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Your DayZ Team
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Everything posted by Proceed (DayZ)
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Location damage beyond headshots
Proceed (DayZ) replied to FourFiveSix's topic in DayZ Mod Suggestions
What he said ! -
Is the green USMC Motobike a hacked vehicle?
Proceed (DayZ) replied to Gdot's topic in New Player Discussion
Not sure what a green USMC is ... -
The problem with War Z's "features", and what Day Z should avoid
Proceed (DayZ) replied to Skurkanas's topic in DayZ Mod Suggestions
I would love that even more but i guess its hardcored ... -
The problem with War Z's "features", and what Day Z should avoid
Proceed (DayZ) replied to Skurkanas's topic in DayZ Mod Suggestions
I think it would be nice to have quests or bosses where you can get better gear from. When i started i was kinda careful about zombies, but after 3 days they were no real danger anymore, you only run away into a building where weapons spawn and kill them, no crawling, not being careful, just running, at this point its pvp only, and this is totally okay - but what exactly is your motivation ? Either get to the NW airfield for loot, or kill someone for their loot. I think the wave of new players - who joined this game with - changed it, i would have liked just to meet someone, who i can run around with, now it seems like: shoot everyone with a gun on sight, and dont give a fuck about zombies because you can kill them with everything indoor ... Its a great mod, but now it needs adjustments imo. -
Remove Hats, it's against my friend's religion
Proceed (DayZ) replied to Igor (DayZ)'s topic in DayZ Mod Suggestions
Batshit trolled lol ! -
Reduce Blood Recovery of Cooked Meat
Proceed (DayZ) replied to Obsolescence's topic in DayZ Mod Suggestions
Its 24 + 12 the lower 8 slots are for secondary clips and bandages only ?! Also thats what you carry, most people carry probably more ammo than you, and again - why dont you complain about blood bags which heal you up in no time. -
Reduce Blood Recovery of Cooked Meat
Proceed (DayZ) replied to Obsolescence's topic in DayZ Mod Suggestions
It is the only way to heal yourself up quite quickly, why dont you bitch about blood bags, they restore your whole blood level in seconds and only use one single inventory space, thats 15 cooked meat which you only can cook if you have a hatchet, matches and hunting knife and that shit is way harder to get then a single blood bag in the NW of Cherno. -
Ctrl + q + q = Alt + F4
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Bandits make the game what it actually is, also your whole arguementation has a lot of " I " in it especially are you the fucking king of this mod ?
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Approaching Strangers, or: Friendship in a Cruel World
Proceed (DayZ) replied to Bakst's topic in New Player Discussion
Liked your story ! -
Noobs getting sniped in cherno/elektro is not as bad as some people think
Proceed (DayZ) replied to [email protected]'s topic in New Player Discussion
Well I shot about 20 People in Cherno for target practise with a scoped rifle, so its really not that bad :) -
camo clothing/ghillie suit drops CONFIRMED
Proceed (DayZ) replied to Dronax's topic in DayZ Mod General Discussion
Just found ammo in Zub (castle) south of Vyshnoye -
Last 3 people i killed.....
Proceed (DayZ) replied to Lunasnino (DayZ)'s topic in DayZ Mod General Discussion
Very funny, especially after reading "ALT+F4 makes you this and that" - jokes on the internet since the beginning of the internet .... -
Last 3 people i killed.....
Proceed (DayZ) replied to Lunasnino (DayZ)'s topic in DayZ Mod General Discussion
You do realize that this game is only so succesful because you actually lose everything when you die, and to 99% that happens because of other players, no murders no kick ... Total bullshit, I always shoot players with better loot, but if there is some guy running around with a weapon, that I would not want to have, I wont shoot him unless he sees me and opens fire ... -
Call me DayZ (Call me Maybe parody by Jackfrags)
Proceed (DayZ) replied to Leafe's topic in DayZ Mod Gallery
Really nice !!! -
Loot the airfield and go for the street with the hospital in the NW or Cherno, you will have 5 civilian buildings which should get you food and a backpack, if not try to make your way to the store ... But mostly i found a backpack there.
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Hey guys, I just spawned NE of Elektro at Otmel, there was a giant wall of fire and several operational a10s - WTF ? cheers Proceed
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My first kill I feel a bit bad about.
Proceed (DayZ) replied to Jonko's topic in DayZ Mod General Discussion
Just because he was gay, you did not have to shoot him :) -
Hey guys, Would DayZ work with Arma2:Free and Operation Arrowhead ? I read something about it on the forums, but the search function does not provide any result at all ... Cheers Proceed
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Yes your status is saved when you leave the game, at least for your inventory, tents are server sided, not sure about vehicles...
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For God's sake, SAY SOMETHING!
Proceed (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
I did not make any presumtions or was blaming anyone, the whole point of this thread is "if I see someone and he does not reply, I will shoot him !" -
Snipers & Spotters, wanna know the range?
Proceed (DayZ) replied to Sushidad's topic in DayZ Mod General Discussion
Or just use the map and a ruler :) I assume that the square on the map has a side lenght of 1km, could someone confirm that ? Also that are centimeters so its metric: source EDIT: wont embed those pictures probably too big ... -
For God's sake, SAY SOMETHING!
Proceed (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
The whole point ? Nobody wants to make this a chatroom where we are just looking for the next player to tell him some boring shit, like you discribed it in your post, is basically: You suddenly see someone "firendly" - no reply starring at you with the hatchet in his hands, or same situation in Cherno "friendly" to a guy who enters your building, no reply at all. I know that there is no guarantee that they wont shoot me if they reply, and maybe every second one will do that, but without any communication there cant be survivors, but only bandits ... -
For God's sake, SAY SOMETHING!
Proceed (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
Step 1) Post shitty instructions on the forums, implieing made up things -
uuughhh fiddlesticks! (matches)
Proceed (DayZ) replied to gurei's topic in DayZ Mod General Discussion
I support this idea !