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Everything posted by Jehangir
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The most comprehensive one-page cheat-sheet weapons info
Jehangir posted a topic in DayZ Mod General Discussion
Compiled by yours truly. Displays: Name Damage Audible Range Effective Range Ammo Magazine Size Mode Extra Rarity The data has been compiled from three sources: DayzDB Weapons page DayZWiki Weapons page DayZ Weapons Information Chart by Pataclocked on Reddit. You can also view the image on my blog, at this thread. Edit, providing links to images. The upload limit in forums is 500KB,and the jpg is 1.2 Megs.- 57 replies
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The most comprehensive one-page cheat-sheet weapons info
Jehangir replied to Jehangir's topic in DayZ Mod General Discussion
Edit: Updated on July 30, 2012 for patch 1.7.2.4. -
The most comprehensive one-page cheat-sheet weapons info
Jehangir replied to Jehangir's topic in DayZ Mod General Discussion
Yes! Sneaky bastards... -
The most comprehensive one-page cheat-sheet weapons info
Jehangir replied to Jehangir's topic in DayZ Mod General Discussion
Edited L85 info after personally acquiring one. -
Topic. Think it's fair? DayZ: So Much To Do, So Little Life Expectancy.
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In response to the soon-to-be non existant respawn button...
Jehangir replied to Inception.'s topic in DayZ Mod General Discussion
I think a better idea would be to disable respawning for 20 minutes after spawning. This way you couldn't "spawm farm" until you got the location you wanted, and you could eventually kill yourself if you really wanted to. -
[DayZMod] The Dayz Statistics thread!
Jehangir replied to Ander (DayZ)'s topic in Mod Announcements & Info
Actually yes, could you tell me the KDR of people in CQF, MINUS the RCTs. The tag is {CQF}. Names of people have a rank in front. RCT is for recruit. Any other rank is likely a more accurate reflection of facts. Please and thank you! -
Bye. And thanks for all the fish loot.
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Some suggestions for enhancing gameplay
Jehangir replied to robax (DayZ)'s topic in DayZ Mod Suggestions
It does. Such as maintaining a vehicle. A farming op in NW airfield. A team engagement in Starry. Play. The. Alpha. Arbitrary. That would completely defeat the purpose of a "fortification". A better suggestion would be to allow teams to fortify their vehicles. You cannot epi-pen yourself. You cannot transfuse yourself. That is enough of a group-play requirement for me. You bleed very often in this game. If bandages required other people, most people won't survive past the first zombie that they encountered. 5 minutes is retarded. This means if you logged out, your in-game character is vulnerable for five minutes during which anyone passing by can stumble upon you. 20-30 seconds is more than enough. There is no "safe place" if you are in-game for five minutes and not in control of your character. Go back to Left 4 Dead. -
Some suggestions for enhancing gameplay
Jehangir replied to robax (DayZ)'s topic in DayZ Mod Suggestions
I don't get this. You say "no benefit in not killing" vs. "grouping together in real life". Are we talking about not killing? Or grouping? You can't really compare apples and oranges. That being said, I agree that there is little incentive for not killing someone, and a lot of incentive for killing someone. If you kill someone, they may have goods on them. If you don't need anything, and you come across someone, it is a good idea so shoot them because you don't want to risk losing everything. And that being said, grouping has huge advantages. Again, I don't think you have played enough. My team can effectively lock down an entire city if they need to. We do. Sheesh, please group play and then complain about this. Apparently bunkers are being worked on. Agreed. Agreed. Again, have you played the game? Flares attract both players and zombies, so a smart player will almost never use them. And if you don't, the game at night is pitch black. -
Some suggestions for enhancing gameplay
Jehangir replied to robax (DayZ)'s topic in DayZ Mod Suggestions
I do not agree. The PvP is what really builds the tension in the game. The Zombie Apocalypse is the context. The PvP is the game. I don't think you have played the alpha for too long. Zombies are a very real, very persistent threat. Shoot with a loud weapon, they come at you. Run within a 100 meters of them, they come after you. Then there are the "superman zombies", the ones that break your bones and knock you out in one hit with no hope of recovery. I agree that zombies are not as major a threat as they could be, but you cannot ignore zombies. According to which Zombie god? Zombies have been slow, dumb, fast, smart, speed-enhanced, genetically modified, even gaining special abilities. There is no single agreed-upon definition of how a zombie is supposed to act. So why are we you imposing your idea of how a zombie should act on everyone else? "The zombie thing" is not all about that. A good game gives you respite. If I was tense and under threat 24/7 by charging zombies, I wouldn't play the game. Your suggestion would be disproportionate to the population in Chenarus. I do want to see "herds" of zombies, but they are on the prowl pretty much everywhere you go. The landscape is dotted with buildings and deer stands and copter sites. You may not come across a zed for a little while, but eventually you will run into (and fight) them. Much farther away? Now I think you haven't played this at all. Zeds in the current build aggro you from a preposterous radios. -
Back to Minecraft you go!
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Go back to your Witch Doctor on Diablo 3.
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Suggestion for splash screens (Loading, You are dead etc)
Jehangir replied to JamesButlin's topic in DayZ Mod Suggestions
So with all the things that the alpha is trying to experiment with, and all the things that are problematic and broken, you have an issue with a static death screen that has absolutely zero bearing on in-game player experience? -
Show who you where killed by.
Jehangir replied to ryan__mc__@hotmail.co.uk's topic in DayZ Mod Suggestions
No. Just no. Part of the fun in this title is not knowing who killed you. It allows for betrayals, it allows for ambushes,and most importantly, it promotes the trust no one, never assume you are safe mantra. -
The boredom at endgame is the real issue. Once you have the gear, you are helping your clanmates farm up some more, so you switch into overwatch or protective duties, while they loot cycle the tents for hours. Then when you finally get ready to move out, someone ambushes you and kills everyone!
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The most comprehensive one-page cheat-sheet weapons info
Jehangir replied to Jehangir's topic in DayZ Mod General Discussion
Thank you! Glad it could help! -
Underestimation of Lee Enfield
Jehangir replied to komoter226@yahoo.co.uk's topic in DayZ Mod General Discussion
What damage do you claim it does? -
Says the guy taking the time to troll and respond in the DayZ forums.
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I like this idea. Limited electricity if you put in like 4 Jerry Cans into the generator. Light up a part of town like a Christmas tree (radius around the generator).
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The most comprehensive one-page cheat-sheet weapons info
Jehangir replied to Jehangir's topic in DayZ Mod General Discussion
It does precisely that much damage according to any and all sources i can find. I have died to it many, many, many times in the game (one-shot). -
But you shamelessly dug it back up!
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A realistic suggestion for zombies-gunshots.
Jehangir replied to richard_b's topic in DayZ Mod Suggestions
I have read your post twice. I am still not sure what you are trying to "fix" exactly... -
There's too much wind in Chernarus...and it's not just the Beans.
Jehangir replied to Blackadder (DayZ)'s topic in DayZ Mod Suggestions
No idea what the hell you are talking about mate! -
No. Removing it was a good decision.