Jump to content

johnnyglitter

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

13 Neutral

About johnnyglitter

  • Rank
    Scavenger
  1. johnnyglitter

    Remove nametags. Add mechanic to easily recognise friends.

    I also believe that a more detailed character customization is what this game should aim to in the end, and that this could be a temporary solution. Still... if everyone uses gillies, character customization won't matter, you still can't see the difference. On the other hand, that may have to be the prize for good camoflauge.
  2. johnnyglitter

    Remove nametags. Add mechanic to easily recognise friends.

    This idea is accually pretty good! Communication and recognition will always be a problem, and will always force the developers to leave the realism to make it authentic, and i think that we will have to live with that for a while. This feature is acceptable in that way.
  3. johnnyglitter

    Day Z for Mac

    ... and about ArmA 3, same thing. You have to make a whole new engine.
  4. johnnyglitter

    Day Z for Mac

    Seriously... You have to buy Bootcamp and Win7. That's extremely cheap compared to the development cost and time needed for porting ArmA 2 AND DayZ to OSX. Plus... people that buy a Mac do it for reasons that exclude playing, not everyone, but the majority. That considered, there will NOT be a 100% increase of players if DayZ was ported, probably not even 10%. That said, you can always hope they will port it, but don't hold your breath...
  5. Go raid some barns, and maybe a supermarket. Hatchet is easily found in barns, and matches is common in supermarkes. Kill a cow(preferably with the hatchet) and have a nice steak dinner.
  6. johnnyglitter

    "Off Hand slot"

    Like it all, except for the fast switch to primary weapon no 2. I do think that it is logical to be able to carry an assault rifle in hand, and have a sniper rifle on the back at the same time, but then, you shouldn't be able to put your rifle in the backpack, and also not be able to carry 3 wheels and a car engine in the coyote backpack(seriously). The current system isn't all logical, and have some bugs need to be fixed, but i believe it's easier to keep as it is, compared to the work to get this idea to function.
  7. johnnyglitter

    Weapons jamming, wear and overheat

    I like this, but as i believe that the HUD should not be filled by more icons, a weapon that is going to overheat have smoke coming from the barrel, and then just have a higher chance of jamming. The same with a worn out weapon. Analyzing a weapon(by right clicking it) could give a heads up on the condition of the weapon. Making weapons more and less durable considering their durablilty in real life would also be fun, where accurate assault rifles like the M16(especially older models) is good at shooting but sensitive to dirt could add another aspect to which weapon you choose, and then everyone would not run around with the same weapon all of the time.
  8. johnnyglitter

    hunting knife and water bottles

    .. but tents should be fixed, not removed. Even though survivors can die, and then stock up, tents can still be found by other players. Solving the problem with bases at the corners of the map, together with the duping, solves alot of problems.
  9. johnnyglitter

    My thoughts after 2 months of play

    I think that you have made up a quite nice list of points there, and would like to give my input on them. 1. I do agree with you, but the reason why there is som much high end gear, is because tents and vehicles can be used to dupe items. This is likely to be fixed before the game is released, but i also think that it should be much harder to raid the high end gear places. NWAF is pretty ok, considering that you almost always bumps into another survivor while beeing there, but crashed helis are for most of the time in totally remote places, and it's pretty easy to raid them. 2. Chernarus is a big map, but i have heard that Arma 3:s map is even bigger, and is an island. I have heard rumors of a standalone DayZ, but if it's not, your whish will be fullfilled. I would personally see a really big city on the map. Having a really big city with maybe a military facility(government building) deep within the city with unique high quality gear, would provoke survivors to raid the city. 3. Partly see 2. about the city, if the endgame gear is in a crowded place, you will get endgame action. Removing the survival gear as the knife and water bottles is just weird in a survival game. I do have another proposal for more action, and that is a horde of infected that is wandering around the map (inspired from the Walking Dead). Maybe two or three of this horde with around 50 infecteds that wander the map straight through cities and woods.
  10. johnnyglitter

    Whiskey as a Disinfectant

    ... and you could use whisky as painkillers, but with blurred vision afterwards?
  11. johnnyglitter

    hunting knife and water bottles

    I think that the guys that accually is satisfied with water bottle, knife, hatchet and matches are pretty few. This is not an endgame setup, and although they can survive in the wilderness forever, they will still raid cities and military bases for weapons and vehicles. I have got bitten twice and had to go to Chernogorsk to raid hospitals for antibiotics, so there is still reason for high geared survivors to raid the big cities. Removing the said items would make the game setup weird... survival game without a knife.
  12. johnnyglitter

    I've killed a lot of people

    Well... if i get a reservation at Dorsia, you'll HAVE to come after me with the axe. *Thinking about changing my name to Paul Allen*
  13. johnnyglitter

    I've killed a lot of people

    Clearly an American Psycho reference, Liked it!
×