johnflenaly
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Everything posted by johnflenaly
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For alt tabbing esc works effectively. There is also an option to lower your weapon to a relaxed postition (the character has it pointed at the ground), you first click will raise the weapon back to the shooting postition. AFAIK this only works on rifles and not pistols. Your last option practice actually weapon handling and keep your trigger finger off your mouse till your ready to fire.
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A suggested list for starting gear....... Mods, please read.
johnflenaly replied to richard_b's topic in DayZ Mod Suggestions
Can we remove backpacks, and start with nothing! -
Why no starting weapon incentivizes killing.
johnflenaly replied to CrimsonOmen's topic in DayZ Mod General Discussion
You misunderstand. Most people tell newbies to "get off the coast" so as to avoid getting killed. But apparently people getting spawn rushed (ie. not getting off the coast), is just cause for taking makarovs away. I thought rocket did it to make the game harder in the beginning, but hell you might want to ask him. Personally don't care either way, its still not very hard IMO to get geared up sufficently. -
Why no starting weapon incentivizes killing.
johnflenaly replied to CrimsonOmen's topic in DayZ Mod General Discussion
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Empty pack and mysterious map notes on log-in
johnflenaly replied to Survivor Scar's topic in DayZ Mod General Discussion
You mean like marks on the in game map. Its a ARMA feature, however depending on what von channle your in when you mark the map will allow more people to see it. If you mark something while in side chat as an example, everyone with a map on the server will see your marks. They are server side. So if you mark the map and log off they will stay till they are removed or server restarts. So what I think happened is you logged off, the server restarted or you got a another server. When you did someone else had marked the map on side chat, allowing you to see thier marks. As to your pack sounds like a bug. -
Walling? (bullets penetrating objects)
johnflenaly replied to Bungles's topic in DayZ Mod General Discussion
Depends I've killed a guy through the wall of a two story tin warehouse looking building. On the other hand the military tents at Stary seem to be bullet proof. YMMV -
Not sure were you getting this, most sks rifles have a internal non detachable 10 round magazine; Russian, Polish, Romanian, Yugoslavian, North Koren, Albanian, East German and some Chinese models. There are Chinese models which can use ak47 magazine ,so your kinda right. I hope they add both.
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Crashed helicopters a little too common?
johnflenaly replied to sunnz's topic in DayZ Mod General Discussion
My group usually finds at least two after every server restart. -
No starter weapon removes survival instinct, and respect for zeds
johnflenaly replied to breetai3's topic in DayZ Mod General Discussion
Ran a car into a tree the other day, so I got to try out starting over in the latest patch. Most fun I've had in awhile. -
Spawning Without a Weapon: All of My Butthurt
johnflenaly replied to Dix_Johnson's topic in DayZ Mod General Discussion
Cool can we get a thread lock now, becuase this isn't going anywhere. -
Takistan no, its very bland. I think Zargabad might be cool to try at least. Large city with some out lying areas. Crap ton of enterable buildings compared to Chernerus. There is a river that runs a long one side of the map and there are plenty of water pump/wells that dot the map.
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To those with a 'broken inventory/gear' [FIX]
johnflenaly replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
No change, doesn't work for me. -
Petition: Stop Playing 'til 1.5.8
johnflenaly replied to drewmaw's topic in DayZ Mod General Discussion
You can pry the server from my cold dead hands!!! -
Let's see who knows their weapons
johnflenaly replied to billyangstadt's topic in DayZ Mod General Discussion
Mosin nagant please, I would prefer the carbine version but also don't forget the sniper version with the PU scope. SKS for sure, maybe also the Norincos that can use AKM mags !!!!. Maybe some older stuff like SVT40 or PPSh-41 and PPS. I don't know if non soviet block suplus firearms would be in keeping with the theme of Chernarus, but something like a Garand or Veitnam era m14. Could also go a little more modern with something like the mini14 in 223 with 30 round magazine. -
The map please tell me how?
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Trying to sneak into town. Something goes horrible wrong !!!!
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More zombies yea!!!!! Respawns seem wonky, they seem to spawn in on top of you???? Kind of immersion breaking and a pain in the butt.
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Guess this would be a removal thread, but it being the end of the world I would imagine your batteries are going to disappear real fast. My suggestion would be to remove items that rely on them. GPS, Flashlights, NVGs, and certain rifle optics, Aim points, Acogs ect. Opinions?
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I guess it all depends on how "soon" after the outbreak the game is set in. The game feels off the way it is now, I wish we had a bigger verity of "civilian" weapons available. Multiply types of shotguns and hunting rifles, surplus rifles like mosins, garands and sks, so far as even AR15s or mini14s. Think the military weapons should be cut way down and the ones with neat toys(ACGOS, AIM points ect) even more so. PS. 50,000 hours, holy crap thats a long time.
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I've heard that we need fuel tank parts and maybe scrap metal, but does anyone have exact numbers on what it takes to repair the fuel tank on a huey?