Thanks for your thoughts! @Sticky: Thats a point I also found out - what if someone has to log out fast? The solution would be, as soon as you enter a city you know that it will take you a while to disconnect. It's the same with other games, almost any game, especially online games: You can't log out fast, but you can deal with this, because you know in advance :) You second idea: "Player location saved server-side"... I think the beauty in DayZ is that you CAN switch servers and be independent, imagine a server going down suddenly or keeps crashing, has lags etc. - now when you are on nw airfield with your friends and just have to change server because it lags, all of you have a long way to walk up again. Also, this would be a massive change in the program code which does not fit with the condition "should be easy to implement". @iconoplast: True, the time could be tweaked a little bit, maybe between 10 to 30 seconds. But also I think that one minute is no problem, imagine you run out of Cherno, in 2 minutes you are in a forest with no zombie (problem: in future patches I read there will be zombies in forests!). And as I said, you have the option to "watch your character logging out" for the given time, and after the time has passed you can log out instantly. 5 seconds would be too less, imagine an injured player running behind cover in a distance could still disconnect before you can run to him to finish him off. I will still change the one minute to 20-60 seconds or something, the exact time is not that important because during your log-off you can still watch your character and stop the logout to kill a zombie at any time.