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Everything posted by CerebralZombie (DayZ)
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-[*Looking*]- Hive`Group`Clan/West coast (21/M/PacificTime -8)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in Clan / Group Recruitment
I'll for sure check it out. No harm in seeing if the ping rate is low enough, as I have played in servers from over there before. -
-[*Looking*]- Hive`Group`Clan/West coast (21/M/PacificTime -8)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in Clan / Group Recruitment
Still very much looking. -
DayZ De-Motivational Posters
CerebralZombie (DayZ) replied to Cyric (DayZ)'s topic in DayZ Mod Gallery
First post: Meh. I'm stoned and those were not funny. Third Post: Very funny posters! All of em'. -
Infected children in DayZ. Poll.
CerebralZombie (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
You wouldn't need any story to throw in kid zombies. It would just come naturally... -
Infected children in DayZ. Poll.
CerebralZombie (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
It would just make it so you have to aim for the head in different zones of height. It would be a great addition to shooting up a horde! -
This should be put in the "Gallery" section. Not bad though, not bad...
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Standalone crafted "different" weapons
CerebralZombie (DayZ) replied to velvetpipe's topic in DayZ Mod Suggestions
Haha! Any more great weapon ideas there? I would rather fight a zombie off with a blunt object than use a razored tooth brush... Edit: I wouldn't want Rocket and the team to spend a bunch of time programming each step to the whole tooth brush idea either. No. Just no... Maybe a better weapon or weapons though, with less steps too. -
Haha! That's a pretty cool story. =] I've used the crossbow twice now, and wasn't very good with it. Missed the zombies way more than I would with a handgun or other weapon. It really does need a big upgrade in many ways, but I could see getting good with it. :thumbsup:
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This ain't Resident Evil!
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-[*Looking*]- Hive`Group`Clan/West coast (21/M/PacificTime -8)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in Clan / Group Recruitment
:thumbsup: Free Beans :beans: -
Standalone: Big cities need to become harder. (endgame)
CerebralZombie (DayZ) replied to MasterZ's topic in DayZ Mod Suggestions
The standalone was said to only be around the same price as Minecraft was new. That would mean the standalone version of DayZ should be $20 maybe, maybe $30. I still really feel it'll be $20, but we can only wait n' see I guess. I just read that either Rocket or the team had mentioned the whole price thing I'd said, being the same as Minecraft's was. Added: Gotta start drinking tea with honey my friend. A good one to start with is the regular kind of Tazo, called "Awake". It's good for you, and tastes great too. Another that I'd say is in the same category in the taste department of the Awake tea would be "Camomile". Bother healthy, and with a lot of milk or cream in it before bed and I'm out soon after. I'm not a huge tea drinker myself but just started about a month ago since my roomate started buying it with honey. Now I drink at least two cups a day. :lol: -
Standalone: Big cities need to become harder. (endgame)
CerebralZombie (DayZ) replied to MasterZ's topic in DayZ Mod Suggestions
Once they add harder zombies an more of them, it should help lower the bandits as player may want to work with one n' other. Also make it so the main weapons we find in game are pistols, maybe an enhanced crossbow, and have the better guns spawn at a lower rate. This would cause players to be able to wait for the other player to shoot first before deciding to kill since it shouldn't be one shot. (Could be of course.) Killing players would be harder, and the ones with better weapons would be a nice target. I can see that many players script, or dupe weapons, and that's the main reason why there are so many, "good guns". So maybe just have it so server owners can customize the game more with spawn rates, and maybe what items spawn where. You could choose to do it in a general format, or a specific one. Owners would be stupid to make the game ridiculous, as players wouldn't come. I trust that Rocket and the team will succeed in the finishing the standalone to their best of abilities, and it will continue to get better. Hope to see some of these ideas implemented that are going around the forums! CZ~ -
Standalone: Big cities need to become harder. (endgame)
CerebralZombie (DayZ) replied to MasterZ's topic in DayZ Mod Suggestions
Lets have better zombies that can lunge upon catching up to you giving them the chance to either hit you once, (With a chance of stumbling, plus another chance of falling after stumble.) or grab on to you making you have to "out tap" the zombies as to get him or her off of you before the horde catches up and joins in the fun. =] Can't stand seeing the zombies catch up to you, stop, swing at thin air. Very disappointing. Also can't wait to see how the standalone version turns out, since what you have posted gives me great hope! Peace! CZ~ -
»ѕ†ѕ« ЅАІΝΤЅ -[ DayZ Clan / 18+ / Steam Group ]-
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in DayZ Mod General Discussion
Okay so if I actually start up this Clan/Group as I've been iffy since I'm not sure how often I was going to be on DayZ. My schedule changes drastically every week, but I've had quite a smooth few months lately, so I think I am ready! With that, I will need some of you to speak up as I will need Admins, Voip program/server, and anything else you'd all like for the clan/group. Now the last community I was in was ran by the community. Of course there are still Admin and others behind the curtain. So any takers? Glad to see so many applications for not even having a thread that's getting posted in. It sometimes will be dead for weeks upon weeks and I'll still get a post here n' there. Thanks for your time! CZ~ -
Custom DayZ Map?
CerebralZombie (DayZ) replied to zach.orman@hotmail.com's topic in Mod Servers & Private Hives
Just helping out with getting your question answered by bumping it up too. May have to wait to get a response during a high traffic hour. -
Unless they made the "random generated maps" puts city like formations in certain terrain areas and on n' on. Could also not allow it to spawn certain structures/models in the water area. It would not put a tree where a house is and it may put a few cabins in the mix of trees that are also spawned randomly, and they're doing it right! Don't Hate! Random Generate! Beeetch~ Step off foo/
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Custom DayZ Map?
CerebralZombie (DayZ) replied to zach.orman@hotmail.com's topic in Mod Servers & Private Hives
Got my BI Editing Tools. I will continue on with the tutorial. Thanks a lot! CZ~ -
How to 'force' new items to respawn?
CerebralZombie (DayZ) replied to Dayzo's topic in New Player Discussion
Hm... I've heard of doing this, and I shall try it some time. =] Edit: Damn! sounds worth trying even more now. :P -
Infected children in DayZ. Poll.
CerebralZombie (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
It would make it so you have to aim high n' low while fighting off a horde. Also in the standalone with all the improvements to the game this will definitely add to the game play! -
-[*Looking*]- Hive`Group`Clan/West coast (21/M/PacificTime -8)
CerebralZombie (DayZ) replied to CerebralZombie (DayZ)'s topic in Clan / Group Recruitment
I will add you right away. Anyone else? -
Custom DayZ Map?
CerebralZombie (DayZ) replied to zach.orman@hotmail.com's topic in Mod Servers & Private Hives
I have a question for you my good sir! Is the map maker for Arma II anything like Steams Source SDK: Hammer? Is not is it at least the same difficulty level? I will start looking at tutorials though. -
Ou la la, me likey ~ Well with all the private hives now, not really my cup-o-tea. ;) Also I have a lot of fun gathering loot, but I can understand it gets boring!
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If a server wants to do it, than let em' do it. Not my cup-o-tea though.
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Depends if the server has a "White List". If it does, that means you have to apply on either their site or through the servers owner/Admin. It's to help keep a group of players that are only allowed in said server if they are white listed. Helps with scripters and hackers as they can be easily kicked, or not accepted. Doesn't stop them, but it helps a lot!
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[Video Series] Infiltrating Clan Colorado Boys - Episode 11 - Sweet Green Machine
CerebralZombie (DayZ) replied to de4dcert's topic in DayZ Mod Gallery
Is that Lingor? I've never been able to play it yet since DayZ Commander won't download it properly...