I definitely think starting with nearly nothing (no weapon, no food, no drink) is purely AWESOME. You know the drill is... Many of the new players will not be "as stealthy as they need to" by nature. Cause they have been playing CS or some FPS alike. Starting with NO weapons is a heads'up for "if a zombie or player see you you are as good as dead". That by nature will shorten the learning curve. You will learn by need rather then by dieing and then thinking "should have been more careful/thoughtful..." As others said you can avoid the zombies. If you have no weapon your instinct will be RUNNNN and you might not know that entering a building will slow them down cause they cant mumble and fumble around quickly like they do on open fields but you will get it eventually. If you have a weapon you will learn that one shot in the middle of nowhere (or inside of a building if you are good on ammo) is way smarter then shooting a zombie in the middle of a city. I think the drop rates are awesome. If it was more common it could easily turn into a deathmatch because why would I care about surviving if by "respawning" I get lots of goodies real quick? No. The point is you must TREASURE your loot with your life! You have to survive and be smart and be stealthy! And think on reality... would you really expect to find weapons and ammo around the corner in every city? Dream on... RP wise, as some said earlier, everyone can be whatever they want to be. I for instance only team up with "real friends" cause I wont (and wouldn't) trust a single soul in the game... at least how it is now. So there I can agree with one thing which is that there should be a FEW (not many) more features that require teamplay for better results. Ideas (and not thinking about engine limitations) could be (other then blood bags and epipens): - be able to lift a player into a roof and alike pull a player into a roof where you stand (activity that otherwise would not be possible) this would allow for example taking shelter in places otherwise unreachable. Then the same thing from coming down from it ^^ - be able to carry a player on your back (that would be cool xD) when a friend of mine is crawling and we need to get out of some hotspot until he can take some morphine or I can go scavange for him then it would be good if I, fully capable, could speed up the process of leaving. (I know this one would probably be impossible engine wise) There could be more ideas... probably... Finally regarding how zombies run I just find it weird that they zig-zag... they should run fast yes cause that is much more fun. The typical slow walking zombies are boring and dont make you go stressed. Now why the hell they zig-zag... what is this zombies with army training? I would however think that inside buildings they should move a bit faster. I agree and like and understand the fact they go slower because their typical "fumble around" movement is held back in a building which gives a strategic advantage. But I think they go too slow. I easily kill them if I have enough ammo. Should be so that I need to stress out how fast I kill them. A weapon with slower firing rate would then be less eficient... but perhaps its ammo more common. Etc. I mean just 10-20% faster could improve the experience there BUT as a trade off make them run forward on open fields... zombies running sidewise is simply put weird and doesnt really make sense. They want flesh... they go for it. That's it.