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CerebralZombie (DayZ)

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Everything posted by CerebralZombie (DayZ)

  1. CerebralZombie (DayZ)

    Zombies only dieing from head shots

    I wanted to know if zombies take more shots in the Veteran servers. I know for a fact it had nothing to do with my weapons as I've used the weakest weapons and killed the zombies with one shot.
  2. CerebralZombie (DayZ)

    So... When did they add tree climbing?

    Hm.
  3. CerebralZombie (DayZ)

    Ability to leave notes

    Search it and you'll see if he is serious or not... I've already thought of the note idea too, or even a book of some sort. That's just not for this game though, but the note idea could work in some way.
  4. Haha! Reminds me of when I was around the barracks up north on the air field. I disconnect, join a new server and get more supplies/ammo. Never did I disconnect due to a fire fight, and I haven't done it since.
  5. Yeah I don't know why the creator of DayZ didn't just use the run animation for the players on the zombies. My video two posts above show zombies running smoothly just like our player run.
  6. Pft, here is another Arma II Zombie mod with running Zombies too. Since so many people think the slow zombies are ideal... This looks way better then slow zombies.
  7. So in this thread we will discuss suggestion & ideas that may help/expand gameplay for the DayZ mod. I will start. 1.) Log Out Timer: When clicking the disconnect button, a timer should appear which reads, "Logging off in: 20 seconds". This would help with people just logging off to get out of a sticky situation. They will still be able to run around n' shoot of course, so the timer would be on the side or in a corner. 2.) Trade House: A building where players guns become un-usable and maybe even have the guns go into holster / onto back as to calm brain waves from thinking "I may be shot". The building will also not allow players to shoot into said building. (We'd also need the option of bringing up a trade menu.) 3.) Wall Building: The ability to put up wall made out of wood or maybe even concrete. Just like putting up a fence, you'd be able to create little bases that are protected, and have the ability to make a wall that includes a door. You could also find scrap metal to create keys to open said door, so you can give out the keys to friends and also the ability to lose them to foes. It would take some time to implement this into DayZ and even program it, but I think if done right it could work out. (Much more thought to be done for this idea.) 4.) Clothing: Maybe the ability to sew clothing or find different clothes. Not really a needed part to DayZ, but this could also expand into armour & camo. Different hats, accessories such as bandanas, scarfs, shoes, necklaces, ect. A player should start shirtless and thus needing more heat packs if temp gets cold, so clothing has an actual use. Could even start with a tank top/wife beata, ect, ect... 5.) Mirrors: For long distance tactics (Mainly those without mics n' chat programs.) you could use a small/med mirror to reflect the sun and create a bright shine to let players know where you are, and maybe even to signal something that was discussed earlier. Again not really needed in DayZ. 6.) Infected Players: The ability for a player to become infected to add more pvp in areas such as forests, or even to join the zombies in towns/spawn areas. Players would only turn under certain circumstances, and after dying restart as human again. (If zombies end up beating/eating you to death, then you actually die.) If implemented into the game it'd have to be done right, and be fair for players. 7.) Gun Flash Lights: The ability to attach flash lights to more guns then the one that comes with one. Find duck tape/wire to attach instead of having to use buggy flash light while not being able to shoot. Also you could just have the ability to hold a flash light and a handgun at the same time, while holding the gun stable over arm that hold the flash light. 8.) More combat weapons: More hand held weapons such as swords/machete, bats, brass knuckles, tazer/shootable tazer, chainsaw (Needs gas, may start with a little in it), knife, baton, ect, ect. All with different damage and some with maybe abilities. Nothing really special. 9.) Traps ++: More traps such as trip wire, with the ability to make it set off frags, smokes, gas, n more. Now for the +, the ability to throw down broken glass to hear enemies/bandits coming close. If you've played Metro 2033, you'll know. It's also known world wide, and especially in Russia! 10.) Pets: A pet such as a hunting dog to use in tactical situation and even to help fend off zombies or point out one or even another player you may not have seen. In a fire fight or before a fire fight you could sick the dog on the other team, or make the dog distract them by running by them and Bam! Mow em' down. The dog could also hold a pet backpack/saddle to hold a lot more equipment. (A mobile tent) Maybe even allow the dog to hold a main weapon. Please feel free to add your own suggestions/ideas or even elaborate on what I have already listed. Thanks for your time! CZ«
  8. Yeah it should be that way. It isn't that hard to find a back pack, and I usually end up switching with a bigger one before I fill up. Depends though on what town I start by.
  9. Yeah the ability to spawn anywhere on the map. (At Random) Certain places would have different beginnings/situations, but hard to say how they'd work it into DayZ...
  10. CerebralZombie (DayZ)

    Whisky Bottle + Jerry Can + Matches = Molotov!

    Sounds good to me. :thumbsup: Should be able to make a bean bomb. Attach a frag to some beans n' toss em at someone, or attach C4 to the can and, "It's a trap!". *Goes to pick up some beans :beans: *... ... "Deet-Dee Dee". Boom!
  11. CerebralZombie (DayZ)

    First Vehicles?

    Q: So this post is to see what your first vehicle find was, and maybe even where? A: My first vehicle I'd found today was a green bicycle. It was pretty far up North sitting right beside a fence surrounding a red tower. The tower was like an electrical tower, but I'd say smaller. Not sure what they're called but I think this tower was the type that gives you phone service. I think the more exact location would be North East. ( Link In Photo ~ Wiki )
  12. CerebralZombie (DayZ)

    10 Suggestions/Ideas [Feel free to elaborate!]

    The only reason I'd wanted the pet idea was because I've played alone since I've started. Would be nice to have extra storage that follows you. Only if the dog could give me blood packs. :lol: I have a members in my group now so I'll be having a perfect time very soon. There really won't be any reason to change the game then. =]
  13. CerebralZombie (DayZ)

    First Vehicles?

    Read the whole thing, that sounded pretty fun even though the snipers started shooting your team down. I guess the fire fight can be the more fun part to a long trip. I still have been playing alone, but I found a few people to join my group. Still haven't played with any of them but it's only been the second day they've joined. Can't wait to have some of my own adventures with the ability to actually heal properly. :lol:
  14. CerebralZombie (DayZ)

    First Vehicles?

    Yeah that seems to be normal in DayZ. Haha
  15. CerebralZombie (DayZ)

    10 Suggestions/Ideas [Feel free to elaborate!]

    Yeah never considered the hackers. The trade house was an idea that was "Way out there". Not way out there as in location, but just because yeah it is a stupid idea. Maybe just a trade menu between two players?
  16. CerebralZombie (DayZ)

    10 Suggestions/Ideas [Feel free to elaborate!]

    Yeah some of the ideas were just to fill a list of 10. I wouldn't doubt a lot of them were brought up, so my bad on a re-post... I no there is no real need to change or add a bunch of things as the game is great enough already, and any big changes will have to wait till Arma III. Thank you for your input!
  17. CerebralZombie (DayZ)

    First Vehicles?

    Haha! I could definitely see that happening. Did it seem to be a bit* odd where n' how it was placed?
  18. CerebralZombie (DayZ)

    Banditry would be funner if they fix this (video)

    I agree with the log out timer. They should have it take time to log out.
  19. CerebralZombie (DayZ)

    First Vehicles?

    I'd love to try out some other vehicles and cruise around with some peeps. :lol:
  20. CerebralZombie (DayZ)

    Play alone...

    "Please do not post about looking for other players to team up with (or announcing your clan) in the New Player Discussion area!" Thank You
  21. CerebralZombie (DayZ)

    red x over all the server

    Yeah I've never had trouble or a problem with Six Updater/Launcher. Also I've never actually had any problems with DayZ either.
  22. CerebralZombie (DayZ)

    First Vehicles?

    Awh, damn... I'd love to try that Jeep. The bike rip going down hill, and the curves in the ground make it turn quite a bit. Going through trees downhill is crazy!
  23. CerebralZombie (DayZ)

    Veteran player streaming new character

    <_< The video isn't a video?
  24. CerebralZombie (DayZ)

    question

    The makers of Arma have hired the creator of DayZ. So it will definitely be in Arma III.
  25. CerebralZombie (DayZ)

    Player clothing options?

    So I've noticed while watching Youtube videos of DayZ, that there are players with dark clothing, and gloves with logos on them. So my question is, how do I obtain or change my clothing? I don't recall seeing an option in the character customization option. Thanks, CZ~
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