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soLch

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About soLch

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  1. soLch

    Zombie animations, stand alone?

    I don't mind that they are fast adds suspense (hopefully there are some slow + some fast) but the way they turn sharply has been a problem since like alpha or whatever of this game =/
  2. Just curious, in the stand alone, are zombie movements going to be smoothed out instead of the weird sketchy sprinting movements?
  3. Fuck the bandit system indeed. In real life people wouldnt be wearing a sign that says 'im not friendly and will most likely kill you' you need that question of, 'can I trust this guy?' and while one is wearing a bandit skin... Well the point is you can't trust any one regardless but sometimes I like to play friendly but can't due to my skin being a bandit =[ And plus it would be more fun (to me) to pull off some espionage shit while in a group and just be like fuck it, I can survive on my own *bang bang* Fix zombie zig zag thanks!
  4. They should add role playing servers. For the people who really like to make up stories during there time alive in DayZ and follow through with them. Now, most people do role play but I dont see it played out that much. With role playing servers people can fully immerse themselves in this great game. The servers would have to have active admins to 'govern' if people are RP or not. I think it would be fun.
  5. Besides the little interview mentioning the dogs for future patches, can you or any moderator give a confirmation on what's being worked on for next patch via list? Zombie speed, bandits? Anything at all that people have brought up. Thanks!!!
  6. slower zombies or at least a fixed walking path they run. Just smooth them out a bit, the sharp zig zags they take is crazy at times. Clipping through walls/doors ect.ect. No more bandit skin, player choice or just survivor skins. Just remove the humanity system completely. Dogs? really? *sigh* if anything they should be ravid zombie dogs and they should be the ones that move quicker, not the zombies. Priority should be to fix server issues though I don't get that problem a lot but others do. Player spawning system. I understand that big cities are the main attraction to this game but whats the point of having a 225 or whatever km map if you spawn on the coast near chern or elektro 99.99% of the time. Again make it player choice weather to spawn North, East, South, West ect. no need to show a map location of WHERE they spawn, or at least make it 100% random including midland areas. Or why not just cut the map in half, would that increase FPS for people? lol Give us more to do..... I absolutely love this game, no doubt about it. I am finding myself doing the SAME thing over and over and over. It has turned into a large map death match game to me. There are players just running around killing each other to fuck you over or just because they see another player. I do it too just because it has stopped feeling like a real survival game. Add some objectives. Add objectives AWAY from the big cities. Make like little villages in the middle of the map zones that carry a little more ammo and gear but come with a little more zombies and you have to basically form a squad to take it over. I know this mod is YOUR vision and all, but think of The Walking Dead or anything. They can't really stay at one location for too long, they had to move around to certain locations to acquire new supplies. Like said this is a 225km map and I'm seeing most of the people between chern and elektro. I'm sure there are people that venture off but for what... whats the point of this being multiplayer if your alone for 99% of the time out in the middle of nowhere. Maybe make capture zones like in regular ARMA 2 where you solo or you in a squad can go and hold and gear spawns at a little quicker rate there or something. Just give us SOMETHING to do because as much fun as this game is and the new player data base its bringing, it WILL get too repetitive after a while and people will get bored of it at some point.
  7. soLch

    Survival MOD

    I made the same exact post about removing zombies. Then people responded and i realized whats the point of removing zombies, they don't have THAT much effect and this game is pretty much has a 'zombiless' feeling to it. All I do is kill other people and take their stuff, that's my means of surviving.
  8. i've actually seen quite a few zombies clip through doors/building walls. Zombies zig-zagging needs to be tweaked a little, their turns are soooooo sharp, aiming at a zombie while in town with 30fps sometimes lower not the easiest thing (don't say upgrade PC k thnx, its not my PC) I wouldn't care if their speed was kept the same, just smooth out their movements and make them give up after a certain amount of time chasing.
  9. soLch

    Fast vs Slow Zombies

    He's right I guess, but the zombies have to stop zigzagging so sharply and stop chasing sooooo long and just be smoothed out and I wouldn't mind so much what so ever.
  10. soLch

    Fast vs Slow Zombies

    So what's the confirmation from developers? Are they going to be kept the same speed? I hope they stop zigzagging so much though, and at least not chase you across the whole map without giving up =[
  11. So it's quite obvious we spawn on the coast, I know it's a survival game but would people like an option to choose their spawning point (not by view on map) by selectin like coast, mid land, north, east ect ect?
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