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DayZ10k_

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About DayZ10k_

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    Woodland Warrior

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  1. Thanks, Joroth! It's been busy but fun---check out our new aspect on chopper battles: armed littlebirds!
  2. DayZ10k_

    lets end pay to win servers.

    /facepalm
  3. just a bump! we're having our half-birthday (6 month) giveaway with steam cards and arma 3 lite keys going on right now.
  4. still logging A LOT the following (in publicvariableval, setvariableval): "remExField" = [<NULL-object>,,"JIPrequest"] "remExField" = [,<NULL-object>,"switchmove","ActsPercMrunSlowWrflDf_FlipFlopPara"] when I have everything the same as in your filters. Currently I escape all " with a leading \ Are there any other punctuation marks that need escaping to work properly with BE?
  5. www.dayz10k.com always looking for more players...survivors and bandits, loners and squads. 70.42.74.170:2302 ---------------------------------------------------------------------------------------- FIXES ---------------------------------------------------------------------------------------- Working debug monitor Vehicle Refueling at Gas Stations (helicopters currently blocked) Helicopter Re-Arm Station at NWAF -Takes away fuel while re-arms -Returns 25% fuel after done re-arming Daylight Only Gear replacements (AS50, M107 removed...etc) ---------------------------------------------------------------------------------------- NEW FEATURES! ---------------------------------------------------------------------------------------- 1)12 Player bases hidden around the map, you will need to find these, they are scattered around the western and northern side of the map. Some bases are purely 3 or 4 large camo nets, some have military style tents. No loot will spawn at these bases, and never will! 2 Have fuel making them more desirable! 2)Improved Green Mountain, with more military spawns, and more military zombies might be worth a look! 3)Improved Kamenka, no longer a town to suicide into, now has its own grocery store, apartment building, military tents and a firestation! 4)New Military Spawns at Dolina, nothing major just added something to the boring town that it is! 5)Mount Klen, now has fuel and a factory building worth checking out! (hopefully it turns into a trading post again) 6)A new and improved NEAF, finally its worth going too! (barracks, more hangars, medical tents) 7)A hidden insane asylum (hospital) near Lopatino has been spotted enter at your own risk! 8)Skalisty island seems to have had military action since the outbreak.... 9)Also a whole new town in the NW portion of the map. 10)extra vehicles (SUV, 3x choppers/little birds, 2x Planes, 2x Military Offroads, police car, etc) 11)New fort at Novy lug with high value vehicle spawns 12)Trading post in the mid-west of the map 13)Vehicle Refueling 14)Helicopter Rearming at NWAF ---------------------------------------------------------------------------------------- WEAPON MODIFICATIONS (feel free to suggest any changes in the forums) ---------------------------------------------------------------------------------------- AS50 is now M40A3 M107 is now M4A1 RCO (ACOG) M203 M16A2 is now G36 vanilla M1014 is now M16A2 MR43 (Double-Barrel) is now M1014 AKS-74U is now AK-107 Kobra 10 Round M107 Mags are now M203 HE Grenades 5 Round NATO Mags are now M203 HE Grenades Wire fencing is now Sandbags 2 Round Shotgun Slug Shells are now 8 Round Shotgun Slug Shells 2 Round Shotgun Pellets are now 8 Round Shotgun Pellets Mountain Dew is now Soldier Skin NVGoggles are now M4A1_AIM_SD_camo Satchels are now Soldier Skins Additionally, the "extra" crashes have had M14, DMR, M9SD and Coyote Backpack spawns reduced drastically.
  6. DayZ10k_

    DayZ Mod 1.7.5.1 Update

    any chance on releasing the 1.7.5.2 hotfix just to fix some of the zombie crap...and save some of the other open issues for .3+ or 1.7.6?
  7. DayZ10k_

    DayZ Mod 1.7.5.1 Update

    https://github.com/R4Z0R49/DayZMod/blob/Development/SQF/dayz_code/CfgVehicles.hpp still has class BAF_Soldier_Officer_W; class Rocket_DZ: BAF_Soldier_Officer_W { displayName = "Rocket";
  8. publicvariableval.txt (reading line 13 -- switch ) append (reading line 25 -- move) append (reading line 60 -- remExField) append !="\"remExField\" = [,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"]" (reading line 58 --jiprequest) append !="\"remExField\" = [<NULL-object>,,\"JIPrequest\"]"
  9. createvehicle (reading line 1) append !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1" (reading line 53 -- ep1) append !="DZ_TK_Assault_Pack_EP1"
  10. addmagazinecargo.txt (added new boiled water, food items)
  11. DayZ10k_

    DayZ Mod 1.7.5.1 Update

    are other previously left "unbanned" weapons but not in game weapons removed? Saw a note about the LR115...wondering about: M4A1_RCO_GL RPK_74 M107 (that takes backpack slot...not M107_DZ) G36_C_SD_Eotech
  12. (using v0.7 atm) Not sure if this is fixed in v0.8+, but sometimes when I have DaRT logged in, other BattlEye functions/clients fail. Not sure if it's DaRT or a limitation of BE...any idea on how many concurrent BE clients/rCON connections are allowed? emailed BE and no response after 5+ days
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