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Your DayZ Team
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Everything posted by CerebralZombie (DayZ)
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gas more rare and cars more common!
CerebralZombie (DayZ) replied to gobacktogo's topic in DayZ Mod Suggestions
I wouldn't mind, but it would change the game a lot. Maybe if servers could choose how many cars per map, or even how much of any items should spawn. Creating custom gameplay and changing it with a lot of servers. Of course the best servers would know the "best" ratio of supplies n' gear that spawns. -
They would have to add wind direction, which would also affect sounds.
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Different player inventory system
CerebralZombie (DayZ) replied to AlfredoCavatelli's topic in DayZ Mod Suggestions
Why would you collect pouches/pockets..? This ain't no sewing game boi-ee ~ Edit: As long as the vests you find come with the pockets already then okay. -
Directional Sound, that is all I want
CerebralZombie (DayZ) replied to Rakkasan's topic in DayZ Mod General Discussion
Wow... You must be new to computers buddy. My head set is surround sounds so I hear what direction the sounds are coming from. Are you using regular speakers/head set or something? -
Critical change: Make Blood Bags Type O-!
CerebralZombie (DayZ) replied to Fireworks's topic in DayZ Mod Suggestions
Then the ability to fill blood bags found, which are already empty. Even after using a bag maybe the ability to refill it with your blood or another players. I like the blood type idea, and finding blood bags on the floor in a box is odd since blood has to be in a fridge or something? -
New way of getting blood! ( Player to Player Transfusion)
CerebralZombie (DayZ) replied to ProGrasTiNation's topic in DayZ Mod Suggestions
I could see finding blood bags but then having to fill them up with your own blood or another players. Unless the blood is in a cold fridge or where ever they keep blood, then you shouldn't just find random blood bags lying around. -
Light source suggestion (For night)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in DayZ Mod Suggestions
Or even add lighters. There would definitely be more lighters then matches in the world. Wouldn't be able to use outdoors in the wind, but yes indoors. -
Bandit/Survivor Morphing to be removed
CerebralZombie (DayZ) replied to rocket's topic in Mod Announcements & Info
That's all I ever wanted! To pick up a skin. ^. ^ Or just create/customize my character in the character editing screen. -
Audio issue, Graphics Issue, Long loading,
CerebralZombie (DayZ) replied to ocelot07's topic in New Player Discussion
Does anyone else's pigs make a scarier noise then the zombies? -
Yay, Bandit and Hero identifiers are coming in
CerebralZombie (DayZ) replied to tuleg1t's topic in DayZ Mod General Discussion
I dunno... I'd just rather have a random assortment of items from hero and bandit mixed when spawning. -
Eating raw meat, sort of like Minecraft
CerebralZombie (DayZ) replied to gatortribe's topic in DayZ Mod Suggestions
Yeah just have rare biotics to heal it if it happens, or have someone give you bloodz! -
3 Days Ago I bought game to play DayZ Mod and quitting.
CerebralZombie (DayZ) replied to yourbrofino's topic in DayZ Mod General Discussion
The graphical glitch will be fixed soon... I noticed it started when Arma added two new graphics options that could be changed, but not sure if that is the reason. Yes, hackers can get annoying, but that's why you don't get attached to your character. It also helps you become better at getting around in a stealthy manor. -
Real Z . A live action Day z inspired film, filmed in first person
CerebralZombie (DayZ) replied to Gamermusclevideos's topic in DayZ Mod General Discussion
Day Z Gallery would be the proper place to post this. =] -
Light source suggestion (For night)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in DayZ Mod Suggestions
Yeah I wouldn't mind it being rare. As a lot of us know, players will disconnect from a server that are pitch black. Maybe just mix the items I have mentioned into the amount of chems and flares? There really is to many flare and chem sticks laying around, when in real life I think you'd find more flash lights if anything. -
Also to hold gear.
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Not everyone is evil.
CerebralZombie (DayZ) replied to Bishop7's topic in DayZ Mod General Discussion
Still hard to trust players these dayz! Everyone is on their toes... -
tent city location on US 1051
CerebralZombie (DayZ) replied to Buffjesus's topic in DayZ Mod General Discussion
Haha! I'll keep this thread bumpin'! :thumbsup: :lol: -
I've never found any clothing/camo what so ever in the almost 2 moths of play... Nore' a rent either. =P
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Somone Playing my Character?
CerebralZombie (DayZ) replied to neolicious's topic in DayZ Mod Troubleshooting
Very odd... You'd remember if it was old supplies you had, so must not have been a setback... No clue! -
Weeee! :lol:
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Need: In-game actors for Day Z film (machinima)
CerebralZombie (DayZ) replied to [email protected]'s topic in DayZ Mod Gallery
I would be in! I've made a lot of things on the creative side with computers, so I'm very interested. :D -
If you go straight up a hill (and I mean straight!) you will walk slowly, but zombies will walk 2x slower. So another way to get away in the middle of nowhere, just go up a hill, but not diagonally as to make you run. Also use buildings to give them the slip.
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DayZ Fans Chance to win Dayz related prizes
CerebralZombie (DayZ) replied to Neil James's topic in DayZ Mod General Discussion
Oh yeah I saw that contest. The date was wrong wasn't it? You posted the contest here around July 30/31st but the contest ended Jan 16th or July. Any ways I forget... -
[DayZMod] The Dayz Statistics thread!
CerebralZombie (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Hm. Good to know. -
Yeah I could see maybe the ability to hold two in your weapon slots and swap between pistols though.