m00tley
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Everything posted by m00tley
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major bugs and glitches that should have priority over other things.
m00tley replied to blackmauser95's topic in General Discussion
You sir, are one of the few people here who can actually think. I'm rly glad that this forum hasn't been overtaken by Deanists yet. PS: Could you please send me the link to your post about the sales of the game? -
All i have to say is: force feed shit to bambis.
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Alright, I am finally concerned about the standalone
m00tley replied to JimmyGate's topic in General Discussion
There's no problem if a game has bugs, the problem is when there are more bugs than features, which is the current state of dayz. Name me ONE feature in dayz that doesn't have a single bug. By arcadish do you mean that movement is working properly and zombies ai's are working? The only difference i see from h1z1 and dayz on this video are the shaders, that they can change quite easily, the movements/animations which are better than the ones in dayz, and zombie ai, which looks better than the one we currently have in dayz. -
Alright, I am finally concerned about the standalone
m00tley replied to JimmyGate's topic in General Discussion
The game was released on december 2013, right? If they didn't want people to buy it, they would release it in january/february. And dude, i think you've been spending way too much time in this forum if you think that DayZ didn't have a hype behind it. Do you honestly think that DayZ was so "underground"/"cool" that the only people that heard about it were the people in this forum? The standalone was probably one of the most hyped games of 2013, that's why they didn't have to market it. Actually, i would dare to say that part of DayZ's marketing strategy is not marketing at all, this keep them in the "humble and community friendly company" position, if they had marketed it, they would be seen as just an avarage greedy company and this also explains why rocket told people not to buy it (He knew people would buy it because of the hype, and his "Don't buy it" statement,only made people more hyped, because they believed that rocket was trustworthy and shit). And btw, the guy's theory is not crazy at all, his theory also explains why Dean is leaving bohemia and starting his own company. He probably knows that the boat is sinking because arma engine just doesn't work for this game, so he is gonna bail asap and keep his name clean, so when dayz becomes a complete failure (which is happening as we speak), people will blame bohemia and not him. -
I've been playing dayz for quite some time now, and i must say that i'm impressed with the progress on the zeds ai. You guys at bohemia managed to make zombie A.I. worse than it was before... As i said, i have been playing the mod/game for about 2 years now, and the only difference i've noticed on zombie behavior was the fact that mod zombies were WAY better than those we have now a days... Let's be real, this game is nothing but a modded/downgraded version of arma 3, and you guys had at least a year to fix something that was already an issue on the mod, and yet, you guys failed miserably. I see people here on the forums saying "This is an alpha", and i can't help but think that they are new to dayz, because the mod was released as an alpha version of the mod, and i've been hearing this excuse for 2 years, so i can't buy it anymore, and neither should you guys. Let's be serious here: 1st - I've spent over 130 dollars on bohemia games just because i love dayz, and most of you guys have spent at least 40 bucks on this game. If you check the official website, you will see that at this moment, there are 1,868,062 survivors, which adds up to 74,722,480 million dollars (i'm just assuming that 40 dollars is the price of dayz, since i don't live in the us), and that's only from the standalone. If you check the number on the mod, assuming that the arma 2 used to cost 40 dollars, then you have another 69 million dollars... 143 million dollars seems like a lot of money to me. Do you guys know how much money was put into elder scrolls skyrim? 85 million dollars. 2nd - Since we are already talking about skyrim, do you know how long it took to develope skyrim? 3.5 years. So why am i bitching about dayz? it has been on development for only a year, right? Yeah, but most things were downgraded/ported/moded from arma 2/3, they already had the engine, they already had the maps, they already had most of the things. Now you say "But they had to work on the whole map so you could enter in every single building", and i ask you: Would you rather have enterable buildings or good zombie mechanics? Enterable buildings or have your character not stop when you switch weapons? FFS, they had more than enough time to fix those minor issues that bother us so much. 3rd - Dean Hall said that he is leaving bohemia. I don't know when this will happen, but do you know what i think that will happen to this game if we keep on this "1 patch a week" pace? It will stay on this pseudo-alpha stage forever. Do you guys play MMO's? Have you ever seen the amount of games out there that stay on beta stage forever just so they have an excuse if things are broken and they don't wanna put money on the game? I know that a lot of people will come here saying "Oh, stop bitching about it" just to keep their "forum badassness", but after two years listening to this morons, i think i had enough, so i don't even care. If you are stupid enough to just throw money at a company without getting what you paid for, good for you, but don't ask me to do the same 15y/o childish thing you guys do. I'm not gonna worship Rocket as he was some kind of god and keep quiet while this guys are earning over 143 million dollars for a crappy ported product. And if you want to know what made me so mad, please, go watch a Arma 3 Dayz Breaking Point video, and take a look at the zeds, if you don't get mad at the fact that the zombie A.I. on that mod is 1000 times better than the one on this game, then you are even dumber than i thought. PS: Just in case someone says it took longer because of the "bubble", let me break it down for you: The bubble was probably a lie that they used in order to delay the release of the game and release it on christmass. So please, avoid using the bubble excuse on this topic.
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WTF? Vehicles? Read the topic please? No one here wants vehicles. I would rather have cows implemented again before having vehicles.
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I'm not comparing the mechanics/history or w/e, i'm just comparing budget/development. Making a game is making a game, and the development time/budget can be compared.
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Thanks for your post, it was really enlightening (I'm not being sarcastic, i'm being really serious). As you can see if you read my post closely, i'm not asking for a finished product, i'm not asking for cars, i'm not asking for helicopters, i'm only asking for a better zombie ai and better gun swapping mechanics, and i can't understand how it can take over a year just to fix the zombies and gun/inventory system. You said skyrim already had it's engine done, well, dayz is just a copy past from arma 2/3, so it is not in a different spot, the only difference are the zombies. If it takes them over a year just to fix zombie ai and make a increadibly crappy gun/inventory system, how long will it take for them to release the final product? You said 4 years, i would say that based on the pace, 4 years is a pretty optimistic guess.
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MetapoliCMember Since 08 Feb 2014 m00tleyMember Since 12 Jul 2012 And about the posts, it only means i don't spam as much as u do, and i think before typing.
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There is no evidence, that was just me connecting dots. If i'm not mistaken, they said the game would be released around 2012 christmass, but they couldn't release in time, so they delayed it saying they would rebuild the engine completely (which you can clearly see they didn't) or something like that (That was around january/february 2013). They wouldn't release the game on february/march because there are no major holidays/sales around this time if i'm not wrong (as i said, i don't live in the us, so i don't know all the holidays), so they delayed it once again saying they were having problems with the network bubble. The game was finally released in december/2013 and was honestly a huge disappointment for me and most of my friends (Not because of graphics or things like that, but because we realised that the bugs were still there, but worse, we didn't have cars, we didn't have tents, and all of those things).
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Why do you have to come here and let everybody know about things which are not even true? (Maybe a half of what you said is a fact, the rest is a disinformation): The number about skyrim development are all true. The number about dayz sales were a presumption. Now, what is the goal of this thread?: Now what is the goal of your post? Boy you could have invested this time in something else but now you made yourself rage and I am more than sure you did.: If this thread was so useless, why do you bother making a reply? You could have invested your time in something else, and if i read your post in a certain manner, i can also imagine you raging, but that's just our imagination, right? Finally, make an own game and do it better, but what the fuck am I talking about?! You can't do it.: You are comparing a person to a company, so i'm not even gonna bother answering this properly. I see that you are new here, so please, do believe me that you don't know what you are talking about...
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I'm sorry. The network bubble issue was supposedly an issue that they were having before they released the standalone, and was supposedly the reason the game was delayed. I don't remember exactly what the "network bubble " problems were, but if you search on the forum you will probably find many posts about it. edit : I found this post about it http://www.reddit.com/r/dayz/comments/1kxwuj/ u may wanna check it out if you are curious.
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I see that you joined the forum around 12/09/2012, so i assume you bought your arma 2 + arma 2 oa on a sale, right? Anyway, in skyrim, they had to make some serious graphical improvements and remodel everything, on dayz, they only had to change a few things around. Skyrim had voice acting for every single dialogue, dayz doesn't have dialogue, skyrim had quests, dayz doesn't, skyrim had skills and in depth game mechanics, dayz doesn't, skyrim had different A.I.s for different monster, dayz doesn't need that. U see the difference? I'm not asking for a completely finished product, but after a year, i think we deserve to at least have zombies that actually work, a decent inventory system/gun swapping system, a decent hit detection and player movement (At this moment, player movement feels completely clunky).
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Well, if they wanna lock it, they can feel free to do so... There was a similar game to this one that used the same censorship policy. The name of the game was WarZ, but i don't think anyone here has ever heard about it, right? It really scares me to see how Rocket is becoming the monster he fought against.
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Player Skill. (This is not a leveling thread).
m00tley replied to CreepySalad's topic in DayZ Mod Suggestions
I posted the exactly same thing on the "Skill System in DayZ??" topic, and basically the idea got bashed by people saying "Mini-games are stupid". -
Gonna leave this video here, but i'm not posting the video because of the way the weapon customization works on this game, but because of how many options you have. Would be great to have so many options on the SA. Edit: I guess you should find assembled weapons, but be able to disassemble them, only take the part that you want, and them be able to make your own weapon. Of course you can't take parts of an AK74 and put on a M4, but you may want to take one of the pieces of this AK74 and use it in your own customized AK74.
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Make a system like Minecraft, where monsters can spawn everywhere in the world, but can only spawn 100 (I guess it is 100) meters away from any player. This way, if you are inside the building, you are actually securing it, if you walk 100 meters away from said building, the zombies may spawn inside this building again.
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BF3 has a good bullet deviation system (Not talking about recoil), a really good attachment system (That really impacts the way a specific gun plays), the maps are really well designed in a way that makes you have to learn some specific techniques like Peeking, High-glitching, how to counter head glitching, how to properly use a granade, really pay attention where the sound of your enemies is coming from. CoD is more about running around like crazy and testing your reflexes, that is why everyone says "CoD kids", because it is a game where you don't actually need to think about what you are doing and what will happen next. Arma 2/DayZ is more about patience and waiting until you have the upper hand, which is great for the grown up public and people who want something more realistic, but when it comes down to firefights, there's a lack of "depth". I'm not saying that the guns aren't realistic, but it is way easier to handle a AKM on DayZ than it is to handle a AEK on BF3. As for sniper rifles, on arma 2 it all comes down to mathematics, which is great, but makes everything way to much in a sense that is the maths are right, you just need to keep your aim steady. BF3 also has a lens glare (I don't know if that is the proper way to call it), where if a sniper is aiming directly at you, you can see light reflecting on his scope, making it easier to spot and kill him. If you simply put a mechanic like this on DayZ, 90% of the campers will be doomed. When i engage a firefight on DayZ or arma 2, the only difficulty that i feel is the fact that i have to fight the buggy mechanics and animations on the game, whereas on BF3, the firefight comes down to the one who has a better accuracy, strategy, technique, positioning, control over the gun that the person is using. DayZ also has a really huge problem with how balanced the guns are and how the guns play. I'm not bashing Arma 2, i'm only defending BF3 from being considered a game like Call of Duty. PS: You can realize how harder BF3 is when you look at my friend's score, he bought the game and tried to play it, went 8/83 and never played the game again. Is is because he had crappy reflexes? Nope, it is because he didn't know how to position himself and the techniques necessary to improve at the game. You can become a better player on BF3 just by learning said techniques, improving your thought process and awareness, without even needing to train your reflexes.
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Awesome post. God! I just hope people will take their time and actually read and think about it.
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OK, we get it, but do you have any ideas on how to solve the two problems i that i described?
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Here we have someone who never, ever played BF3 or any Battlefield game... Just to make my point clear: Gunfights are WAAAAAAY easier on DayZ.
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We are on the seventh page of this topic and everyone is bashing the idea of having a skill system. Ok, people don't wanna use DayZ and Skills on the same phrase, but what about the issue that we are discussing? I believe that the point here is not exactly about the skills (And that is what i think everyone is having a hard time to understand), it is more about the problems the game has when it comes down to the social experience, and the OP is basically trying to solve this problems. I believe that we currently have 2 problems when it comes down to social interaction on DayZ: 1st - No one is scared of dying. Dying on this game is nothing more than an annoyance, death in this game is like death in World of Warcraft. What happens when you die in WoW? You walk your way back to your corpse and pick up right where you left it! Is someone afraid of dying on World of Warcraft? Nope, because you aren't losing anything by doing it. We gotta find a way to make people think twice before sitting on a hill near to elektro and snipe for 3 hours in a row, or run around cherno shooting everyone. The last time i checked, this game was supposed to be a zombie survival simulator, right? Do you think that the current state of the mod represents a zombie survival game idea? Nope it doesn't. The idea of having a skill system is nothing more than a way to try to fix the first issue, by making people scared of making dumb decisions that may compromise 30 ~ 100 hours invested on the character and making people more related to their character. 2nd - No one values each others life. At this moment, the only value that someone has is based on their gear, and the only thing they get from that is a bullet to their head. Is that OK? Yeah, of course, if you are playing any other shooter game, that is just fine, but i don't see this game as a regular shooter game, and i think that if someone does, this person should PLEASE uninstall this game, since that is not the idea of the game, and the presence of this person on the community would only ruin the experience for people that REALLY want a game that stands out of the regular games that we have nowadays. If you wanna play a game where the idea is to see as much gore as you can, and have some zombies around you, go play dead island or something like that. Talking about Dead Island, how many people got disappointed with that game? I know i did, and the reason is the fact that the marketing around that game promoted the drama around the zombie apocalypse, and failed at delivering it. They decided that making a game where you can kick zombies to death and run around like a maniac was cooler than the idea of the trailer. The final product? The game was a piece of crap, at list in my opinion and i believe that many others who were looking for the experience the trailer was showing also got disappointed. I really don't want this to happen to DayZ, but it is actually what is happening right now. This mod has so much potential, but at this moment, is nothing more the a really boring mod. It is just a fucking death match with some zombies running around. If you guys have any idea on how to fix those issues without using a skill system (that would solve both of them), please, tell us, because i don't see any other way. You may say that the item durability will make people more concerned about their life or the diseases will make people value everyday that they manage to survive, but this only solves the first problem, not the second one, the one that makes people shoot each other without even thinking about it. Do you guys have a better idea than a skill system? If you do, please share it, if not, please stop bashing the OP idea, because you are not being helpful or productive, you are only wasting your time and our time.
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OK, then how u suggest we fix the problems that we r trying to address on this discussion?
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Here i'm again! =D Well, i was thinking about this skill idea on the last couple of days and i came to a conclusion about what could be done about it. I see people complaining about the fact that they don't wanna "grind" so they can fix a helicopter, and that's ok (In fact i don't think it is ok, but let's just leave it be for the sake of the idea), let them repair their helicopter, BUT, not without a fucking mini-game, where you need to fix the helicopter piece by piece, something like lock-picking on skyrim, something that involves dexterity. You are able to fix it without any skill, but you are gonna have a harder time than the guy who has engineering (If you fuck up, you lose the material and maybe damage the helicopter even more). You wanna fix your friends leg? Do the fucking "Broken Leg Mini-game" but if you fail, your friend will have a hemorrhage and will most likely die. Wanna gut some animal? "Cut-The-Meat Game", if you fail you may cut off your finger. Imagine that your friend got shot, ok? You need to remove the bullet, stop the bleeding and bandage him, ok? Step 1: U r gonna need a knife, and will need to open up his leg (Let's say he got shot in the leg), if you don't have a good amount of medical skills, you character hands will shake more than normal. If you fuck up, you may end up causing a hemorrhage, or killing him depending on how much blood he still has. Step 2: Apply stitches to the injury, if you fail, that's ok, but there's a chance that later on the stitches will fall apart and expose the injury again, which may lead to an infection. Step 3: Blood transfusion. If you fuck up your friend will be just fine, but his aim will be fucked up for a while because of the pain on his arm. This way, people who don't wanna bother grinding will be able to do W/E they want, BUT failure will have consequences (If you are a medic, an engineer, a hunter, u still have the chance to fail, and the consequences are the same, but the mini game will be easier for you.). PS: That is just an example of how it could be done. This way people would still be able to do w/e they wanted to do and at the same time would make you consider that it is a better idea to find a real doctor instead of helping your friend by yourself. PS2: Imagine someone fucking up a helicopter engine. It may fly, but it may fail during the flight.
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Global Causality - Within the Scope of DayZ?
m00tley replied to hoik's topic in DayZ Mod Suggestions
I think the idea is great, but i don't think it would work for two reasons and the reasons are the fact that it would turn the game into a Round Based Game which would make things like building a base and taking control over a location pretty much pointless since "This round will end in 2 days". The second reason is the fact that if people want to keep their base and what they have, they will stop being aggressive (To a point where you will be able to walk around cherno, stop at the top of a building and dance), because if they kill people, they are destroying their base little by little. Now, imagine a server which has 3 active clans/groups. Do they have any reason to fight each other? Nope! They better light a giant fireplace and start singing Kumbaya, because if they start a war, none of them will survive for much longer. And things only get worse when the clock runs out of time, because after sitting around the fireplace and singing kumbaya for 4 days, everyone will pull their weapons and shoot one another for no fucking reason, only because the clock ran out of time. The concept is nice, but i guess it wouldn't work at all. I still think that if you wanna value someone's life, you should make a skill system with permanent losses.