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dvsilverwing
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Everything posted by dvsilverwing
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
dvsilverwing replied to alexeistukov's topic in Suggestions
If Dean wants the Steyr AUG in the game for the same reason he's going to put the Browning Hi-Power in, it'll probably be whichever version of the AUG that is currently issued to the NZ Armed Forces. -
The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
dvsilverwing replied to d.walker43's topic in Suggestions
Ural Truck. -
You are taking a purely theoretical statement out of context. Plus, are you going to build a firearm from sticks? Get one from an airfield instead? Or procure them from a magical weapon spawn that nobody hops?... Oh, or hop yourself for one? You've never gone Bambi into a large city to acquire a weapon, then? Are you just a hermit in the forest or something?
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Do you genuinely believe you'll ever be able to run through Berezino, Elektro, or Cherno in a full server without being engaged by someone, even if they implement those things? Keep dreaming. If anything, making resources like food and water scarcer will likely increase PvP and the KoS mentality. Now, people KoS for fun or because they want a piece or two of the gear you're carrying, when that's implemented they'll KoS because they want the consumables you have that they need to survive, or to remove any competition in looting the town of its resources. No offense or anything. I just think you're giving far too much credit to the current playerbase. You're talking about a community in which 50% of the players go to new spawn locations with an AR just to have fun racking up kills.
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I don't think firearms and their ammunition should be rare at all, it would really detract from the experience and combat in my opinion. That being said, I do believe that military-grade weapons should definitely be harder to come by than they currently are (somewhat mentioned in my prior post). Rarely in say, Berezino, do you have engagements that have both people armed with pistols or civillian-grade weapons anymore. It's far more common to have some chump that ran up to the airfield, hopped servers 5 times and got himself kitted out with an Assault Rifle, then comes back down to the city just to engage people with inferior gear, whether that be civilian-grade firearms (usually a Mosin, Blaze, IZH-43, maybe an SKS, or if you're extremely lucky/hopped a few times a CR527 with a magazine or two or a pistol with a matching magazine) or just people with melee weapons, or even worse and less skill-requiring a spawn town where nobody's really armed at all.
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I'd like to see less military gear, more police gear. After all, I feel other than maybe the MVD, the police would be the main armed presence in the larger cities. I know it's a little difficult to differentiate between the two, but there are definitely differences between the way military and police units are equipped. On top of that, my main issue with guns since the beginning of the game (especially once the CZ75, 1911, and Ruger MKII were added) is that they don't spawn with magazines. I understand they don't want people to find a gun and immediately be able to kill people, but realistically how many people own firearms but not the magazines to them, or vice versa? Especially with pistols, it comes off as very difficult to find a gun and a matching magazine (without server hopping) because of how many of them there are now, the chances of a pistol and a matching magazine spawning are very slim, if there are (theoretically) a guaranteed magazine spawn and pistol spawn next to each other, the chances of them matching are slim, if say, a Makarov spawns, what are you more likely to find, a Makarov magazine, or one of the other 5 magazines (1911, P1, FNX, CZ75, MK II)? I'd understand if they had an unloaded magazine upon finding them, or even a chance of being loaded or having a random amount of rounds in the magazine, but finding a pistol, plus matching magazine, plus ammo is generally not worth it, it's easier to find a weapon that doesn't use a magazine or just put the effort into acquiring a rifle+magazine. I think making pistols more common than long arms, and making them spawn with magazines loaded into them would drastically change the way PvP happens in DayZ, specifically in cities (where you'd be finding most of them). Rather than being the (theoretically, again) 3 guys that found a rifle spawned somewhere in the city sitting up on a factory roof, apartment roof, or tower and shooting down at people with almost impunity, city firefights would actually become they close quarters firefights they should be, with pistol action taking place in corridors, close streets, and buildings. That's what I want to see happen with guns in DayZ. Hopefully, with further loot changes and weapon additions we will see NATO type weapons (1911, M4, MP5, (possibly) 870, FNX) spawning specifically at helicopter crashes while making the Eastern military type weapons (AKM, AK-101, Makarov, (future) MP-133, PM73, CZ75) available only at military bases, police-grade weapons (Makarov, CZ75, (future) MP-133, PM73) spawning in Police Stations, police cars, and maybe slightly scattered around the cities here and there, while keeping the civillian-grade weapons (P1, Magnum, Ruger MKII, Mosin, SKS, Blaze 95, CR527, Longhorn, 10/22, IZH-43) continue to spawn in Civilian Housing. It might sound like that would be introducing more weapon spawns to the game, and it would, in my opinion keep weapon spawns a little more spread out in more possible (but realistic) locations, with less of a guarantee of finding them in the "classic" spots (Airfields, Police Stations, Piano Houses, Schools) would do a lot to stop the server hopping for them.
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Also, include a T-55 and Artillery pieces that can be repaired and stolen.
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To the dude at airfield tent city up there....
dvsilverwing replied to Parazight's topic in New Player Discussion
Craigslist Missed Connections: DayZ Edition -
Release day, ladder. Enough said.
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You're one hell of a powerful necromancer.
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Alternatives to the ballistic helmet
dvsilverwing replied to infiltrator's topic in General Discussion
If you don't wear a motorcycle helmet you're doing it wrong. -
Is there just one girl on this forum or in this game ?
dvsilverwing replied to Ludz's topic in General Discussion
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I wouldn't say PDW is their own classification of weapon, any compact rifle, carbine, SMG, or pistol could be considered a PDW when it comes down to it I think.
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I think you're going to be very disappointed in future weapon additions. If you haven't noticed, they are not limiting themselves to just Eastern European weapons and calibers. As for the lever-action rifle, OP, I had been asking and hoping for either a Marlin 336 or Winchester 94 for quite sometime, because 30-30 really is one of the definitive lever-action calibers of the modern day (the 45-70 is of course still around, hasn't changed much since its introduction) but with the way they want to limit the different calibers of ammunition in the game I feel like a lever-action carbine in .357 is going to be far more likely to be added at this point and definitely wouldn't mind seeing it in-game. However, awhile ago I was reading some glitch reports and noticed that one of them stated for a short period of time on the experimental branch the SKS had it's name erroneously changed to "Winchester 1866" and was completely unusable, it was fixed rather fast but I think this may offer some insight on what we might be seeing in the future when it comes to lever-action rifles.
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The only thing this leaves me a bit curious about is the confirmed SVD, I'm wondering if they're going to just chamber it in 7.62x51.
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Bold + Italics ≠ aggression. I'm not attacking you in any way, don't make a big deal of it. Considering they're adding the P1 which uses 9x19 almost specifically so that they don't have to add the 9x18 and the Makarov, I don't think they'll be adding 9x18 at all, and with that logic I'd also imagine we won't be seeing 7.62x25 either, so I wouldn't say that all eastern block ammo will be common in the game really... in fact it seems there's going to be a shortage of eastern block ammo and weapons chambered in them for DayZ SA. (Edit: Also the above post is another good example I had forgotten about). I suppose it could be an SMG chambered in .45, but they'd kind of have to go for a not-too-common SMG to add that compared to an MP5, which is pretty common worldwide.
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When I think of crossbows shooting extremely long distances, I also think of standing on a battlement while wearing a kettle helmet and a mail surcoat. I just really hope that the bows in this game don't wind up being superior PvP weapons to firearms in anyway, because... they're not.
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Hunting- It better be damn hard
dvsilverwing replied to hannibaldaplaya's topic in General Discussion
That being said, shooting a wild boar with a 7.62 is a lot different than shooting the rabbit with a 7.62, you're probably going to get enough meat from a wild boar that shooting such a large meaty animal isn't going to affect the amount of food you get or ruin too much, but the rabbit on the other hand... Also not sure if you've eaten game bird before, but occasionally finding shot in the meat isn't exactly a rarity. -
When there are only 2 players on the server...
dvsilverwing replied to Irish.'s topic in General Discussion
He probably respawned immediately upon going unconscious, that's what I'd do as a new spawn anyway (not like I'm losing anything at that point). -
What new pistol ammunition do you honestly think they're going to add just for the purpose of implementing the new SMG?
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Yes! Not to mention all that's needed would more or less be a reskin of the current bat model. I wouldn't mind seeing more "reskins" of current melee weapons just to add variation. Silver pipe wrenches (which are generally aluminum and much lighter) in addition to the red cast iron pipe wrenches we see, maybe a bit more modernized splitting axes with black polymer handles, things of this nature aren't really game changing and definitely not a priority, but variation is always nice to see.
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Protip: It's going to be a weapon that probably uses ammunition that's already in-game.
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Ruger MK2 is the new Makarov.
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Jump off a building and start the process over. That's what I do, anyway.
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Zombies in the next stable build....
dvsilverwing replied to timedance's topic in General Discussion
I'd leave zombie mechanics alone until they get pathing and spawning mechanics worked out a bit better, to be honest.