Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
pxxl
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Everything posted by pxxl
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tape it so we can laugh about later :thumbsup:
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I have Dayz Shell Shock - anyone else, or am I just a wuss?
pxxl replied to indalcecio's topic in DayZ Mod General Discussion
what a wuss :D -
Tell scotty to lock in on my signal as well.
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How would you react when Standalone is.....
pxxl replied to kalashinkov's topic in DayZ Mod General Discussion
Edit: can't make gif work.. -
Official servers ftw
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i'm boggled by this as well... best game dev company out there.
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And you'll be using the same sales/release model as Arma3 right?
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"Put a spanner in the works" Meaning Deliberately causing mayhem. Origin 'Put (or throw) a spanner in the works' refers to the calamitous effects of throwing a spanner into the gears and pistons of an engine. It's safe to say that the phrase was rarely called on to describe an actual event and is likely to have been coined for its imagery. The first record of it in print is in P. G. Wodehouse's Right Ho, Jeeves, 1934: "He should have had sense enough to see that he was throwing a spanner into the works." The phrase sounds rather Wodehousian and it's quite possible that he coined it for that story. John Lennon used a play on this in his book A Spaniard in the Works. Like most of us growing up in Britain in the 1950s Lennon was a fan of 'Professor' Stanley Unwin - a comic turn who spoke in a stream of inspired Spooneristic gobbledegook. The title owes much to Unwin's influence.
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E3 is June 11th till 13th
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DayZ Double Developer Blog 14th May 2013
pxxl replied to mattlightfoot's topic in Mod Announcements & Info
That makes 2 of us :o -
No, no, no. Today not tomorrow. Rocket will probably tweet or Reddit how soon we will able to buy an alpha key on steam.
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Everyone, not just streamers.. although everyone can stream it.
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Funny :lol:
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DayZ Double Developer Blog 14th May 2013
pxxl replied to mattlightfoot's topic in Mod Announcements & Info
https://twitter.com/rocket2guns/status/339107681912623104 exciting news :thumbsup: -
Survivor Gamez 3 May 25th 9pm GMT (featuring Matt Lightfoot)
pxxl replied to Fraggle (DayZ)'s topic in Mod Announcements & Info
Fanboy much? -
Survivor Gamez 3 May 25th 9pm GMT (featuring Matt Lightfoot)
pxxl replied to Fraggle (DayZ)'s topic in Mod Announcements & Info
D0wnfall was entertaining to watch. -
Survivor Gamez 3 May 25th 9pm GMT (featuring Matt Lightfoot)
pxxl replied to Fraggle (DayZ)'s topic in Mod Announcements & Info
Delayed... -
Survivor Gamez 3 May 25th 9pm GMT (featuring Matt Lightfoot)
pxxl replied to Fraggle (DayZ)'s topic in Mod Announcements & Info
Where do i sign up? -
You are by your own definition.. crazy :lol:
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Any game developer that does not listen to a community is a good one in my book. No sarcasm intended.
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I come from the time where you had to check out a monthly magazine to get your update on what game would be released when. So no i don't agree with you. Lots of people are talking about "to keep interest up" why do you think that's important? Even if i forget that DayZ exists(unlikely) i will hear about it when it's released. But then again i don't use twitter.. so i wont be updated every second about info i can do without. Maybe im the asshole :lol:
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Snipe bambis? Did they put deer in there as game? Haven't played DayZ in a while.
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Brony is worked up like a diva without attention.
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DayZ Double Developer Blog 14th May 2013
pxxl replied to mattlightfoot's topic in Mod Announcements & Info
It was brought to the community as a weekly thing.. not doing that does give you bad feedback. I know they over estimated the work that goes into the devblogs. I don't expect/demand it, but i secretly wish for a video every friday. -
Will Sniper Rifles be nerfed in the standalone?
pxxl replied to VibroKnife's topic in DayZ Mod General Discussion
Thread allready exists here: http://dayzmod.com/forum/index.php?/topic/131625-will-snipers-be-removed-or-at-least-tweaked-in-sa/ ill post the same response: You know you can counter a sniper right? Travel in larger group 1. sniper will think twice about giving his position away 2. once sniper has fired a shot, you can split up and flank 3. your gear can be guarded by the remaining survivors Movement 1. always scan the area before moving ahead 2. stay away from open fields, move through cover. 3. never loot your kill immediately after shooting him down Maybe find a Sniper rifle and shoot down the snipers yourself?! I personally wouldn't want to play DayZ without the looming danger of snipers all over the place.. where is the fun in that?