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brianeleddy@googlemail.com

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About brianeleddy@googlemail.com

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  1. brianeleddy@googlemail.com

    To all the "Murder isnt RP;Flag it;Etc." Threads here

    Ultimately if this game was completely realistic, as many others have said, there would be a.vast number of crippling penalties for killing zombies that ran screaming at you, never mind a guy that's running unarmed just trying to scavenge a can of coke. The simulationist argument is therefor entirely ridiculous. What is required is to make a variety of.playstyles fun and rewarding both long and short term. There are thousands of suggestions on achieving this over these fora, reddit and every other gaming messageboard. Survival is currently too easy for anyone that's played for more than 6 hours and has found a loot map, except for player vs player. To resolve this zombies simply have to be more of a threat: preferably exclusively to advanced players. Firing high noise weapons spawning zombies that are unaggroed, but could be aggroed by additional fires could be interesting as a test, and I am an advocate of rarer PvP weapons ans ammo to encourage bandits to hunt other bandits to resupply. I really enjoy being shot at by lee Enfields and shotguns, but wun I try to get friends to play their.biggest complaint is that snipers camp the towns they're trying to start in. Ultimately until you have to be signed in, solo, 24/7 with noone watching you, or sit through 6 hours of gore to sign in if you kill.another player, or have your character get PTSD and be unable to aim straight, the realism argument doesn't apply and the goal must be o discourage universal shoot on sight while.not.hurting banditry as a playstyle
  2. Warning, long post. The first problem here is that there is a perception that you are either a bandit or survivor, and everyone seems to self categorize then assume the worst of the other group. Bandit skins did not.and will not make the game better, as at its core a game should be fun and punishing a playtime denies.some people their fun. Currently however to play without ever killing other players is punished, as their is no incentive to cooperate and so the only value you.can assign an unknown player is either a source of loot, or a source of your own death. Thus it is always logical, and any game theory you runn your head tells you, to shoot.on sight. This actually goes against a simulationist design, as in real life humans clearly cooperated when there was no law, even if such cooperation was the result of fear or coercion rather than affection. As has been stated multiple times, the solution is to incenivise cooperation, which preserves existing gameplay but adds new dimensions for endgame survivors. Rarer exclusively PvP weapons nd ammo would actually improve PvP by reducing the reward for killing those with zombie.killing weapons, but increasing rewards for hunting those who have the same PvP gear. Harder zombies are an anti fun solution for forcing cooperation, but something such as roaming hoards of military zombies with excellent loot (perhaps a marker zombie that spawns others as it nears players.to reduce server load) would give legitamate threats that bands of.players could be rewarded for teaming up and killing. Things like helI crashes.are.great because they meaningfully reward cooperative PvP behavior, plain survivors need the.same .thing Just as an aside while it's cool.how.impassioned people are about this.game, it.does nothing to help.one's argument by labelling all bandits as 12 year olds camping Cherno for noobsor people who dislike the current low trust plausible as whining babies that want developers to turn the game into my first left 4 dead. I myself play with mainly real life friends, who.are.all bandits operating in te north, while I have a live and let live policy that means my current life has only two murders and one bandit kill. One.murder was to save the first other player who without knowing anything about me and had the drop on me let e live and started talking, and the other was avenging that random guy's death by eliminating the pair that killed him. I still don't self identify as a banditt, but I enjoy both the PvP and PvE elements of the game, I just wish their was more challenge inthe PvE frobt
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