every now and then I spot something odd, player using a gun thats not in DayZ, that kind of thing. I am trying to put together a list of "legal" item ID's so we can get a better idea of what should or should not be in the logs. I was wondering if anyone had a list of weapon names etc? As they don't match the game names, the PDW for example is UZI_EP1. If the devs could post a list someone, that would be a great help. Specifically why I am posting, I noticed two players last night who had soldier skins. Normally the player skins are these: Survivor1_DZ Survivor2_DZ Sniper1_DZ and the camo one, I forget However I saw two players in my logs with this skin: Skin_Soldier1_DZ Now that does not seem legit to me, so I banned them. Could anyone let me know if this is a legit skin? Devs/Rocket could you supply a list of OK item names from the game please? If possible could you also supply some of the log messages that should appear in the battleeye log please? dedicatedserver.sqf seems legit, player morph command seems legit. Other stuff like "aimjunkies\ammocrate.sqf" ofc is not. Is it possible we could be supplied with a whitelist of items and scripts please? Thanks!
  2. Laughing man, that is exactly what I am looking for, thankyou very much. Hopefully ill be able to knock up and audit script in python with this to identify hacked items. Most appreciated. Great to hear we have some anti bandit players on the server Damarus95. Since player names are off, gonna be difficult not to kill each other but if you guys are in a jam (broken legs, no morphine etc) PM me here and we shall come rescue you. We are setting up some base camps down south with a basic player loadout to help out new spawned players (i.e. us when we get killed) happy to share them with you. I guess you found the Starey camp, your welcome to anything in there, but keep it stocked if you can. See you in my crosshair :-)
  3. The_Weasel

    UK 206 Server Thread

    This is great! So many admin abuse posts etc and here we have a great thread showing how awesome this community can be. Keep it up guys, this is exactly what dayz needs.
  4. Hey Lorenzo Yup, ill start a thread. I didn't see the other post until yesterday, so apologies for missing it. I put a warning up for the epic guys, I guess you saw it. If they are a problem again, ill ban them but everyone deserves a second chance. Phil wants his Bizon back by the way :-) Good to see you and your team on the server mate, our lot are friendly so if you wanna team give us a shout, but its fun to have some competing teams on the server. EDIT: Link to the thread http://dayzmod.com/forum/index.php?/topic/64693-uk207-cheat-reporting-thread/
  5. The_Weasel

    "Fast quit" clan in UK207

    Hi, I'm the admin We have been keeping an eye on the EPIC guys, but they seem to be utter noobs so we have left them alone. But our server MOTD says quit in combat equals a ban. As I am a nice guy, ill give them a second chance, if they do it again ill ban them. Ill put a MOTD script up warning them they have been complained about. Thanks for the report. Do enjoy our server! And if you want to team up with us, just PM me and we shall drive down in the bus and pick you up. Apologies for not seeing this post earlier!
  6. The_Weasel

    Random banning and kicks

    Ahhh, I did this by mistake the other day. I alt-tabbed out of Arma2 and then started a new game and tried to join the server I was already in. OFC, two cd keys can't join the same server, so I just got kicked like you described above. Interestingly, this is what causes the "Remember: Illegal copies may degrade" message that appears on the server. So do check you don't have arma running already!
  7. I'm the admin on UK207 so PM me here or find me in IRC, on freenode ##priyom-dayz
  8. The_Weasel

    Banned from US 1679

    Interestingly.... I have not seen that EXACT script message before, but one similar. It occurs everytime someone enters a vehicle. If the vehicle is not on the DayZ list (i.e. a tank) it explodes. You should unban this guy, if you ban is based on the above script. (The normal script does not have stage2 on the end, but looking at it, this is not spawning a vehicle) If you are looking at your scripts, look for .sqf file entries that are NOT "dedicatedserver.sqf" You should be looking for stuff like "vehicles.sqf" "ammocrate.sqf" and stuff like that. *EDIT* It would be good if you could paste the script. I am working on some examples to put in the wiki to assist admins. Could you anonymise and paste the interesting bits of the log please?
  9. See my thread (linked above) the battleeye log will log script execution. (dunno if there is a bypass to prevent that) I certainly have seen "Aimjunkies\addweapon.sqf" in my battleeye log file. The only .sqf entry that seems legit is: _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"; This seems to occur when a player logs in, theres also a player morph command, but I think that just sets the players skin. So if you see any file entry that ends .sqf, except that one above, it might well be suspect.
  10. That log entry (I THINK) happens everytime someone enters a vehicle. Its a check to see if the vehicle is legal in game, if not (I.e. is it a plane) the player gets exploded. This seems to have been a recent change in the game, so if you find a hacked vehicle DO NOT ENTER, you will die, especially if its a plane or tank. So nothing to worry about, its a security check, not a hack. See my Thread here: http://dayzmod.com/forum/index.php?/topic/54872-in-my-server-logs-uk207/ For examples of what script execution looks like in the server logs. Again I am not 100% sure with this, but I tested this log entry last night with a vehicle and it seems to execute everytime you enter one, as a check.
  11. Both myself and a mate got a leg break with one hit at full health, very very frustrating. I would not mind a doubling or tripling of the numbers of zombies if the infinite spawning was stopped and the leg breaking was under 6000 blood. If anything that would be better than the infinite spawn. The constant waves mean any planning before you enter town is pointless. Especially when they don't appear till you get close. OK I have scoped starey with binoculars from every direction. If I count 30 zeds, I should only have to kill 30 when I alert them. A team should be able to clear a town. This could work well, as it would alert other players that there are people about. Only dead bodies in town? No zeds? You know a player is close or has been there recently. Zombies should be a threat due to numbers rather than htting hard and breaking your leg.
  12. The_Weasel

    Real Life and DayZ

    Heh... Any game I play like this (LFD, Stalker) seems to cross over into real life and give me "hyper awareness" I play with triple montiors so notice things in the corner of my eye (Triple monitors is the awesome). When I am playing a lot, this spills over into real life and I am much more aware of my surroundings. I find myself keeping an eye on everything around me, planning routes while walking etc. It fades when I stop gaming for a few weeks. Damn useful though, I have avoided a few car accidents due to being "hyperaware".
  13. OK a few hours into the patch now, here are my views: Zombie aggro is more or less fine, I don't have an issue with it as you can escape them. I find this to be realistic, both in being spotted and escaping. However the random being spotted at 1000+ m while prone, is an "immersion" breaking experience. The real issue I have is with zombies breaking bones and the respawn rate. If realism is where we are going, it should be possible to clear out a town and it be empty for a while. The respawn rate and distance is far to high. We were in Starey in the Supermarket to test this, after killing 150 zombies between 3 of us, they kept coming and we ran out of ammo, we had to run to the hills and escape them. If your in town and shoot in a building to defend yourself, it seems you set off a never ending wave of zombies, kill them till you run out of ammo, then kill some more. Yes, we could use quieter weapons, yes we could have used melee weapons, but if realism is what we are going for, there needs to be a cooldown timer on the respawn. IF you fire the lee enfield in town, you should be able to clear the existing zombies and leave the town free to walk about, this is much closer to "realism" as such. I don't mind zombies aggro due to gun shots, that should happen, but the never ending waves make it impossible to use any weapons except SD or melee. This is rather game breaking for me, the only way to survive is to lose them with buildings/line of sight or run to the hills so far away your sure you won't set off others with the gun shots. TLDR: Zombies should respawn slower, to stop the never ending waves. Once you have killed the EXISTING zombies in town, there should be at least 5 mins till they respawn. They should not respawn in a players line of sight, they should not respawn within 50m of a player. Simply going for realism here. You should be able to "clear" a town and know your safe for a few mins at least. The second game breaker for me is leg breaking at full health. Both myself and a buddy of mine have got rather frustrated from this. Your full health, get hit once and CRUNCH, broken leg. If your in an unlucky situation, you can be swamped and die in seconds. My mate was dead in 10 seconds as he got swamped. The same happened to me in the barracks. Full health, zombie hits me, bam broken leg. Within a few seconds, you are dead. Not even a chance to react. I would suggest that broken legs should not happen from zombie hits until you reach about 6000 blood or so. As you can be knocked down at less than 10000, that seems a good balance. But getting hit once and dieing immediately, just makes it pot luck. It should be challenging, not instant death. And before I get flamed, my average survival time is 14 days and 90% of my deaths are from snipers. Its very rare for me to die from zombies and usually have my zed kill count in the hundreds before I do die. Overall TLDR: Broken legs at full health is not fair. Infinite waves of zombies is unrealistic, you should be able to clear out areas and know your safe from respawn for a few minutes. Other problems: Server lag is nuts, even on low ping severs (16ms) I still still the yellow and red chain often. Response on items can be woeful, clicking 100 times to pick up a mag is frustrating and gets you killed. On one server, lag was so bad (still low ping) that one of our group shot a zed. The zed died. Then 30 secs later his pistol shot hit the ground. We freaked as we thought bad sniper (One shot one kill or your a bad sniper) we realised it was his shot a few seconds later. But 30 secs? WOW. Make the axe switchable like the pistol/main weapon. I may have missed what to do if you can already do this, so apologies for my ignorance, but it seems you have to put your main weapon in your back pack to switch to your axe. When you use your pistol, your main weapon is slung on your back, so could we have it that you can select your axe with the mousewheel or F key, and it autoslings your main weapon on your back. The axe is on your belt, you sling your gun when in pistol mode (and pistol goes in holster when using main weapon?) so really, you should be able to get your axe out without putting your gun in your pack. This would make survivor players in town much more responsive to PVP and is more realistic. Stop items from spawning around boxes. The spawn point should be a box OR a pile of stuff. Having to move all the rubbish to open the box is just annoying. Same for backpacks spawned with other loot, they float and you have to remove other loot to get them. Zombies still hit through walls. Random unexplained hits too. I was in the Mil tents at Berezino and got randomly hit. I moved, no zombies anywhere, not inside nor outside the tent. Weird. Hitting through tents and walls is not realistic. Half full magazines still bug. SD weapons seem less powerfull. 6 body shots for the M9SD for a zed. Really? Ammo is so rare, makes the gun pointless. Give new spawned people an axe at least to start with. I'm OK spawning without a weapon, but I have experience. Its a nightmare for new players. Dissapearing and duping items is annoying. If my packs too small, fine, but don't vanish the gun because I forgot to take 1 item out before putting it in my pack. Not sure if duping still happens, I don't try to exploit that way. and waaaaa I lost my ghilli suit waaaaa.
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