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kbacon

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About kbacon

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    On the Coast
  1. Made an account just to post in this thread. This update is bad, so very bad. It seems to have created more problems than it addressed. I think everyone that I have talked to agrees that the main issue in this game is zombie mechanics. Until zombie mechanics are fixed any "improvements" to the game seem to do more to disguise the main issues rather than substantially improve the game. I understand that an increased aggro range improves realism, but the current setting seems like it jumped to the opposite end of the spectrum. It doesn't really do much to improve realism like it was most likely intentioned since it substantially reinforces the sprint, find a doorway, and crawl out the other side technique. This technique while effective in-game does not accurately coincide with the likely real life escape maneuvers used against a living corpse. Which brings me to my next point, we are dealing with literal walking corpses here. A living corpse would not have the same endurance as a human, period. There is absolutely no logical reason why they should have a higher endurance to top it off (running up hills/stopping and going while you are at a full sprint and still keeping up). I do think that the sight improvement is a good thing, in combination with a slightly lower endurance this would be perfect. Ceteris paribus of course, there are still the zombie spawn and combat issues which are huuuge. TLDR: Update bad, good concepts poorly executed. Zombies shouldn't be eagle-eye triatheletes, their former selves became zeds because they couldn't run fast enough.... Also no l85 and ghillie wtf
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