

Tigger (DayZ)
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24 NeutralAbout Tigger (DayZ)
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Houses, inspired by the origins mod.
Tigger (DayZ) replied to 5carecrow's topic in DayZ Mod Suggestions
I love the origins houses, apart from the few bugs. However- taviana map, while not exceptionally nice, is huge. Chernarus is pretty small in comparison and one would expect that it would quickly be a house next to a house in every possible location. Honestly, I would love to have a huge map, even larger than Taviana perhaps, but with Chernarus-like design and in the north with Namalsk-like environment or even tougher. -
Great. Can't wind judging be done like in ACE? Get a arrow with color? That is about equivalent to licking a finger and sticking it up, but you can do well if you have some experience.
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Will Snipers Be Removed Or At Least Tweaked In S.A?
Tigger (DayZ) replied to Pokerguy12's topic in DayZ Mod General Discussion
I just want everything like ACE/ACRE. Radios, wind, weight... Sniping in ACE is *so much more fun*. You actually need some (quite little) skill and it takes some time to set up a shot. Check the range tables, estimate wind, fire, readjust, fire. You can't spin on a dime and hit the guy on the other hill at 1000m like in dayz. -
DayZ Developer Blog 8th March
Tigger (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Absolutely. The problem right now was that most players look around with their whole body, not only their head. So while one can walk up to someone in a completely non-threatening manner, it is not rare that a guy comes up to you and aims a pistol or something and you just don't know if he's waiting to get a good headshot on you, or he just wants to chat. IRL you might have the gun in your hand but you wouldn't be pointing it at the other guys head when you are friendly. Other question- did Rocket ever speak about wind? I think wind as implemented in ACE would be great. Perhaps including the ability to set sights left/right and up/down. -
Character Reset for DayZ's Offical Hive
Tigger (DayZ) replied to ergo46's topic in DayZ Mod Suggestions
I came back after a few months off and my character has been apparently wiped. Last seen with all gear somewhere up north, now with no gear near otmel. -
My guess is it isn't implemented yet and so you won't get a concrete answer. They may have plans, but plans change once you start to code something potentially so difficult.
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DayZ Developer Blog 8th March
Tigger (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Uhm. Very good. If that is an attempt to insult me, it's not very successful because I'm not a programmer, although programming is a very basic task that about anyone I know is rather good at. -
DayZ Developer Blog 8th March
Tigger (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
While I agree with the second part, you are clearly not a programmer. Your first part - clothes, meat, temperature, ... takes minutes to change. -
DayZ Developer Blog 8th March
Tigger (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
It doesn't have over a million *different* objects. Essentially- changing ground textures is easy. Load them up one by one, desaturate some a bit, change others into snow... Trees are much harder. You'd need to make all new models- especially for winter. Probably new damage model as well. IIRC all the snowed-over trees in Namalsk are conifers for which it is enough to tweak textures. After you are done with that, something will break so you need to run around a bit and fix a corner here and there. But the principal problem is that after you are done the snow still has 0 depth. But we can live with that I'm sure. Although actual snow with depth would be amazing... in 2025. -
DayZ Developer Blog 8th March
Tigger (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Did Rocket ever say anything about changing seasons and winter? -
Would you quit if servers went expert?
Tigger (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
I'd play more... -
how did dayz or arma2 get Russian
Tigger (DayZ) replied to Candylol's topic in DayZ Mod General Discussion
Thank you for the translation. -
How do you scope you're head around whilst running?
Tigger (DayZ) replied to richjones19772000's topic in DayZ Mod General Discussion
I'm a flightsim pilot so I've had it since forever and it's a negligible investment when compared to the cost of the computer, games and the financial detriment of actually playing computer games to begin with. Also, I find that it helps with neck pain since you keep exercising your neck muscles. -
How do you scope you're head around whilst running?
Tigger (DayZ) replied to richjones19772000's topic in DayZ Mod General Discussion
I use track-ir. -
Your guy's opinion on spawning with weapons.
Tigger (DayZ) replied to TruckingBucket's topic in DayZ Mod General Discussion
No. How hard is it to find a hatchet? Especially when zombies are virtually unable to harm you unless you are standing still?