Change night time to make it a little less risky to explore. As of right now its so dark that you can't see anything most of the time, and a flash light is a come kill me switch to bandits. Maybe have zombies less active at night, less zombies spawning, longer respawn times, move slower when aggroed. Would be really cool to have some towns/cities to have working street lights. I really like that you start with no weapon, but i would really like to have every new character start with a known location of a chest with a lower tier weapen and a few supplies like a pistol, can of food or a drink, and one medical item. have the chest be at a random location in a town/city a moderate distance from the player, while it maybe faster to run to the closest city and look for loot the chest adds a guarantee but is a farther run. The player is told what town/city the chest is located but they still don't start with a map. Hunting is really the only way for a solo player to get blood back and animals are kinda on the semi rare side. you always see them when exploring and don't need to hunt but when you do it takes forever to find one. A increase in spawn rate would be nice. Would also like to see canned food restore a bit more blood, not enough to void out hunting. Would also like to see a non zombie controlled barrack that players can enter, the barrack is friendly to all players, in the barrack players can interact/form groups/trade. the barrack wouldn't be a perma safe zone though, because of limited supplies a player can only be a guest of the barrack for a limited amount of time before they are taxed of there personal supplies to add time. players give up weapons to enter the barrack but receive them back if they leave within the given time limit, the barrack would also have a long cooldown time. the land outside the barracks is guarded by AI snipers to protect bandits from camping the outskirts.