

Ving (DayZ)
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Meh, wannabe admin kids. Lulz
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Sorry, I didnt have 2 hours to read 67 pages of bullshit, thanks for the useful reply though, really keeps down on the 'askingh again' and number of posts. Anyone have a link to an answer?
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Ive been playing for like a month. I'm a careful player. One of the 2 times, i've died to another player, i lost connection while bleeding out after bieng shot. My bro was also in game, and running off the same router, and was in that firefight, died too, and lost connection too. it was actually a somewhat suspicious ambush, and wondered at the time wether hacking was involved, but dunno. Would we both be 'in trouble' from this proposed tracking of disconnect or not? Can it distinguish between alt+f4, and connection loss beyond the end users control? Troubling, if my experience as a careful player is 50/50 on a desynch beyond my control when i've died, and, a possible ban to boot... Just interested if this had been thought about/addressed, and thought i'd bring it up, if it is potentially something to investigate or take care of by the dev team, and, I'd like to know as well upfront. I could see unless the tracker is very intelligent, bieng highly hackable, and turned against the players just doing things the right way, for dickish lulz. Do i need to be concerned Rocket? I'm just trying to be helpful, and i'm a bit curious too.
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For the good of the game: everything needs to breakdown!
Ving (DayZ) replied to BossFi's topic in DayZ Mod Suggestions
Yeah, this is 'part' of the answer to keep the game interesting and complex beyond the initial 'learn to avoid zombies phase'. It would give those with a canteen a hatchet and matches something other to do than hunt weapons, vehicle drops, and would add a much need level of complexity. Throw some building and crafting into the game, and your begininning to really go some where. I also like the addition above of degradation based on use. Makes using your tools a thoughtful choice rather than a 'taken for granted' one, including your weapons... -
Ho, ho, ho, Greeeeen Mountain! (Evertime someone says Green mountain in my group, i want to sing the' Welcome to the land of the jolly Green Giant' song) Watch out for Sprout and GG, they dont F around.
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Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
Yes, thats the way I see it. And maybe NPC's arent the answer, I think tools as you put it for the players to do it themselves, is a much better idea. I'm not looking for a way to punish 'bandits'. BTW - 'Bandits' are no longer a 'class' in this game, there are no mechanics, and the use of that terminology to justify a style of gameplay as a forgone conclusion, or intent of the developer, is just, an opinion. The heartbeat indicator is simply killers nerves indicator, it is not a 'class'. I'm interested in finding a way to make the game feel like there is more too it, than: Step one: learn to avoid zombies. Step two: play COD deathmatch. My contention is that when your only options are looting weapons, and vehicles, and your only challenge left, is killing players, the game SUBLIMINALLY encourages, a simpletons, serial killer, endgame. thats all there is? I think this game deserves MORE than those two steps. It has alot of potential. The first part of the game, involves alot of learning, and interesting decisions. Once you get past the learning curve though, COD deathmatch, because there's nothing else to do/challenge you? really? Well, what if you had to THINK about that murder, and when and where you did it? THAT was my point - adding complexity to the end game model. I'm not talking about 'punishing anyone'. If you read my original post closely, you might even notice, that I even left room for 'wrong info' provided by npc's, based on what they saw.... But as the guy above said, yeah, i'm fine with eliminating the npc idea, but I still say this game needs more complexity, past the 'zombie learning curve'... -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
Well, interesting to see the response. I find those with the angry tone, a little telling. I'm not saying that my original post idea is great, it needs work, may not even be viable. I guess though what I'm trying to address is, something lacking in this game, once you get passed learning how to survive, which, devolves into pretty much pvp ONLY, because there is really not much else to do, and with your only tools being essentially WEAPONS, your kinda encouraged into a serial player killer mentality. I would like to see: More skins - visual uniqueness and variation is really subpar in this game basically non-exsistant - PVP is rediculous when everyone looks like a clone of the guys youve been running next to for weeks. More tools - Sandbox? What sandbox? You call it a sandbox because it doesnt have quests, or npc's? Bullshit. You cant build anything, you cant craft anything, your only focus past surviving is looting weapons and occasional vehicles, and killing players, because its frankly the only challenge left. Sandbox? lol (Yes I know they are looking at tools - you dont need to inform me of the post about underground stuff etc) Maybe more vehicles? Seems everyone loves their vehicle adventures, no reason not to have more, and it would seem a bit more realistic I think... I dunno, I just think this game needs something more than it becoming COD, once youve learned how to avoid the zombies. In COD, there was a world war going on. In Dayz, its an epidemic, affecting a society that otherwise until that point, was murdering each other with military grade automatic weapons, for kicks, and a rather abbreviated loot list. See the problem there? Am I wrong? Gota better idea? I'm not trying to ram any idea down anyones throat, as some people here seem to think, - I'm just thinking outloud, and wanting to discuss, improve the game, and even change my mind based on objective criticism, But this game really DOES to me, seem to lack something, once the 'newness' of bieng scared shitless of surviving, wears off a little. I can do the COD thing, sure, but, it just seems like there could be so much more - simular in flavor to the 'woah!' factor you get at the beginning of the game. Once your past that right now, it feels somewhat much more typical, and unrealized. So, ideas? -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
If your going to attempt to troll, Atleast make it funny or relevant to something, otherwise, heh. Dude, really? lol.keep going its amusing. -
An honest communication from the devs as to when we're likely getting a patch, to 2.0 which is 'needing help' compared to the version it replaced, would just be super duper peachy, (and the proper PR 'we're the good guys' response that will pay off in the long run in sentiment.) I know i know - its a test, blah blah, 2.0 has been up for several days, it wasnt that different, but it was buggy, and most of us have seen enough, seen what there is to be seen bugwise etc. Any eta on that there patch? or even a confirmation that your acknowledging the communities feed back on the current state? Would be what people expect of the white hat guy, Throw us a bone? :)
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Firearms Should Not Be The Main Instrumentality Of DayZ
Ving (DayZ) replied to hoak's topic in DayZ Mod Suggestions
how bout encumberance? Maybe tone the ammo down a bit, but add encumberance... you wanna carry all that gear and ammo if you eventually find it? Ok your slow now. Get to it snail boy. Good luck outrunning zeds with that 80 lbs backpack.... -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
Lulz, i've added to it several times, and I've also said if you have an idea, that is better and accomplishes the same, lets hear it! I also dont think its genius, in fact, I'm looking for a better answer to be honest. Got one? -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
Consiquence to unrealistic lulzmurders in very public places. Makes serial player killers think alittle bit about their surroundings before just killing every player they run into, - Thus HOPEFULLY changing the game culture slightly, so that there is room for something other than shoot first and ask questions later ONLY. If you like the jist of that last sentence, but think this is not the way to do it, -add your own idea. :) I think my original idea may be stretching it - BUT, i'm trying to get a discussion going here, how do we make the game have yet another little twist, a consiquence while not making it dumb? Surely this has crossed someone elses mind? Surely there is room for factors that might not lead to every player encounter most likely bieng a deathmatch? -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
Yeah, i hope I didnt come across as too dickesh either man, and I appreciate you staying in here for the conversation. I think in a simular fashion, and honestly, your imput is just making me think more. I figure if we get a few good brains in here thinking, maybe someone comes up w/ something that expands in a small way on what is already a great base for a game. Although, 1.5 is more stable and playable, and looks more like a real game, than 2.0 or 2.1 for me. The ammo to zombie ratio, or alternately, crawling on your belly for 100's of thousands of yards each session to avoid a badly buffed los meter on the zombies, and the crappy loot, make 2.0 and 2.1 patches to be washed away as quickly as possible, if the Dev team wants to keep people interested and playing. So I'm suggesting other things for them to do, rather than mess with the zombies before they get the new animations and pathing in - it just seems impatient and silly to have even patched 2.0 Yeah its an alpha. If no one wants to play, its an alpha that no-one wants to play.....Remember devs, your getting quite abit out of this community, it wouldnt be the same if they lost interest. -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
I already play with friends. Alot of friends. And I see those same friends devolving into serial killers as well, and everyone else on, because, it is simply the best choice game-wise. Not because we would do the same in a RL apocalypse. Its a limitation of tools, and a lack of consiquences. So, stop assuming I'm a newb, I'm up in the hills with rare weapons, and I often have 6-10 clan mates on the same server. I dont need your survival advice. So from your sentence related to the topic, I take it that you prefer it as sandbox as possible, even at the expense of balance for a little sense of realism immersion? Thats fine, we all enjoy games differently. I'd like something more than another 'murder the other guy! now with badly animated zombie AI! personally. If the AI thing turns you off, then give me paper and a pen for those wanted posters, or give me another idea? Lets discuss, instead of being beligerant towards one another, thats so 1997.... lol -
Slight law system proposal: AI Survivor murder chance of 'witnesses' discuss
Ving (DayZ) replied to Ving (DayZ)'s topic in DayZ Mod Suggestions
I think you missed the part, where I said it didnt involve the guys picture, and possibly even his name. All it would do, IF it got a witness flag, is say 'a guy in a brown cowboy hat killed so&so here at 508 pm 7/12 be on your guard fellow humans.' and then you, as the killer would also now be wearing a brown cowboy hat. period. (rather than noting a facial/body feature - since Arma doesnt have this - use a piece of clothing as a substitution) So now are you going to tell me i cant spell 'brown cowboy hat' post apocalypse or somethin? :) BTW, you'd make your argument better if you replaced the exageration with just straight comparison, and the term stupid/rediculous, with a less absolutest, more descriptive, and less insulting choice of words. Like unrealistic, over complex, those would work quite nicely. It would make the point better, and make you come across as if where having a discussion, rather than you bieng slightly insulting. It implies that you dont have an arguement, and are crutching. But you have an argument. Why not just make it. Also, i'm not butthurt about dying to players either, My current has been alive for a while now, days not hours, and I think i've been player killed once, i dont even remember honestly. I just dont think the atmosphere of 'kill or be killed' by the players between themselves and other players, by EVERYONE is realistic, and i think its because there arnt mechanics in game simular to RL that would prevent that anywhere and everywhere by everybody, as we are seeing right now. Just an opinion.