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Jehangir

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About Jehangir

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    Helicopter Hunter

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  1. Edit: Updated on July 30, 2012 for patch 1.7.2.4.
  2. Edited L85 info after personally acquiring one.
  3. Topic. Think it's fair? DayZ: So Much To Do, So Little Life Expectancy.
  4. I think a better idea would be to disable respawning for 20 minutes after spawning. This way you couldn't "spawm farm" until you got the location you wanted, and you could eventually kill yourself if you really wanted to.
  5. Jehangir

    [DayZMod] The Dayz Statistics thread!

    Actually yes, could you tell me the KDR of people in CQF, MINUS the RCTs. The tag is {CQF}. Names of people have a rank in front. RCT is for recruit. Any other rank is likely a more accurate reflection of facts. Please and thank you!
  6. Jehangir

    Well I just uninstall this POS

    Bye. And thanks for all the fish loot.
  7. Jehangir

    Some suggestions for enhancing gameplay

    It does. Such as maintaining a vehicle. A farming op in NW airfield. A team engagement in Starry. Play. The. Alpha. Arbitrary. That would completely defeat the purpose of a "fortification". A better suggestion would be to allow teams to fortify their vehicles. You cannot epi-pen yourself. You cannot transfuse yourself. That is enough of a group-play requirement for me. You bleed very often in this game. If bandages required other people, most people won't survive past the first zombie that they encountered. 5 minutes is retarded. This means if you logged out, your in-game character is vulnerable for five minutes during which anyone passing by can stumble upon you. 20-30 seconds is more than enough. There is no "safe place" if you are in-game for five minutes and not in control of your character. Go back to Left 4 Dead.
  8. Jehangir

    Some suggestions for enhancing gameplay

    I don't get this. You say "no benefit in not killing" vs. "grouping together in real life". Are we talking about not killing? Or grouping? You can't really compare apples and oranges. That being said, I agree that there is little incentive for not killing someone, and a lot of incentive for killing someone. If you kill someone, they may have goods on them. If you don't need anything, and you come across someone, it is a good idea so shoot them because you don't want to risk losing everything. And that being said, grouping has huge advantages. Again, I don't think you have played enough. My team can effectively lock down an entire city if they need to. We do. Sheesh, please group play and then complain about this. Apparently bunkers are being worked on. Agreed. Agreed. Again, have you played the game? Flares attract both players and zombies, so a smart player will almost never use them. And if you don't, the game at night is pitch black.
  9. Jehangir

    Some suggestions for enhancing gameplay

    I do not agree. The PvP is what really builds the tension in the game. The Zombie Apocalypse is the context. The PvP is the game. I don't think you have played the alpha for too long. Zombies are a very real, very persistent threat. Shoot with a loud weapon, they come at you. Run within a 100 meters of them, they come after you. Then there are the "superman zombies", the ones that break your bones and knock you out in one hit with no hope of recovery. I agree that zombies are not as major a threat as they could be, but you cannot ignore zombies. According to which Zombie god? Zombies have been slow, dumb, fast, smart, speed-enhanced, genetically modified, even gaining special abilities. There is no single agreed-upon definition of how a zombie is supposed to act. So why are we you imposing your idea of how a zombie should act on everyone else? "The zombie thing" is not all about that. A good game gives you respite. If I was tense and under threat 24/7 by charging zombies, I wouldn't play the game. Your suggestion would be disproportionate to the population in Chenarus. I do want to see "herds" of zombies, but they are on the prowl pretty much everywhere you go. The landscape is dotted with buildings and deer stands and copter sites. You may not come across a zed for a little while, but eventually you will run into (and fight) them. Much farther away? Now I think you haven't played this at all. Zeds in the current build aggro you from a preposterous radios.
  10. Jehangir

    Suggestion for Blood Recovery

    Back to Minecraft you go!
  11. Jehangir

    New Enemy - Z D

    Go back to your Witch Doctor on Diablo 3.
  12. So with all the things that the alpha is trying to experiment with, and all the things that are problematic and broken, you have an issue with a static death screen that has absolutely zero bearing on in-game player experience?
  13. Jehangir

    Show who you where killed by.

    No. Just no. Part of the fun in this title is not knowing who killed you. It allows for betrayals, it allows for ambushes,and most importantly, it promotes the trust no one, never assume you are safe mantra.
  14. Jehangir

    DayZ already has an endgame

    The boredom at endgame is the real issue. Once you have the gear, you are helping your clanmates farm up some more, so you switch into overwatch or protective duties, while they loot cycle the tents for hours. Then when you finally get ready to move out, someone ambushes you and kills everyone!
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