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Everything posted by [email protected]

  1. Here's a fairly recent video-interview with Dean "Rocket" Hall. Before I start: I know idea's can change over time and not everything Dean talks about is definitive, as is with projects developed in such a transparent sort of way. This said I had a few not so much issues but opinions sparked from this convocation. Skip to 16 minutes 40 seconds; watch for about 2 minutes and you'll get the gist. So taking this into account: In the interview, Dean mentions: how zombies interact and how the infection effects them over time. What I was particularly interested in, was when he says: "Why do zombies, attack you and not each other, why do zombies attack you, an not animals; well maybe they should attack animals" (What do I think) I think zombies should attack each other, why use the infection as the reason for explaining away zombie behavior, when it could all be apart of the overall narrative. To put it simply I think there's much more to be had; if zombie are allowed to wound one and other, as it opens up a world of new possibilities and fits perfectly within the narrative without needing to explain it. Now perhaps people will say that this approach may up-set game balance. As well: "why go around killing zombies, if they do it themselves" but maybe it could take a more passive approach, in such a way that didn't impact zombie health or strength and instead more like "visual grit" than an actual mechanic. Or maybe this could be an integral function within the game; zombies could remain passive to one and other whilst not aggravated, causing only minimal damage or none at all (for visual effect) Then when aggravated; thrown into a feeding frenzy tearing apart slower moving zombies caught in-between them and their lunch. This could make for a potentially interesting player mechanic; were unsuspecting zombie "walkers" could be nailed with a chunk of blood soaked meat to create a handy distraction. Tagging player/zombies using a crossbow bolt; equipped with chunks of flesh has a nice sound to it. Also tackling the "do the zombies get sick" issue: maybe put simply they do and this combined with zombie behavior is a perfectly comparable reason for the variety we see and expect to see heading into standalone from zombies in DayZ. There is another topic raise in this interview I wanted to tackle, which was "accessibly" but that's a whole new thing so i'll leave it for now and if I have a good response on this thread then I'll up date it to include my take on this too.
  2. Yer see: this is exactly the sort of idea; I thought might spring out of this convocation and good because its adding small mechanics like this that could really make for some compelling game play.
  3. Posted 29 November 2012 - 08:31 PM rocket, on 29 November 2012 - 12:58 PM, said: They are simpler and easily customized by the player, and can be changed on the fly. Think of Minecraft here, you can quickly change that "quick accces" toolbar to suit your task at hand, that is how we are changing DayZ. Just moved this post over into this discussion because I feel its probably more appropriate here and also I'd like to hear more people's feelings on this idea? Not entirely sure how you are going to approach this but personally; I think it would be useful and more immersive if the the "quick access" menu or hot-bar would fade in/out with use, perhaps when you use the scroll wheel or number keys (like minecraft) Or you could also invent an entirely new way of accessing it; perhaps by holding down "Alt" and turning the characters head to the top, bottom, left or right portions of the screen. Also expanding on this idea of holding "Alt" to access various hot-bars you could even apply this to the deeper inventory menu's by holding "Alt" to look around at your characters body and then select an item to use or poach/pocket/bag to manage by using scroll wheel again to bring open various options, you'd normally manage via the "Gear" menu. If possible you could apply single animations to each object you might reach for and therefore have complete control over usage and accessibility; this would make a great aid for tuning an item for its precise purpose and make the game's "Gear" menu's. Much like shuffling through you're pockets trying to find the thing you want; something's may be easier to reach for like a gun, bullets or perhaps bandages stuffed in a font pocket within easy reach and others more difficult like; a concealed blade or torch batteries you might have hidden in you inner coat or back pockets. Plus as a side note: besides all the other potentially interesting ways of managing/accessing inventory... just by holding down a key to access the "Gear" menu would be revolutionary; as nothing could get you back to the action quicker than simply letting go of a key to return in game. (no matter if it was "Alt" to look about or not) Not forgetting if you needed to do some major inventory management; you could access a deep menu or utilize the inbuilt Arma system and simply double tap to stay in the menu for some more intense shuffling.
  4. Nice idea but can't help but see a massive holes in it; what happens when you change server? Am I to just find a house key then go around server hopping raiding people's secure or so they'd believe houses? The only solution I can see is you'd have to make house keys unique to each server. Also one other thing I can do in real life that would completely up set this game feature is; being able to break in? Now perhaps you'd need to have some sort of breach mechanic but it would kinda undo the useful part of having a locked door; so maybe there'd need to be some sort of risk element that'd making breaking in a really threat to the looter. I'm thinking some sort of HomeAlone type trap system; were unsuspecting burglars would find themselves pined to a wall by a few dozen nails or knocked or unconscious after touching an hard wired door knob. (Essentially an above ground building mechanic but designed specifically; which will only work with certain type of builds) Another bone of contention is; once people learn where the strong hold houses are located, they'll no longer be worth having. Solution each strong hold house needs to be randomly assigned at the start of a new game for each server for existing structures and on top of which having strong holds be randomly generated in the wilderness, away from villages or along side disused roads would make them more useful and harder to find.
  5. I would like suggestion on the implantation of ideas I have on additionally game feature; I believe could improve the game experience. This kinda expands on ideas I've previously posted; where I attempted to come up with solutions to the team death match mentality that’s taken over DayZ and what I came up with, was an artificial way for players to build trust with people they don’t know over the internet. The idea basically being if you add in certain dynamics; it’ll turn the game from a straight free for all, death match into the type of game were there’s a reason to work together and thus a deterrent to being a lone bandit. Forming the idea that it’s beneficially to play as part of a team and unless you have the back up of a group; then surviving alone especially as a bandit will make your life more difficult and challenging. I touched on the idea that characteristics from certain groups would allow other members of said group to identify others within it, meaning; information about your fellow group member’s humanity could be seen by you and all other members. Essentially: bandits could identify bandits and hero’s other hero’s and sharing this information would affect your humanity; so if you were to “out” a bandit or a hero your humanity would raise or lower accordingly. With the exception of survivors who’d be neutral and thus oblivious unless informed by another group or as witness to an event such as murder. I also came up with a few tools that intensify the chances of identifying a player’s humanity and even thought of elements; that’d allow players to set up identity zones, were by entering reveals your humanity. I've also thought about the reasons why people feel: that they’re able to get away with basically anything over the internet and that’s the exact same reason they’re willing to commit banditry; as they simply don’t fear the consequences are going to catch up with them. Right now it feels like it’s quite a mediocre decision to become a bandit and I think what’s missing is: one of the pillars of player “relationships” (I know right not very masculine) which is identity. A lack of the sense of identity or anonymity allows a person to feel they can do pretty much anything and get away with it but add in a chance that someone might be able to identify you and thus seek revenge or even put you on a sort of hit list; it quickly becomes a lot more important and much more so when loaded up on gear. What I would like to do if possible is produce some game features; that would work dynamically to produce a “relationship” between players. Self-evident: “this person is my friend, this person is my enemy, can I trust them” sort of way. Feature that need to be established: Identity: this needs to be quite dynamic; you want to be able to identify a person on first sight but without the issues of name plates popping up across the map giving away player locations and ruining the atmosphere. Identifying humanity: not something that should be immediately obvious but should be an aspect that should cause concern for those wishing to hide it for whatever reason. Establishing friends: should be something that’s done dynamically by the game but can also be performed proactively by the player. Sharing information with players: again should be done dynamically by the game and proactively by the player but avoiding break balance by players have more friends. Game events allow for the discovery of humanity (by seeing a murder or a good deed)
  6. Simply answer YES Complicated one Definitely
  7. Not entirely sure how you are going to approach this but personally; I think it would be useful and more immersive if the the "quick access" menu or hot-bar would fade in/out with use, perhaps when you use the scroll wheel or number keys (like minecraft) Or you could also invent an entirely new way of accessing it; perhaps by holding down "Alt" and turning the characters head to the top, bottom, left or right portions of the screen. Also expanding on this idea of holding "Alt" to access various hot-bars you could even apply this to the deeper inventory menu's by holding "Alt" to look around at your characters body and then select an item to use or poach/pocket/bag to manage by using scroll wheel again to bring open various options, you'd normally manage via the "Gear" menu. If possible you could apply single animations to each object you might reach for and therefore have complete control over usage and accessibility; this would make a great aid for tuning an item for its precise purpose and make the game's "Gear" menu's. Much like shuffling through you're pockets trying to find the thing you want; something's may be easier to reach for like a gun, bullets or perhaps bandages stuffed in a font pocket within easy reach and others more difficult like; a concealed blade or torch batteries you might have hidden in you inner coat or back pockets. Plus as a side note: besides all the other potentially interesting ways of managing/accessing inventory... just by holding down a key to access the "Gear" menu would be revolutionary; as nothing could get you back to the action quicker than simply letting go of a key to return in game. (no matter if it was "Alt" to look about or not) Not forgetting if you needed to do some major inventory management; you could access a deep menu or utilize the inbuilt Arma system and simply double tap to stay in the menu for some more intense shuffling.
  8. If you're going to go into such detail; then symptoms, treatments and tests for these diseases need to play a major part; not just on a level of detection, symptoms and treatment in humans/players but also in materials and resources in which they're found. So that means, things like: various testing kits or tool (for the purpose of testing and treating items on bodies you find), bleaches and detergents (to allow you to clean weapons, implements and bleach unwashed cloths to clean them), also simply plastic bags and duck tape would an amazing tool (allowing you to store hazardous items you find until being able to treat them). If you're going to go as far to provide methods of treatment for infected players; you need to provide methods of prevention, that out reaches that of just vaccines.
  9. ...But I just had a brain wave and I had to write something down before it was forgotten. Now perhaps if this were implemented; it'd have to be, either in its own ultra hardcore game mode or perhaps used in combination with some very specific game settings and even maybe with some tools to keeping it within reason. People would most probably hate on me if this were implemented but why can't we throw around the idea of your player not leaving when you log off the game. There are many short comings to this but also there are as many possibilities and depending on how it was set up it could be an amazing tool for developers. For instance; Alt F4ing could be cured, if say your player decided to take a power nap every time you logged; then for a lack of a better phase pussying out; would result in either death or loss of gear. Group dynamics, choosing where you log out, and special items like clothing could become essential to your survival; possibly having sleeping bags, tents, camo netting to disguise you're location. Of course your characters existence in the word of DayZ whilst you were away would have major implications and the level of interaction with these AFK players would be something to debate. Perhaps a solution would be: to have players team up using one character (not my best suggestion), perhaps you can discover them sleeping and steal from them (maybe with certain items exempted), logged players maybe could disappear when startled by; gunfire, zombies or player running by (this would simulate players being disturbed and them running away) or maybe your character only existed in-game a short time after you logged (to discourage combat logging). There's all shorts of ways this could be done, to make it as authentic as possible and could be a major tool used by dev's to police the game and one that doesn't have to be as clear cut as I put it "your character remaining after exiting" This also brings up another interesting topic; what happens when players figure out all the best places to log off; well similar to as does with the vehicles in DayZ. Hiding places are commonly known so keeping anything safe for even a short while is very difficult. How could this be combated; perhaps having the environmental behave much more dynamically; by having not only player erosion by destroying builds, trees, vehicles but also adding natural random events. Events such as; randomly falling trees (opening up clearings in the forest), land slides (possibly in set locations covering roads and towns), nature reclaiming overturned ground, buildings and even working vehicles, buildings collapse of their own accord, herds of infected gathering and moving from place to place, water rising or flooding certain areas, sewage pipes and mine shafts caving in (would be a great place to hide if character were to remain after logging), rooms in houses could be locked randomly until smashed open, power lines could fall or sub station fail turning off temporary power to towns (as infrastructure begins to crumble), trees could spread and regrow at the edges of maps (redefining the outer limits) and fires could clear large area's of forest and ruin towns. Maybe these things could be implemented as active events, or as things that happen out of sight, or maybe just variations of the map configurations on each server restart; really it depends on what the engine could handle in-game but I could easily see most of these events happening out of sight of players being reshaped behind the scenes to save on optimization. Another thing that springs to mid is the idea that player could leave foot and tire tracks but only in area that are traveled regularly; meaning you'd have to move your camp now and again; to avoid being found. These ideas are literally straight from my head; not refined, developed or thought through in any way; so take them as so. I want you guys in the forums to look at the individual parts to the overall concepts and pick out the bits that could work and perhaps the bits that could be modified to suit DayZ, even if there in their most extreme forms. Don't be afraid to think of something ridiculous that may work fine in real life but has never been tried in a game; we don't want to throw any ideas away just figure out how they could be achieved if they were to be in DayZ. Disclaimer non of these are really likely to be in DayZ they're just some extreme concept; so throw your balls to the wall and go wild with what you would do with them.
  10. I'm not taking this personally; I just think you was quick to react and got the wrong idea. I'm not demanding this to be put in standalone as is or at all; its a suggestion that can be tweaked and played with or replaced entirely by a different approach. We all have growing to do, no matter how old we are, its constant and perhaps my remarks come off as sarcastic but that wasn't my point; the point was that I'm looking at this at a purely functional level. Its clearly an issue, your character permanently existing even when your not there but its not finite; how could you adjust the game to work around it? I'm trying to make people think but most see something they straight up disagree with and don't think of the things they could do with it. I'm not trying to be some snide prick and negatively effect your day an by no means should it but this has nothing to do with mine or anyone's assumptions about gamer's. The post is purely about game mechanics and its rightful stupid, silly and purposely so; I'm not expecting this to be added to the game in any amount and don't think an overwhelming majority will back it even a little bit. The point is to go against the grain and see what interesting ideas come out of it. Try an experiment; forget how this effects your game experience personally and tell me how this could be adjusted to work. I'm attempting to bridge the gap between logging off and logging back in again; is there a game mechanic that effects your character in positive Or negative way that gives a sense of time passing whilst you're logged off (you don't necessarily have to do anything in this period and you shouldn't have to spend 24hours playing it to make it work). Example besides the one above: what if your character doesn't exist but other players can unknowingly affect your characters sleep and therefore allowing him to be either well rested or drained from lack of sleep. Now that's not something that will make or break the game play but its a consideration just like scavenging for food is. I'm looking for innovative little ideas that could be used no matter how stupid they might first sound.
  11. People always miss the point of throwing about ideas; I'm NOT a developer this will NOT be in DayZ as I write it or probably at all (perhaps it will inspire another ideas, who knows "unlikely" I'm just throwing stuff to the wall and seeing want sticks.) The basic premise is hypothetically if your character was to "exist" in the world of DayZ when you were offline; how would it be done, why and what are its uses? How this is implemented "hypothetically" is up to forum users and what's most popular is the winning idea. Think of this like a game; your character will exist in DayZ after you log off....go.... How its set up and used is up to you, how long they exist for after logging, in what regard they exist; how much you can interact with the character is a variable. Play around a little think of nutty ideas on how this could work and let people see them. This /\ guy gets it; he might not like the original idea but he says why and proposed something else. Its not exactly what I thought but its still a suggestion and he's even included its purpose. Basically from what I have read its a delay timer on logging off to prevent people combat logging but still allow them a fair chance and not leave their character vulnerable whilst away.
  12. You might be over thirty, married, in the army and have kids but I'm afraid you have still some growing up to do because age, marital status, occupation and having had kids has nothing to do with this topic; it has no significance in this forum. This is just me tossing about radical ideas; similar to how before the DayZ mods existences, the idea of permanent death was a stupid old idea almost completely wrote off to the pages of gaming history. If your going to start getting all offended and referencing stereotypical character types as the type of people you'd expect to possibly like this idea then the internet isn't the place for you. I am not a developer and you'd have to be joking if thought any of these ideas at-least in their original form would make it to standalone however the fact that this is even an issue means; you'll most probably not enjoy standalone as Dean has a lot of things planned to remain true to his original concept, that you and others most likely won't like. Now there's two things you can do about this; one you can forget all about it an go play some other game or two you can express your dislike for things that do make it into standalone and not at someone just throwing about ideas. Also if you really have a vested interest then suggesting alternatives is much more effective way of shaving your likes and wants.
  13. Whatever I posted this in several places; I really don't give a **** where. I just like to hunt bandits and their camps; its not like bandits have any kind of allegiance towards each other, they'd kill another bandit group for the gear just as they would survivors. All I'm doing is singling out bandits and avoiding killing survivors unless threatened.
  14. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  15. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  16. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  17. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  18. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  19. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  20. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  21. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  22. rpatto92@hotmail.com

    Looking for a group

    Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  23. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
  24. Hey I'm looking to build a team of friendly players and spread it from a single game console clan to a more universal clan across multiple games on PC; noticed a lot of people looking for people to team up with, so I'll probably re-post this about the forum and find some legitimate friendly's, I don't want to get burnt. I have but one condition, providing we are able to get in the same server and can join up at appropriate times; I will only start from scratch with new people, as that way both parties have nothing to loose or gain out of betraying each other. Also I have other games on Stream we could play first to get to know each other beforehand, such as; GMoD and specifically Trouble in Terrorist Town. Info about me: Age: 20 Accounts: Steam, Skype and PSN (Add me on either or all of these) Time Zone: GMT (Can usually can join most servers including one's in the U.S) Team Mates: currently got one person I play DayZ with and trust, plus two others I know who will be joining us reasonably soon Experience: followed this game from about three weeks after its release; mostly learning from YouTube. Wasn't able to play properly until fairly recently as my laptop at the time was useless Time played: about 16 hours over the last four days or so and a fair bit before hand Survival times: once I get going; at-least a few hours Accomplishments: Manged to successfully raid bandit/hacker/hoarders camps and escape alive with lots of loot, including: ghillie suits, NVG's, Range finders, three vehicles, AS50's, M4A1 CCO SD and others stuff in past life's Humanity: 25000 basically the stand it is when you start Motive/disposition: Will kill on sight only if threatened but generally will avoid other player encounters or talk my way out, usually strafing as I do and making a quick exit with bullets wizing past my head. Want to eventually create a team for the purpose of hunting Bandits snipers Send me a private message or reply to this post if you're interested; then we can discuss this further and arrange something.
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