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kocrachon

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Everything posted by kocrachon

  1. EDIT: Issue was resolved with the Hive update. Hello, US13 has run into an issue when trying to launch hive and hive Auth, it says the following. This application has requested the Rumtime to terminate it in an unusauly way. Please contact the application's support team for more information. Our IP is 66.150.164.113
  2. ISSUE RESOLVED Updating Hive helped. Had to get the hive update from another server admin since the files are not accessible online.
  3. US13 has been a server for almost 2 weeks now, setup by the devs themselves... I'm pretty sure thats not the issue... Where do I get the latest Hive? anyone?
  4. Those of us at Ducksoup Gaming are hosting a Seattle based server. It is labeled as US13 as well. If you search for Ducksoup you will generally find us. We are hosting on an NFO server, 6 cores, 6 gigs of ram, and 6TB of Bandwidth for the month and a 1000mbit connection. We have scripts running that make sure if the server crashes it restarts instantly, the server is updated less than an hour after the updates are released. We have admins on constantly as well. We are also developing a great community. We already have a bunch of people working together in electro to form a safe city for people to enter. For more on the server, www.ducksoupgaming.com We are a Pacific Northwest based group.
  5. kocrachon

    Timing of Patch 1.5.8

    I think this should be stickied and locked. I highly doubt anyone here has even worked for a company that had a major game release that strained there servers to the point of breaking. I say everyone lets rocket do his thing, and keep our opinions to ourselves. He didn't ask for Ideas, he is simply stating that this is a complicated scenario and needs to be worked out before release.
  6. kocrachon

    Kicking of Players for Clan members

    As long as we eventually get reserve slots I honestly am not worried about it. Even though I can't kick to let members in, I still enoy the flexibility of setting up rules that allow me to govern the kind of enviorment I want. Such as we have rules for no verbal harassment, no usage of derogatory words, (N word and the such). Some servers dont have these rules and I do not play on them. So its nice to still be able to govern the server the way I want even if I cant kick people to make a slot for myself. Plus its also a tool to help the Ducksoup Gaming community grow, so its still beneficial in many other ways.
  7. They risk losing access to the database.
  8. kocrachon

    New Seattle Server [Ducksoup Gaming]

    It runs as the same time zone as CA, as of right now its exactly on time to the very minute (give or take 5 minutes pending on individual clocks and watches)
  9. kocrachon

    Most Stable US Servers?

    Our Ducksoup Seattle server crashes maybe once every 8 hours. But we run a script that restarts the server INSTANTLY, so down time is no more than 2 minutes. This crash has only been happening since 1.5.7, and after speaking with Adam, this seems to be happening with his servers as well, so this appears to be a 1.5.7 issue, not a server side issue. I think we are either US13 or 15, not sure, just do a filter for Ducksoup and you will find us.
  10. Thats your opinion... Considering the average VDS costs around 90-130 bucks to run this game with 50 players, I say admins have the right to make what ever choice they want. We run ours as Regular, because I like being able to see the name of the players I aim at so I can speak with them before killing them.
  11. kocrachon

    New Seattle Server [Ducksoup Gaming]

    Saddly we cannot control the time, its up to teh day-z team.
  12. kocrachon

    New Seattle Server [Ducksoup Gaming]

    Here is our server performance with a full server.. http://i.imgur.com/1PgCI.png
  13. kocrachon

    New Seattle Server [Ducksoup Gaming]

    I will update the erver with that in the name next time i restart it.
  14. kocrachon

    Running Hive Files

    Try both methods. For me, I have to do it in the order I stated. Because if I dont, they constantly wait for client for me...
  15. email me at [email protected], or my Steam user is Kocrachon. I can help you out at no charge.
  16. kocrachon

    Running Hive Files

    Running the hive files is a tricky scenario. First you launch the ArmA 2 server. Then you launch the re3gular Hive file. It will sit at waiting for client... At that point you have to have a player connect to the server. One a player connects, Hive will say "Creating Child" or something alone those lines. It will then say Ping...Pong! after it says Ping Pong, Launch Hive Auth, at that point, give it 5 minutes and everything should launch fine.
  17. Problems with your argument... 1) You already explained one of my complaints. Its easy for those of you who are WELL EQUIPPED to enjoy the game. There are THOUSANDS of new people playing. Steam currently lists ArmA II as the 3rd top selling title currently. 2) Its ridiculous to focus this on communities and clans. Sure a clan of 8 people are going to do great, but it is unfair to force people to play when the game has been bragged about and advertised as a sandbox environment where you can work alone or together. Now you cant work alone, and it sucks. After I restarted my server earlier yesterday, my community members went to get lunch (pre 1.5.7). I went on to be a bandit, roaming alone and killing players to survive. Now, my server hardly has any people to kill because people are coming and going frequently because they are getting killed. And when I do kill people, NON of them have supplies because they cant make it into town to get any. And seeing as its crazy to go alone, no one will. So basically this ruined the mechanic of being a bandit, unless you become bandits with other people, which, is stupid... a bandit should be able to work alone and be an outlaw. But since he cant make it into town, and now everyone is working in large groups, he is screwed. Because the minute anyone sees a bandit, they kill him. Everyone kills bandits... So now the bandit mechanic is lost. 3) Realism should NEVER EVER EVER trump fun.
  18. Middle of the day, in the center of the air field, surrounded. What was I suppose to do, crawl in hopes that non of them saw me in bright light day?
  19. So I just want to say this as a current server host. When I logged into the server after the update, I thought it was cool seeing all of these zombies all of a sudden. I was at the main air port, and there were 30 zombies. I had an AK and 3 magazines, so I killed them all. I started at the top of the control tower.... I get down to the bottom of the control tower, and all of a sudden all of the zombies had already re spawned. I ended up wasting all my ammo just to get AWAY from the air port. I walk down the road to a farm house. ONE BUILDING, in hopes of finding more ammo. There were TEN ZOMBIES... How the hell am I suppose to survive that? A new player who has only a pistol has no chance. I can see why people who are well armed can find this fun having all these zombies. But when it comes to new players, this really hurts the game. Because it is now too hard for new players to try to figure out how to survive the food and water mechanic, when they are never able to make it into town to survive. ArmA 2 already has a steep learning curve. Pile onto that the sudden influx of zombies, and you now have a bunch of people who don't want to play anymore. And seeing as if you look at Steam right now, and see that ArmA 2 is now the third best selling game on Steam, that tells you there are a LOT of noobs out there who are already uncomfortable learning the ArmA 2 system. So, on that. Those who are saying "This large amount of zombies makes it more fun" I think you need to look at this from a noob point of view. This game is already unforgiving. The amount of bandits, the need for food and water, the untrusting environment. This game is already tense enough with out the need for there to have 1000 zombies. The game needs to balance it so that new people who have never played can have a chance. And there needs to be a balance to where a lone wolf player CAN survive. That is the point, a sandbox game where any option is viable. To say "The new amount of zombies is cool because it forces you to work in a group" basically ruins the concept sandbox. And honestly, it makes being a bandit worthless because you CANNOT survive as a bandit, which will eventually make people want to stop being a bandit, which will then make this game less PVP and make it more boring. This is not me blaming the devs, this is me saying that people who LIKE the over abundance of zombies needs to realize that there are a bunch of new players who we want to welcome into a friendly fun PVP environment, not make this an unforgiving game that is no fun for new comers.
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